doubt they will censor it. However, I'm curious about the damage system. It doesn't look as good as the one in Next Car Game. Hell, even CarmaII had a better damage system
Indeed. A lot of users are reporting low performance on dual-cores, so it will be interesting to see whether Mantle will offer a performance boost or not
Most probably coming to next-gen consoles
@Volkama: With Mantle there will be less stuttering. At least that's what Nixxes claimed a while back
Forget the benchmark results. As with Metro: Last Light, this benchmark is a stress test and does not reflect the in-game performance
I believe AMD has nothing to do with Mantle on Thief (apart from a couple of tweaks but that can happen only when the game starts supporting it). Still, after the latest news of DirectX and OpenGL offering low-level access, I think Mantle will be in deep trouble
Yeap. This will please pretty much everyone. The question now is what hardware it will support, what OS and when the first games will be out (taking advantage of the new low-level access code)
really curious why Square Enix is releasing this exclusively on PC. It would make sense to release it on consoles too
Indeed. Can't wait for its first release
Well it's been under development for quite some time, so I don't think the team aimed to take advantage of the DOOM beta announcement.
Yeap, the point was that this card is great for what it's offering. As always though, it turned into a PC vs console war.
Yeah, Operation Metro has always been a weird map. Even back in BF3, this was the least enjoyable map
@MiloGarret: Regarding GTA V, I don't know TBH. If R* does a good job then yes, it will run fine. If it is as bad as GTA IV then... oh boy...
Did not notice major improvements here with BF4. Still, good to see a new WHQL. Also The Crew SLI profile and not Titanfall SLI profile?
No word yet on MP. From what we know so far, Kingdom Come: Deliverance will be an SP focused title
streaming textures can be done offline, like RAGE did.
indeed. Curious to know if the launch of Titanfall 'forced' Infinity Ward to include the FOV changer
Point is he did not ask for a refund. He never did. Slightly Mad Studios acted on their own.
Probably because it's PC exclusive. Funny when some claim that it's pre-rendered and that these visuals won't be real-time, when others claim it looks 'awful' for real-time visuals.
Or it is similar to Heavy Rain's and The Wolf Among Us' QTEs sections in which the player also did not have control. Lighting and textures are top notch, so let's be realistic on this. It does look gorgeous. Now will it be a good game or not? That remains to be seen. Concept looks interesting but I was never a fan of QTEs titles.
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