john2 (User)

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Kojima wants to bring the game to the PC. It remains to be seen whether MGS: Rising convinced Konami that it was worth porting it. #1.1
182d ago by john2 | View comment
Good thing is that it looks great in motion, meaning that the released screenshots are not 'bullshots'. Still, I hope Slightly Mad Studios will tweak the game's physics to rival those of Assetto Corsa #3.1
182d ago by john2 | View comment
@minimur12: Supporting talented modders that - you know - may make a difference. DICE started as a modding team and look where they are (okay, EA destroyed that studio but it was a nice ride). iCEnhancer creator started as a modder and is now working on Brigade (for quite some time) that is the first API that supports path tracing. There are lots of examples of modders who 'created something in an engine' and got a job in a studio. #1.1.2
184d ago by john2 | View comment
It's also great that the team is working on reducing the noise side-effect (caused by low samples) #1.1
186d ago by john2 | View comment
Definitely. Will be interesting to see whether modders will be able to replace them too #1.1
186d ago by john2 | View comment
Yeap. The GTA IV modding community has come up with some great mods. Sure thing people will whine for all the graphics updates but the amount of mods is precisely one of the reasons this game is so popular #1.1
187d ago by john2 | View comment
Red Dead Redemption ;) #2.1
187d ago by john2 | View comment
Imagine if Watch_Dogs supports modding (the same way GTA IV does, not via mod tools). #2.1
191d ago by john2 | View comment
Just hope that someone will be able to bring back SVOGI by hacking the engine #1.1
191d ago by john2 | View comment
The new GDC trailer is for UE3 and UE4 games (and features games for PS4, PS3, X360) #1.1
193d ago by john2 | View comment
Well the first games are targeted for Holidays 2015. I guess most of us we'll have moved on to a new OS by then. If I'm not mistaken, the mainstream support for Win7 will also end in 2015 (Jan. 13, 2015, for mainstream support and Jan. 14, 2020, for extended support). #18.1
194d ago by john2 | View comment
Microsoft platforms = PC, Xbox One, mobile. Platforms != operating systems ;) #17.3
194d ago by john2 | View comment
you do realize that Titanfall already runs at 1080p and 60fps on the PC, right? The Forza 5 tech demo was running on the PC, not on Xbox One #9.4.2
194d ago by john2 | View comment
Indeed, my bad. Even more impressive stuff that it took them a month #9.1.2
194d ago by john2 | View comment
They showcased Forza 5 running on DX12 at 60fps. Said it took them only one month to port the rendering engine. Interesting stuff #9
194d ago by john2 | View comment
will be interesting to see whether these additions will increase the overall IQ (though I'd expect from visual effects for Titanfall. TXAA and HBAO+ are minor additions TBH) #2.1
194d ago by john2 | View comment
Indeed. This is what will be crucial for Sony; to maintain a constant 30fps experience in its VR games. 30fps VR is still low and may cause nausea to some. Hell, even 60fps cause nausea to a number of people. #2.1
195d ago by john2 | View comment
@Pandamobile: Indeed. I meant that I hope the samples will be way more than those from the 'local' tech demo. A major increase in the samples will minimize the noise, so I hope the cloud will help on this. #1.1.2
200d ago by john2 | View comment
I'm really curious about the noise side-effect. The videos are from a single computer running the engine. I really hope the noise side-effect will be reduced to a minimum via the cloud #1.1
200d ago by john2 | View comment
It definitely needs more work and polish. This is still too early WIP footage #1.1
201d ago by john2 | View comment
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