Dear God, what passes as an "outrage" amongst gamers sometimes.
Glitches are fairly subjective. No doubt the game has plenty, but mileage will vary depending on your experience. I hadn't experienced anything up until Sequence 5, where I started getting no lip movement in conversation, hilarious Bioware-like cutscene bugs, camera locking, falling through the map and times where I would go into a new area with the camera stuck in a tree canopy. Sometimes they're hilarious, sometimes they're ugly. It hasn't diminished my enjo...
Shinji Mikami is a beast. A gamers gamer. I have little doubt that if he's back at the helm of a survival horror game, he can reignite the genre.
For all you PC enthusiasts, this bad boy hit Steam for the first time over the Halloween sale. If you haven't already played one of the last great survival horror classics, give it a chance. No regrets. Finished it a few days ago for the first time and LOVED it. I had played Condemned 2 on PS3, but in terms of story, the first one definitely takes the cake. Another fantastic series that never really got its dues.
Glad they chose THAT scene from Spec Ops. Disturbing, but also soul shattering. The mannequins in Condemned too. God help us.
It's a tough one. At the end of the day, the critic they assign to the review is either an Xbox Editor or Playstation Editor, thus, they'll be familiar with certain franchises over the course of the platforms history. Whenever it's a franchise like Halo or Uncharted, my preference is to hear from someone familiar with the series. Like any review though, take it with a grain of salt.
No doubt. The pressure was certainly on them to deliver. Glad they did.
To be fair, Bloodshot wasn't a bad game by any means and definitely had some memorable moments (grizzly bear in the cabin anyone?), but suffered from a bizarre plot twist that really took away from its most interesting assets. Worth playing I think, but doesn't reach the same heights that Criminal Origins does.
Good God. This barely constitutes a sufficient tumblr post. This may be the most pointless article ever written. Hotline Miami doesn't glorify violence, it discusses our drive as gamers when it comes to killing, the high scores and how it desensitises us. It's about donning the mask for anonymity. When we enter the room with that mask on, we aren't expected to be human, we're monsters. Oh well, he misses out on one of the best of the year I gu...
Oh please. They REALLY couldn't do anything marginally different? Wasn't the end of the 3rd definitive? I can see why Robert Bowling jumped ship. Creative levels at an all-time low.
Catherine is a fantastic game. Horror though? Subjective. I mean, it's about the pressures of marriage and children and dedicating your entire life to your partner, so yeah, it's scary in that sense.
There isn't anything inherently wrong with the gameplay, it plays just like any other third-person cover shooter. Maybe it comes across as generic, but it's the last thing on your mind when you have a story so potent. Similar experience to Silent Hill (although it still plays better than that). I picked up the game in the 2K bundle during Steam sale. Thinking it would be one of the weaker titles, I decided to blast through it first and leave the best stuff for last. C...
Worth reading the Eurogamer's review to see the comparison between Warfighter and Call of Duty. Regardless of how tired the formula is, the Call of Duty campaign is always tightly controlled in ways that no other military shooter has been able to replicate. The multiplayer is another story though. Also lolworthy: Just look at the screenshots. They've stuck a 'MEDAL OF HONOR WARFIGHTER' stamp to every single one because it knows it can't seperate itself fr...
It disappoints me that Warfighter will probably see millions in sales, while a great story-driven campaign like Spec Ops: The Line won't see the light of day for gamers that desperately need it.
I believe he's referring to the PC version, which I also think is one of the most atrocious ports I've ever, ever seen.
This is what you call 1st tier development, people. A team like Irrational or Valve or Naughty Dog that produce content at such a high level, that they simultaneously inspire and blow away those that are beneath them. Who else would have taken a concept as rich as Bioshock, maintained the feel, but created an entirely new, masterful design? None too many. If you can't already tell, this trailer has made me change my underwear.
I can assure you unequivocally that Borderlands 2 blows the original out of the water. I legitimately HATED the first game for the same reasons. Borderlands 2 has so much variety. It's the perfect sequel and well worth checking out.
Edge don't mess around, but neither do Criterion. Can't wait for this bad boy to drop.
Re-playability will vary. It's a huge game with a heap of side-quests. I finished it just over a year ago, but I didn't do absolutely everything. I must have logged about 35 hours in all. With that said, I'm willing to play through the Director's Cut in a second. The driving and the map screen are probably the worst things about it from memory, but I imagine they will have fixed both.
It shouldn't be too highly priced, given the original game was about $20-30 bucks. Quite frankly, the game is well worth a full price release. It's staggeringly weird and wonderful.
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