The game launched last week in Japan. There's a comparison between the first week for all of the earlier games in the series and this one's sitting at about a sixth of the last game's FW sales.
It's very clear that PS4's hardware just isn't powerful enough to fully realize virtual reality and Gran Turismo. Now that Sony is publishing games on Steam, they should let Polyphony reach their full potential.
TBH, this article's not great. It spends more time talking about EA's Nintendo Switch support than Bandai Namco's. It also misses Namco Museum and the company's involvement with Pokken as announced projects for the platform.
This game shouldn't have been PS4 exclusive. Many Japanese publishers develop capable multi-platform games with Vita. Apparently, the company that created the hardware were incapable of doing that.
How did this article get approved? At best, it's a fanboy's delusion. At worst, it's click bait fake news. There has been no official acknowledgment by Nintendo or Activision about a Switch version of CoD: WWII. Zero. Zilch. Nada. The only thing this article clings to is an unverified private conversation with an anonymous Beenox employee who doesn't even say they're working on a Switch project. They could be working on DLC, next year's game, a spinoff, general asset c...
I know someone who worked on a PSVR launch window game. He's told me that sales are currently 10% of what their Vita project has sold. This is where I point out that their Vita project apparently sold so poorly it was the studio's only game on the platform.
There's not been a Sony published Vita retail game in Japan since Minecraft.
"As for being the first Sony published game to pass the million mark in Japan in 12 years, I find it a little hard to believe. I don't have the time to research at the moment so if anyone could prove this to be true, I'm curious to know." This is a Famitsu sales database: https://sites.google.com/si... If you sort by publisher (SCE) you'll find out the last Sony pu...
Sony is 0/2 when it comes to promoting games from small developers with big dreams. I trust Bend Studio a lot more than Ready At Dawn and Hello Games, but I hope Days Gone doesn't disappoint.
I don't think it's just a cold "Fuck you, give us money!" move as much as it is an acknowledgment that the business has changed. The older a console gets, the cheaper its price, the more friendlier it becomes to casual consumers. The problem here is that mobile/tablet/set top devices have really taken a stranglehold over the casual consumer. We all know the person who owned a PS3, 360 or Wii and mostly used it for Netflix or Youtube. Would those people really buy another hom...
Capcom announced MH Stories over a year ago. AFAIK, that's the only known MH currently in development for 3DS. I know they put a separate MH title on their financial report, but we know nothing about that game.
What out Kingdom Hearts? 3D is the worst selling mainline release. What about Resident Evil? That's a series where every Nintendo-exclusive non-light gun entry got portedto other platforms and wound up selling better.
Uh, yes worldwide. Portable 3rd shipped 4.8 million units on PSP in Japan. The best selling 3DS entry (4G) shipped 4.1 million globally, including Japan. 4.8 is a larger number than 4.1. That doesn't even account for thebextra 500k of 3rd that Capcom sold on PS3.
Total sales of the games have plateaued. Portable 3rd is still the best selling release in the franchise globally, and that's despite it only seeing release in Japan.
Their last new attempt at a major console IP was Gaist Crusher on 3DS. It was a major failure and never left Japan.
The PSP games had more impressive sales. They were mostly ports on a platform riddled with piracy, yet MHP3 remains the franchise's best selling game despite only being released in Japan.
Monster Hunter on PS4 wouldn't sell well. The reason MH worked on PSP is simple: PSP is portable. People can play the game with their friends at school, work, home, etc. The kind of gameplay MH offers is just not appealing to home console players. A Vita release would sell significantly more than a PS4 one (as God Eater and Toukiden have shown) and cost less to make, yet there is no real MH on Vita.
Because neither of those sold anywhere close to a million units. Frontier G on Wii U might actually be the worst selling release in MH history.
"Meanwhile the PlayStation Vita has sold in the region of 4 million units worldwide; a fraction on even the sales of its predecessor the PSP managed through its life cycle (It managed around 10 million units)." Where did the author get these numbers from? PSP sold over 80 million units worldwide. Vita (+Vita TV) sales are over 5 million ... just in Japan. Did it sell negative 1 million in the US and Europe? I'd agree with the statement that ...
They didn't cancel this game because they didn't think Vita was a decent market, so a new platform isn't going to change anything.
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