This exact thing happened to me. Comes down to poor game design. You'd think the area with the most light would be a safe-haven or the key to survival, but you'd be wrong. For the sake of theatrics I had the car slam into me twice as well.
Surely RE6 has some of the cheapest attacks/"scares"/dea ths in recent memory? I've never seen anything like it. Another part that bugged the hell out of me was the mine-cart section in Leon's campaign. You're...
FOV is set to 90, hence the screen stretch. You can alter the settings because it isn't a mod. It's careful tweaking done to the color palette to make it look different.
I think it's important to give any new IP its dues, especially when it turns out as good as Dishonored. The game is far from perfect, no doubt. I think the soundtrack could be better, the controls a little tighter, the AI smarter, and the story more involved etc. but I don't think it detracts from the core of the game, which is excellent.
Consider the fact that this game doesn't even have a map, that's a developer that has confidence in its own level design,...
At the very least, this guy is decent at the game. Usually you get some absolute mugs playing the game for cam footage.
It is VERY reminiscent of Bioshock and Deus Ex: HR, both of which I feel are some of the best this generation has to offer.
Very deep, exemplary level and art design, numerous takedown options, what's not to like?
In terms of The Witcher 2, it doesn't really remind me of it, but it's similar in the sense that you have an open area with all sorts of cool little objectives that you can do at your own pace, but again, it's much closer to Deus Ex.
Rooney's head in PES,
God help us.
Max Payne 3 was a frustrating game for me. Level design that inhibited diving, the camera, the lack of enemy types, the horrendous and repetitive cutscene filters. I really felt that the game got a pass because 'Rockstar' was attached to it. Really though, aside from nice production values, it was about as generic a shooter as I've seen this generation.
"It's bad enough that the game -- at its very best -- is so pedestrian, but to screw up in areas that even third-rate shooters manage to get right is something Capcom should find degrading. It's not enough to say that Resident Evil 6 is poor as a Resident Evil game. That alone implies there could be a quality experience if fans can get past their preconceptions and feelings of betrayal. No, Resident Evil 6 is poor by the standards of any game, not just the high ones set by its ow...
Oh wow, cool to note. I just checked his profile so thanks for the heads up. The avatar is a hip-hop artist called MF Doom, who dons a mask at all times. I'm a big, big fan. Useless trivia I know, but it's good to know that there are more out there on N4G.
Oh wait, you mean the game that was written by a woman and thus has no actual misogyny?
How is this even still an issue?
I don't think Cliff is unfounded on his criticism for Uncharted 3, but I was disappointed by it for entirely different reasons.
He was even forced to make a note for N4G because he's so well aware of the rabid, entitled Playstation gamers that frequent this site. I'm a huge Playstation buff and have been forever alienated by the other fans on this site for being close-minded.
I'm sure this post will be riddled with disagrees, such is the natur...
I'm still having performance issues with the game. I honestly didn't think it would trouble my GTX 670 at all, but once I'm in view of larger areas and towns, my frame-rate chugs. I have PhysX set to low and it doesn't seem to have changed at all. Is the game bottlenecking like this for anyone else? It's by no means game-breaking, but I think the game looks phenomenal at peak performance and I want to keep it that way.
Might have to wait for a driver updat...
I pretty much accepted their apology when Vanquish dropped. Superb job on the PS3 version and a phenomenal game. Loved Bayonetta too, despite to the poor port job.
Jesus Christ I love this series.
@Series, just did it now and about to update my driver. Should be all good!
I have a GTX 670 and PhysX is taking a big ol' dump on it. Admittedly, all of my settings are at their highest. When things break and melt though, it looks amazing.
Without the cel-shading I doubt the game would have sold nearly as much, nor would it have spawned a sequel. It just goes to show, art design is incredibly important when you're producing a new IP.
Great article. I was completely unaware that Gearbox had made a Dreamcast port of Half Life. It would be worth an absolute tonne if Gearbox ever went bust.
Paul W.S. Anderson is by all accounts a god-awful hack of a filmmaker. With that said, people need to stop paying to see this garbage. I mean, do they think the series will get better at this point or something?
I've played the first game through twice. Was simply not for me. Co-op was a little more fun the second time around, but if it's essentially being marketed as a single player experience, it should stand on its own. The bland areas, weapon types that weren't all that different, a lack of storytelling, enemy types and character traits really bogged it down for me. Not to mention the thankless nature of the ending given all the grinding.
That's my thoughts on it...