iamnsuperman (User)

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I don't think it helped but I wouldn't say it doomed the series. All they need to do is relaunch the series. Multiple platforms will help that. If it fails to have that sticking power a big FPS needs in the next instalment that I would say it is time to move on to something else #8.2
I disagree. Gravity rush is disorientating and the portability makes it easier to get your hear around things. I don't think it would work as well on the PS4. Sales wise it should be on the PS4 but it is better for it to stay as a Vita title #10
Why and also how? Didn't Microsoft boast about how the Xbox One controller cost 100 million to develop. Seems a bit odd to announce another controller that would be better to use so early on. I can see an improved version but a "hardcore controller" is just pipe dream nonsense #14
Well priced drop only happen when sales start to stall. So it would just mean it sells at this good rate but much later down the line #1.2.2
It did and I am not sure why. I was listening to a podcast which wasn't so positive of the order but it mentioned how for some reason the media banded together to hate a game from the get go. The Order isn't alone in this and in some cases the media bands together to love a game (when the readership doesnt) as well. It was a weird situation. #1.2.1
It didn't sell well. It actually had appalling sales. I loved the game and more of it is great. It is apparently a different game with different features so it isn't a straight port #3.3
Being powerful isn't the answer but part of it. I don't think Nintendo would get third party support even if the Wii U was the me powerful console on the market. The problem stems from poor third party sales. What Nintendo really needs to do is change their image into something that isn't a first party machine. They need to blow money on supporting third party games (sharing the loss) that will eventually make their system less about just playing Nintendo games and more about bein... #4.1
Sure but it didn't exactly set the bar high. It had two interesting elements. Parkour and the night time element. These two areas where done very well but its story was awful and the daytime element wasn't scary at all. Zombies should be scary. There was a point in the game where you didn't avoid the Zombies but actively sought them out. Dying light was fun but let's not champion it. #6
It's not half life 3. Gabe has gone on record to say it isn't in development nor does see they need for it. We will never get half life 3 as it won't do anything for valve (actually it could work against them since it has been talked about for so long it is ultimately going to disappoint) #2.2
I love digital and I would go fully digital if it wasn't the insane pricing. The ease and safety of having everything online/download is far more convenient #26
I can see it being polarising but like similar games before it the media understands the genre this game is a part of. I suspect we will see a lot of 9 or 6s with very little in between #6
Actually I think it is because people would not have be happy to pay for it and Microsoft released that after the lukewarm reception it got at E3. It wasn't hated nor was it loved. It was overshadowed by other announcments. The free to play announcment has nothing to do with DX12 and more to do with getting the game out there because the press won't help (something I strongly believe should have happened to LittleBigPlannet) #11.1
Exactly. It still has to make money somewhere. You don't know until it is released to see how they are going to approach it. It will be crap if they front load it with the monetary aspect but also it won't work if they don't push it hard enough. It will be interesting to see if they can get that balance. #1.2
Nope and honestly I hope not. Sony is clearly changing focus and I don't think a dedicated handheld is in line with what they are try to do. It seems they are more interested in getting more portable devices playing playstation content than just one close portable system. Unless they can be a serious contender for Nintendo what is the point of releasing a product in a crowded shrinking market. #25
The size of it shows good design. Everything fits in the small angled box #9
"The Last of Us was an unfinished game meant to draw players in for money."

May I ask how?

edit: "Other Naughty Dog games where created for the love of the player while the opened ended The Last of Us refused closure for players to string them along to another release."

Did the main theme of the game go right over your head? I didn't think it was that complicated #3
Erm pulling advertisement isn't a new concept. It's the entertainment industry. If a website says your product is crap are you going to pay for advertisement on their website? No it isn't going to help it sell. That is a waste of money. Where the bias could come in is where the publications put pressure on reviewers because of dodgy relationships between publications and publishers which has only happened publicly once and I doubt it will ever happen again

Edit:@b... #13.1
The controversy was already there before his comment. Sure he should not contemplate not giving out review copies (except for those sites who went sub 4: I mean really it isn't broken and that is a poor and unjust score) but why should they buy advertisement when websites are saying it's below average. It's like hey buy this even when we say it is crap. Doesn't work in there favour. Though this is just a man upset who clearly doesn't understand you don't say these thin... #8
Hard to say since it is difficult to know how much they are spending to push it nor how much they are willing to give up to make it sell (for example is it worth it). If they could give it away from free (or a token price) but up the price of Live and make the money back that way (also via games) could help. But again, for them is it worth it and it could be next to impossible to implement. #1.2
For Microsoft. Locking off content and competition. A reason why consoles are successful is because it is a closed system. A PC/console hybrid brings issues with trying to be a PC. Either Microsoft looses control over allowing users to use third party services like steam and third party produced games (no fee going to Microsoft) or being compared to a PC unfavourably by being close to a PC but heavily restricted (Steam machines have this issue but for other, arguably lesser, reasons).
... #2.1
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