Ingram (User)

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...Excuse my ignorance, but why would you use FXAA+4xSSAA? #8.4.2
296d ago by Ingram | View comment
@BK, they unlocked 33 extra mhz from the CPU and upped the RAM on later models. #1.7.3
305d ago by Ingram | View comment
Some more extra low latency dedicated memory for background tasks and system stuff, that I wasn't expecting. Very neat. #6
305d ago by Ingram | View comment
Textures aren't "p", which merely stands for progressive output.

You can have several textures on a given mesh, and the resolution of them will be either 512x512, 1024x1024 or 2048x2048. Final framebuffer output and texture resolution are different. #5.2
306d ago by Ingram | View comment
They just started making the game in 2011, after half a decade of teasing, they then have the nerve of not having a release date in 2013.

After what they did with 13, and what they're doing with this, most of us already took a decision.

I at least won't be buying this, there's no excuse, there's no game good enough in the universe to justify this preposterous and disrespectful SCAM, because that's what it is, they weren't working on it... #40
331d ago by Ingram | View comment
Most of you may know this already, but let me break it down:

The first thing would be installing the "logic" of the game, the engine and *some* assets, that is, those pieces neccessary to start playing the game. This could range from 30Mb up to 700Mb aprox. #23
343d ago by Ingram | View comment
Oooooh! neato, thanks a lot #5
345d ago by Ingram | View comment
Demon's souls is extremely hard next to most games. I think you had a hard time because you're not used to getting battered so easily by a game, therefore the game is a "clunky mess", says you. Demon's souls controls are tight and hard to master. There are several movements and techniques depending on the weapon. Please reconsider. #1.3
358d ago by Ingram | View comment
Exactly! #13.2
371d ago by Ingram | View comment
YES #13.1
371d ago by Ingram | View comment
And that absurd statement is why executive producers are merely people with money and not real programmers-. #4
383d ago by Ingram | View comment
BLASPHEMY! #1
386d ago by Ingram | View comment
there's a bunch of 15 people or so automatically disagreeing with you in every opinion you emit.

they are probably the same people stating b.hurt nonsense like "we gotta ban MHF in order to have a civil conversation", "those links offend my religion", "down with the witch" etc etc. #1.3
415d ago by Ingram | View comment
Nintendo is coocoo like a smiling, senile grandma. They're gone. Iwata's Nintendo is surreal and pointless.

Ruining Atlus out of the question? more like a certainty #7
422d ago by Ingram | View comment
. #41.1.1
437d ago by Ingram | View comment
To all of the above:
http://www.freepatentsonlin...

A 2010 patent, a PP + 4SP, kinda like a stripped down CELL, now here comes the good part: Look at the memory interface, and the kind of memory it's designed to tap into.

hint: PS3 had separate memory pools. #1.3.4
444d ago by Ingram | View comment
I'd like a Snatcher and Policenauts remake. AND I wouldn't mind mic integration or move/cam control gimmicks, since they're graphic adventures. #10
444d ago by Ingram | View comment
Yeah...you see, if you reaaally had a ps3 with ps+ you would know that there are tons of AAA games on ps+, not just two a month, but a huge initial pack, furthermore, they are always games with over 70+ in metacritic, so yeah. Also, online play on ps3 is a solid, stable, lagless and absolutely reliable experience unless:

1) you're intelectually challenged and can't open the proper router ports

2) you're a COD player

3) there's... #1.2.9
449d ago by Ingram | View comment
Right on #3.5.1
450d ago by Ingram | View comment
they WILL go 299 if the first 6 months are catastrophic.
Wii U will go 199 this xmas for obvious reasons. Let's all wait and see. #1.5.2
454d ago by Ingram | View comment
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