Oh wow, cool to note. I just checked his profile so thanks for the heads up. The avatar is a hip-hop artist called MF Doom, who dons a mask at all times. I'm a big, big fan. Useless trivia I know, but it's good to know that there are more out there on N4G. #3.1.1
I don't think Cliff is unfounded on his criticism for Uncharted 3, but I was disappointed by it for entirely different reasons.
He was even forced to make a note for N4G because he's so well aware of the rabid, entitled Playstation gamers that frequent this site. I'm a huge Playstation buff and have been forever alienated by the other fans on this site for being close-minded.
I'm sure this post will be riddled with disagrees, such is the natur... #21
I'm still having performance issues with the game. I honestly didn't think it would trouble my GTX 670 at all, but once I'm in view of larger areas and towns, my frame-rate chugs. I have PhysX set to low and it doesn't seem to have changed at all. Is the game bottlenecking like this for anyone else? It's by no means game-breaking, but I think the game looks phenomenal at peak performance and I want to keep it that way.
I pretty much accepted their apology when Vanquish dropped. Superb job on the PS3 version and a phenomenal game. Loved Bayonetta too, despite to the poor port job. #4
I have a GTX 670 and PhysX is taking a big ol' dump on it. Admittedly, all of my settings are at their highest. When things break and melt though, it looks amazing. #1
Without the cel-shading I doubt the game would have sold nearly as much, nor would it have spawned a sequel. It just goes to show, art design is incredibly important when you're producing a new IP. #8
Great article. I was completely unaware that Gearbox had made a Dreamcast port of Half Life. It would be worth an absolute tonne if Gearbox ever went bust. #3
Paul W.S. Anderson is by all accounts a god-awful hack of a filmmaker. With that said, people need to stop paying to see this garbage. I mean, do they think the series will get better at this point or something? #6
I've played the first game through twice. Was simply not for me. Co-op was a little more fun the second time around, but if it's essentially being marketed as a single player experience, it should stand on its own. The bland areas, weapon types that weren't all that different, a lack of storytelling, enemy types and character traits really bogged it down for me. Not to mention the thankless nature of the ending given all the grinding.
They basically nailed it with this article. I'm excited to pick up Borderlands 2 despite not enjoying the first game at all, with the reasons specified. Massive overhaul indeed. #2
Dude just provides a niche opinion on why he quit PC gaming. Fair enough, but sensibilities change, it's the nature of an evolving medium. To outright say "F**k PC gaming" is doing a disservice to the vast community of players, modders and developers that still support it, and contrary to popular belief, PC gaming is FAR from dead. #5
Well, I think he puts himself behind the 8-ball from the beginning when he says that he doesn't know what a 4K resolution is.
He also states after viewing the Unreal Engine 4 demo that graphics have hit a ceiling. By all accounts, this is the first next-gen showing we've had of an engine. You can probably argue in favour of the Cry Engine 3, but we haven't really seen it flex its muscles just yet. Look at the reveal for the Unreal Engine 3. Impressive for the time... #7.1.1
You can only ADS on weapons with scopes. This is an old-school shooter through and through and paved the way for many that came after it. Of course, it doesn't have the high-tech visuals or XP numbers flashing on-screen like most modern shooters, but it still satisfies the absolute hardcore of multiplayer shooting fans.
At launch GO has a whole host of issues, but I can only speak for PC. I'm sure they'll be ironed out at some point, considering the game plays far... #1.1
By all accounts it looks like they've done a better job this time around to make a more "complete" game. That said, the tessellation on DX11 will beat down on any strong rig, even in '2033'. #1.2.1
It's another media bang-up that stopped it from being released because it coincided with the words "video-game". The moment they take 'Fallujah' out of the title, it'll probably get released without anyone thinking otherwise. They took a gamble that sadly, didn't pay off.
Look at Spec Ops: The Line. It was marketed as a generic military shooter to appeal to the masses, when in fact, it had much more to say. If they'd highlighted some of the h... #11
How is this even still an issue? #3
He was even forced to make a note for N4G because he's so well aware of the rabid, entitled Playstation gamers that frequent this site. I'm a huge Playstation buff and have been forever alienated by the other fans on this site for being close-minded.
I'm sure this post will be riddled with disagrees, such is the natur... #21
Might have to wait for a driver updat... #1
That's my thoughts on it... #2.1.2
He also states after viewing the Unreal Engine 4 demo that graphics have hit a ceiling. By all accounts, this is the first next-gen showing we've had of an engine. You can probably argue in favour of the Cry Engine 3, but we haven't really seen it flex its muscles just yet. Look at the reveal for the Unreal Engine 3. Impressive for the time... #7.1.1
At launch GO has a whole host of issues, but I can only speak for PC. I'm sure they'll be ironed out at some point, considering the game plays far... #1.1
Look at Spec Ops: The Line. It was marketed as a generic military shooter to appeal to the masses, when in fact, it had much more to say. If they'd highlighted some of the h... #11