Finalfantasykid (User)

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"Writing Code"


(I'm Canadian by the way :D) #3.1.2
It might if Yoichi Wade decides to resign at the same time. #1.5
Most movies (HD included) are still 24fps, and I believe it should stay that way. Having it at 24 fps has a more artistic quality to it IMO. A higher fps, even 30 fps makes the video look like an amateur grabbed their cheap video camera and shot it. For example, most TVs now have an option to enable 120hz interpolation. I think other than sports I don't really see the point in the higher framerate, and makes everything else look bad. #8.2.1
You are 100% correct. I would have bought the game day 1, but I have University going on right now, with term projects, midterms and assignments, with very little time for any new games(still playing GT5 in any of my spare time). I probably won't get KZ3 until this summer. At that point I will play it to death! #3.2.1
Ya nurburgring is tough, but it is also one of the funnest, if not the best track in the game. Having high downforce helps out tremendously though! #1.10.1
Thats awesome. There truly is some amazing video game music. #7
Anyone ever played Lighthouse? That was probably my favorite point and click adventure, even though there were some serious design flaws in the game, and the ending sucked. It was still a very enjoyable game, it had a great atmosphere. #6
Ya this is probably mainly for a stress test for their servers, so they can gauge what sort of problems might arise server side. #1.2
I think MGS3 subsistence had a behind the shoulder view, but it would be nice to have for MGS1 and 2. Or at least have a first person view for MGS1 for all weapons. #4.1
I might agree with you if the story was boring, but with a story so deep as MGS you can't help but enjoy watching them. Of course you might not like the game's story, but that's not really the game's fault. #5.2
Tell me this doesn't look epic! #14.2.2
The game is probably going to be much longer(10 hours+?), and there will probably be 2 or 3 longer cutscenes which take up most of that time, so chances are it will be mostly continuous gameplay, except for a few epic cutscenes at the beginning middle and end of the game. #9.1
I never said that the PS3 had bad memory, its just that there is never enough memory. If the PS3 had 2GB of memory, I'm sure that ND would be using 99% of that. #1.1.7
Another Reason
why Bluray is the future of console gaming. well at least for another 10 years according to analysts.

While I agree with you, that is not what this article is referring to. It talks about the ram memory, and how at times the game simply would not fit in main memory(I bet that firmware update helped them out near the end of development, maybe they were the ones who asked SONY to do that) #1.1.4
Holy compression batman! #28
Using a Blue Eye Stone you can allow another player to summon you into their world and if you defeat the boss, then you will be back in body form at 100% HP.

To lose less health while in soul form though you should wear the cling ring(found in 1-1).

Also the easiest way to go to body form is by using a stone of ephemerial eyes. I wouldn't overuse this as there are a finite number of these in the game (unless you glitch), so you won't be able to get... #20.1.2
Seeing that picture makes me want to put another 400 hours into that game. #22
lol that happens alot in that world, until you memorize where all the holes in the floor are. #8.1.1
3. No Caster adjustment? I can't even think of a reason they would leave this out. Every racing game since maybe 1996 has had caster settings in it. this is a crucial part of suspension tuning, its just stupid not to have it.

4. No asymmetrical tuning!!! This CRIPPLES NASCAR. Any idiot in the street will know you need postive camber on the left and negative camber on the right to get the maximum contact patch, its what they do in REAL LIFE, so why isn't it in the REAL... #14.2
I hope that in UC3 they up the bit rate for the pre-rendered videos because whenever there was a pre-rendered cutscene, they were always washed out, and I could see some artifacting. I would actually go as far to say that the real-time footage looks better than the pre-rendered videos for this reason(except for the animations, which are superior in the pre-rendered scenes). #5.3
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