CRank: 90Score: 0

doubt they will censor it. However, I'm curious about the damage system. It doesn't look as good as the one in Next Car Game. Hell, even CarmaII had a better damage system

1156d ago 0 agree3 disagreeView comment

Indeed. A lot of users are reporting low performance on dual-cores, so it will be interesting to see whether Mantle will offer a performance boost or not

1156d ago 1 agree0 disagreeView comment

Most probably coming to next-gen consoles

1157d ago 1 agree2 disagreeView comment

@Volkama: With Mantle there will be less stuttering. At least that's what Nixxes claimed a while back

1158d ago 0 agree0 disagreeView comment

Forget the benchmark results. As with Metro: Last Light, this benchmark is a stress test and does not reflect the in-game performance

1158d ago 0 agree0 disagreeView comment

I believe AMD has nothing to do with Mantle on Thief (apart from a couple of tweaks but that can happen only when the game starts supporting it). Still, after the latest news of DirectX and OpenGL offering low-level access, I think Mantle will be in deep trouble

1158d ago 1 agree1 disagreeView comment

Yeap. This will please pretty much everyone. The question now is what hardware it will support, what OS and when the first games will be out (taking advantage of the new low-level access code)

1159d ago 4 agree0 disagreeView comment

really curious why Square Enix is releasing this exclusively on PC. It would make sense to release it on consoles too

1160d ago 1 agree0 disagreeView comment

Indeed. Can't wait for its first release

1160d ago 0 agree0 disagreeView comment

Well it's been under development for quite some time, so I don't think the team aimed to take advantage of the DOOM beta announcement.

1163d ago 0 agree0 disagreeView comment

Yeap, the point was that this card is great for what it's offering. As always though, it turned into a PC vs console war.

1163d ago 1 agree0 disagreeView comment

Yeah, Operation Metro has always been a weird map. Even back in BF3, this was the least enjoyable map

1163d ago 10 agree1 disagreeView comment

@MiloGarret: Regarding GTA V, I don't know TBH. If R* does a good job then yes, it will run fine. If it is as bad as GTA IV then... oh boy...

1164d ago 0 agree0 disagreeView comment

Did not notice major improvements here with BF4. Still, good to see a new WHQL. Also The Crew SLI profile and not Titanfall SLI profile?

1166d ago 0 agree0 disagreeView comment

No word yet on MP. From what we know so far, Kingdom Come: Deliverance will be an SP focused title

1167d ago 8 agree0 disagreeView comment

streaming textures can be done offline, like RAGE did.

1167d ago 2 agree0 disagreeView comment

indeed. Curious to know if the launch of Titanfall 'forced' Infinity Ward to include the FOV changer

1170d ago 1 agree0 disagreeView comment

Point is he did not ask for a refund. He never did. Slightly Mad Studios acted on their own.

1171d ago 3 agree0 disagreeView comment

Probably because it's PC exclusive. Funny when some claim that it's pre-rendered and that these visuals won't be real-time, when others claim it looks 'awful' for real-time visuals.

1171d ago 0 agree1 disagreeView comment

Or it is similar to Heavy Rain's and The Wolf Among Us' QTEs sections in which the player also did not have control.

Lighting and textures are top notch, so let's be realistic on this. It does look gorgeous. Now will it be a good game or not? That remains to be seen.

Concept looks interesting but I was never a fan of QTEs titles.

1172d ago 0 agree0 disagreeView comment