iamnsuperman (User)

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Unlikely. We haven't seen anything of Uncharted since that live gameplay a while back. It just might not be ready. If it was because of the Order we wouldn't see it being pushed back to Spring. #13
@BakPAin

You might want to think about the practical side of wearing a headset all day. For the business side employees are going to hate it. Wearing a big visor not only looks ridiculous but also far less comfortable that sitting in front of a far cheaper monitor. Employers are not going to waste the money on something that a monitor can do. Employees won't want to wear something all day. This is a problem that effect the consumer side of things. People don't want to... #4.1.3
If you think Microsoft should not bother with VR because of it being niche then I can't image how you think a focus on hololens is a better route. AR is far more niche than VR. If they are going to do one or the other VR is a better route #4.1
For a company like Microsoft, making their own is the only logical way forward. Partnership with Oculus would never happen since it would require Microsoft to leave the VR capabilities up to someone else. Microsoft is too big to do that #1.1
They probably did try. EA clearly were not that confident in Titanfall so wanted money to offset that risk (something Microsoft were willing to supply). They also didn't think the PS4 would do that well. Things are different now. EA knows you can't make a mega franchise of a console 9 or 10 million behind its competitor. Money could offset any risks with Titanfall 2 but you would be dooming the series if you release it for a possible 11 million console users especially when there is a... #12
I feel exactly the same way and for this I fell Sony should change tactic on when they release their first party. The temptation would put them in the holiday season but it doesn't do the PS4 and favours since third party games are selling the system (we all know the biggest third party games release in the fall). For the time being Sony need to release their exclusives at other times of the year #3.3
It started with some multiplatform games proforming better on a device with a lower price point. That is what sealed the deal and what is really continuing to push the PS4. Some may worry about the PS4s fall line up but, like with the 360 last generation, the big multiplatform games are there to sell the PS4 not as much for its competitors. If Sony was smart, for the time being (as there will be a point where it won't work as much), let the third parties have fall and they should release... #19
Honestly I would save your money and get the free first version of this game. For some reason it doesn't translate to a controller very well. The storytelling is a lot better in this version but if you want some weird fun, and don't want to pay for it, download the free first instalment for a PC. It will run on anything and it is far better #1.2
I don't think it helped but I wouldn't say it doomed the series. All they need to do is relaunch the series. Multiple platforms will help that. If it fails to have that sticking power a big FPS needs in the next instalment that I would say it is time to move on to something else #8.2
I disagree. Gravity rush is disorientating and the portability makes it easier to get your hear around things. I don't think it would work as well on the PS4. Sales wise it should be on the PS4 but it is better for it to stay as a Vita title #10
Why and also how? Didn't Microsoft boast about how the Xbox One controller cost 100 million to develop. Seems a bit odd to announce another controller that would be better to use so early on. I can see an improved version but a "hardcore controller" is just pipe dream nonsense #14
Well priced drop only happen when sales start to stall. So it would just mean it sells at this good rate but much later down the line #1.2.2
It did and I am not sure why. I was listening to a podcast which wasn't so positive of the order but it mentioned how for some reason the media banded together to hate a game from the get go. The Order isn't alone in this and in some cases the media bands together to love a game (when the readership doesnt) as well. It was a weird situation. #1.2.1
It didn't sell well. It actually had appalling sales. I loved the game and more of it is great. It is apparently a different game with different features so it isn't a straight port #3.3
Being powerful isn't the answer but part of it. I don't think Nintendo would get third party support even if the Wii U was the me powerful console on the market. The problem stems from poor third party sales. What Nintendo really needs to do is change their image into something that isn't a first party machine. They need to blow money on supporting third party games (sharing the loss) that will eventually make their system less about just playing Nintendo games and more about bein... #4.1
Sure but it didn't exactly set the bar high. It had two interesting elements. Parkour and the night time element. These two areas where done very well but its story was awful and the daytime element wasn't scary at all. Zombies should be scary. There was a point in the game where you didn't avoid the Zombies but actively sought them out. Dying light was fun but let's not champion it. #6
It's not half life 3. Gabe has gone on record to say it isn't in development nor does see they need for it. We will never get half life 3 as it won't do anything for valve (actually it could work against them since it has been talked about for so long it is ultimately going to disappoint) #2.2
I love digital and I would go fully digital if it wasn't the insane pricing. The ease and safety of having everything online/download is far more convenient #26
I can see it being polarising but like similar games before it the media understands the genre this game is a part of. I suspect we will see a lot of 9 or 6s with very little in between #6
Actually I think it is because people would not have be happy to pay for it and Microsoft released that after the lukewarm reception it got at E3. It wasn't hated nor was it loved. It was overshadowed by other announcments. The free to play announcment has nothing to do with DX12 and more to do with getting the game out there because the press won't help (something I strongly believe should have happened to LittleBigPlannet) #11.1
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