iamnsuperman (User)

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Although I agree Nintendo need to do all of those things, it still doesn't fix their biggest problem which is the third party support. They can do all of these things and sell more consoles than the Wii U has but they will never be in the big leagues without the big league games. Those games are the yearly franchise releases by third party publishers. They might as well not bother with all the other fixes if they do not get that right. That is what the vast majority of people buy consoles... #2.2.1
143d ago by iamnsuperman | View comment
Which is why I think Nintendo need to get their finger out of their arses and do it themselves. I remember Ubisoft said is was around a million to port a game to the Wii U (which isn't a lot in the grand schemes of things) but third parties are unlikely to want to do that if the return isn't high (it takes valuable time away from more profitable ventures). Having a similar architecture will help but people are not buying Nintendo console for third party games. That is the hurdle they... #2.1.1
143d ago by iamnsuperman | View comment
Being different isn't always the way forward is a lesson hopefully they will learn.

However, the main issue from their past, which has always stunted the growth (which apart from the Wii hasn't been there) of their home consoles, is third party support. Nintendo themselves have created a vicious cycle when it comes to third party games. Third parties games don't sell well, so third parties developers spend very little time and money on a port (if that sometimes it... #2
143d ago by iamnsuperman | View comment
@marlinfan10

How the hell is Now worse. I am struggling to see the logic. Now is purely old generation games. Games that are only found on used shelves or if you are lucky new in a shop. It is removing the need for a console for those consumers who would rather dabble in games (as it is going to appear on practically anything). Now is cashing in on ease and giving consumers another avenue to access old games. It may not be great value (which is what your logic seems to be ba... #11.2.2
143d ago by iamnsuperman | View comment
Thomas was Alone was by far one of the best story driven game ever created. Through a brilliantly written script and only, all be it a fantastic, narrator Mike Bithell gave personality and meaning/purpose to shapes. Most game struggle to even get one human character right let alone an inanimate object.

It is short and simple in places but indies are not all about creating 15 hour games. They aim to excel in areas and take risks that big games tend not to.

To... #2.1
143d ago by iamnsuperman | View comment
I don't want it for the precedent it sets. Once the current biggest player on the market opens up to allowing a service like this it means other publishers follows suit. What next Ubisoft, Activision, 2K.... That is a lot on top of what we already pay for a console. It is coming to the point where to get the most out of a console an extra £100 a year is need (this is even before the price of games.

This pushes indies out since big games become part of your subscripti... #11.2
143d ago by iamnsuperman | View comment
There is no huge advantage. 5 days early isn't going to persuade people to pick up Ones/buy it there. Hardline proved that and battlefield has a fierce following. A free demo will help sell it though #1.2.7
144d ago by iamnsuperman | View comment
People are hissing fitting on both sides. Firstly it is five days. That is it. It is the same with all EA Access games. It happened with Hardline. Some people hear are acting as if it is the second comming of Jesus. On the flip side people are blaming Microsoft for dumped the cash (which they didn't). I honestly think Sony did the right thing by declining this service (if Sony got on board EA wouldn't be the only ones; the fact they didn't have stalled a trend). Also let's no... #1.5.2
144d ago by iamnsuperman | View comment
Isn't this the same as Hardline? Isn't this part of the EA Access deal? You get to play games first. Like by a week #15
144d ago by iamnsuperman | View comment
This is Gamestop trying to shift units. Not Sony. Microsoft are the ones who lowered the price in their special deal with retailers. I this case, Gamestop are obviously trying to move one bundle that isn't selling (otherwise this sale would be more widespread than the LBP bundle)

This should not be that hard to understand #2.3
144d ago by iamnsuperman | View comment
Key difference. One is a retailer (being competitive and shifting unsold stock. I assume the LBP bundle isn't that popular) one is a manufacturer doing a deal with the retailer #1.2
144d ago by iamnsuperman | View comment
Retailers do not cut prices to keep up the momentum. If there is good momentum prices stay the same unless retailers are trying to be competitive. Retailers mainly drop the price to shift stock that isn't moving.

Now companies (who make the product) drop prices to increase demand. With consoles this happens when sales slow down dramatically (also revisions help a tremendous amount as well). The fact this has happened to the One so early in its life means sales are no wher... #1.3.1
145d ago by iamnsuperman | View comment
If Microsoft acts too quickly trust with developers and the consumers would be lost. Games take way too long to develop for Microsoft to shorten the life span by so much. Consumers will not be happy that a closed platforms life is so short. They would be foolish to try it which is why they will not doit #3.1
146d ago by iamnsuperman | View comment
I hate this talk about upgrading components over a period of a consoles life because it is just not going to happen. People buy consoles due to their ease. They know X game will play with Y box without worrying about performance. People don't want Geoff is talking about. #2
146d ago by iamnsuperman | View comment
I am a classroom teacher in a school that prides itself on giving half the cohort an ipad and Hololens will never make its way into my school. Headsets will never make it into schools. It is an unnecessary expense #5.1.1
147d ago by iamnsuperman | View comment
Like how Kinect, voice commands, the other AR headsets, 3D have not revolutionised squat (even outside of gaming) the same will be said for hololens. I remmeber seeing similar articles being said about the kinect and how schools, businesses....... will use it but it never happened. The reasons is because it was a complex, device heavy solutions to things that didn't need "solving". For Hololens there are adequate ways of doing AR that use current, easily available devices (phon... #5
147d ago by iamnsuperman | View comment
All these are valid points but the real crux of the steam conservation issue is they are trying to adroidify a market with only high end priced machines with little give. The reason why it worked with the mobile market is because consumers could afford high end devices with fairly cost manageable contracts. The steam machines will be another blip like the Oyua was. #2
148d ago by iamnsuperman | View comment
Selling digital games is a lovely idea but ultimately not entirely feasible (especially if you sell it back). Why would Sony or Microsoft buy back a game they have an infinite supply of. They could sell it at a discounted price but the product is still new and really that is just a normal sale. I guess a market place could be established but this would be antiproductive for sony and Microsoft on their closed platform.

It is always the pitfalls of going digital but I have stop... #2
149d ago by iamnsuperman | View comment
The issue with AR (and will always hold AR back) is the requirement to wear a headset. Google went in the right direction with trying to go for a minimalistic style. Microsoft have gone the other way. AR is pure science fiction fantasy. It is cool tech but no one really wants to wear a headset to see an augmented view of the world. AR is better sold through smart phones where you don't need to carry/wear a big headset. When you want to use AR features you wip out your phone (a lot of that... #3.1.1
149d ago by iamnsuperman | View comment
And AR is? AR is a hardier sell than VR. He maybe right about VR (it depends on developers /publishers taking a risk with history showing they tend not to) but AR just isn't a product people want. Google Glass proved that (which is why I am not sure how they could build on hololens) #3
149d ago by iamnsuperman | View comment
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