I was bashing Kudo's PR ability this time, not Kinect which is very bashable too, and rightfully so. I'm not the one getting defensive neither, babylon is falling for itself, with its elephants, ponchos, and its circus, and I'm quite relaxed about it I might add. Kudo is the only thing getting on my nerves about this subject.
Having the guts of saying those things, after seeing what Kinect is about, you and Jonah are either in plain denial, or just microsoft PR.
I would gladly believe more in kinect if it wasn't because of kudo, no kidding. There has to be some magic deep down those titles, indeed, Magic with a capital M to make up for this man's words, who seems to be oblivious of the fact that, sometimes, he is damaging the image of its own product.
I can't tell you apart from a chinese spammer.
Blasphemy, arrogance from a shovelware producer. disgusting pompous chatterbox, excuse for a man...
Sorry about the offtopic, but you show a quite biased and uninformed "opinion", when you say things like MGS4<MGS3 which is absurd, say "hell no boring and dull" about U1/2, you pass on GT5, and even dismiss the next fumito ueda game, for crying out loud, did you ever played ICO or SotC? And WTH is wrong with twisted metal?? Are you even a gamer? why do you bring up that list? were you under a rock during the sixth generation of console...
"Don't let the fanboyism blind you" What? I'll say it again: I love the art direction so much more than XIII Example: As much a I respect Final Fantasy X, I hate its art direction, and XIII is clearly reminiscent of that.I prefer the Ivalice saga style(tactics,XII,vagrant)And ffVII style, I PREFER a dark & cyberpunk setup.What's so fanboyish about that? The mere fact that you are not even aware that ...
It clearly looks a lot better than anything on XIII, and those are merely fuzzy scans from a magazine... Why deflate the hype when is more than justified this time?
I love the art direction so much more than XIII...Here's hoping that Wada does not *UCK it this time around trying to go for the extra money at the expenses of the final quality of this.
Oh my god, Apple fanboys, even when they are not competing in the same market with real console handhelds, they claim to own it.Imagine when Apple releases a console then!; fanboy webmasters gathering IP's of people talking unfavorable about Apple, going to their houses and burning them. N4G would literally explode with Apple fanboys roaming the place, stubborn is an euphemism with this people, shi*, we 360, Wii and ps3 fanboys are *ucking Mother Teresa in comparison.
let me guess, talon stands for talented.../s well, the psp2 will probably have a high range PowerVR, with 4 or 8 cores, shaders, programable ROP's, so yeah, in the 360 league and way ahead of 3DS. Let's bet TGS 2010 or E3 2011.
does it matter so much that is comparable to the Wii? effects wise can be more than the wii, but the polygon count is clearly inferior than PSP and ps2. I think is set to release between winter 2010/spring 2011, with no solid date
you talk the truth.
awww, you're no fun anymore Soda, you could at least give a little credit where credit is due, no one's attacking the 360.
... a particular jump in [Pencil Pentathlon]...And later on, you may remember [Space mama's crater] which is a boss that... Ok, ok I kid [Theonik], I said enough to cause a nervous meltdown already, I'll shuddup now lol
I'm about to have an orgasm...here's hoping it's not crazy expensive, and a summer release.
let the bigger boys have some nostalgic fun, man, they surely will make another 3D Rayman in the future, give a try to the first one, I dare you to finish it.
yes, yes, a thousand times yes, Rayman belongs in 2D, the first one was awesome and fiercely difficult for all the right reasons. The art style is awesome, I just hope they don't overdoit with too much powers just for the sake of it, make it just as challenging and pure as ever guys.
Helluva luck they need if you ask me, considering how impressive the 3DS GPU is, they would have to aim for a custom high range PowerVR series, as rumoured. It's funny though, that vertex power seems to be still lagging behind PSP in some aspects,(33m polygons/s against 15.4m polygons/s) but it almost does not matter in this case, the modern power of the rest of things in its GPU is just astounding.
That was a rumour, partially based on fact.Very partially. You see for example, shaders are a graphic tech applied in seventh generation machines like PS3/360, PSP and of course DS can't even dream of doing that, but there's lots of factors to weigh in when measuring hardware power, for instance, pixel fill rate is mildly important, PSP has 664, 3DS has 800. Even taking all data in consideration, you have to be aware that PSP was also a custom beast f...
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