I have lost faith in Insomniac. The first one was promising, the second was very underwhelming, and this third one looks to be more of the same.
Their design team needs to focus on making either single player or multi player amazing. Their strength is obviously their game engine, but their weakness is their level design, texture quality, and gameplay. These are all things that can be improved if they just focus their resources into one type of game mode.
I really wish he was the chief technical officer for an entire console platform vs a single game company. Think of the advancements every developer could make if he was there to guide all of them with sound coding/scripting guidelines. #1.1.2
Funny how they would comment on a relatively minor game, is it just because that PC Gamer article (that praised the hell out of it) came out? weirdos.. #1.2
OMG this voice command thing is so amazing, I've never heard of or even played anything like this before! SOCOM This is a revolution in gaming! SOCOM #2.1.8
I know that when I shine one against a wall in a lighted room the reflecting cone is pretty dim, like to the point where I can't really distinguish where light cone starts and where it stops. Just think they could make a really simple tweak to tone it down a little.
Yea, it's a really nit-picky argument to make about any game, but what's happening is the dust partic... #1.1.6
Don't drop it! #1.1.2
"To avoid being slayed by the enemy, you must become the enemy"
Now you know why everyone hates you
=D #2.1.6
Their design team needs to focus on making either single player or multi player amazing. Their strength is obviously their game engine, but their weakness is their level design, texture quality, and gameplay. These are all things that can be improved if they just focus their resources into one type of game mode.
M... #1.1.5
See, we have morales after all! #1.1.1
Funny how they would comment on a relatively minor game, is it just because that PC Gamer article (that praised the hell out of it) came out? weirdos.. #1.2
This is a revolution in gaming! SOCOM #2.1.8
Just thinking about flashlights that I've used:
I know that when I shine one against a wall in a lighted room the reflecting cone is pretty dim, like to the point where I can't really distinguish where light cone starts and where it stops. Just think they could make a really simple tweak to tone it down a little.
Yea, it's a really nit-picky argument to make about any game, but what's happening is the dust partic... #1.1.6