But their source is NeoGaf. People there tend to be reliable.
Sheesh, we already know what the real menu looks like at the moment (orange color scheme with that giant rock off to the distance).
And someone who really has the game would leak gameplay as well, or nothing at all.
FAKE.
/
Well, Feb would be about the perfect timeframe to show off some gameplay and multiplayer details - considering that the beta comes out in April.
Sony wishes they could charge for things like this on PSN.
Maybe for the first time, lets talk about the content of this article(?). No PS3 games brought in...
Emile seriously kicks ass. I love the speculation that he is from some tribe - thus scratching the skull on his helmet comparable to face painting. Makes his character that much more interesting.
"The AR in Reach actually has more polygons than an entire Marine character did in Halo"
Mothafuk...
That new 'imposter' tech must be freeing up a LOT of resources for Halo Reach.
Zipper Turn 10ed.
Alpha stage is when most of the game assets are put together and the game is playable (from beginning to end?). Graphics are not quite nailed down yet, and voices are not fully added.
These shots were from a build just before Thanksgiving. Bungie promised us a much better looking game at this moment.
Believe.
30FPS. And looks 2 times better.
Appealing to the mass audience.
It sure will be appealing to me! I couldn't get to halfway through Dead Space because it was so darn scary. Admittedly, I haven't played a lot of horror shooters before - I was just trying out the genre. Halo CE's 343 Guilty Spark level was probably the scariest level I've touched.
To be honest, I wouldn't mind if they pull a Resident Evil.
*Puts flamesuit on*
For me, Halo is the ONE game where co-op really works. It's just so easy to jump in with a friend, whether it be online, or through split-screen, and just do things.
The experience is not crafted for co-op. There are no special moves. Rarely are there separate routes the players can take. But it works. And it's way more fun than Army of Two.
Not the mention the huge environments. Bungie stated that it's not fair to compare Reach's graphics with Uncharted 2/Killzone2, as the...
I'm really digging the RPG elements of the game, but the ONE thing that's holding me back is the gameplay. Not that it's bad. I simply haven't seen enough of it to convince myself that this is something I can play (shooting) for hours without getting bored.
Can any of you guys push me that final inch to get me to buy the game Tuesday?
Eh, maybe this is one of the few games that deserve it?
Dayum, you just went there!
Alright, I wasn't impressed by last week's EB screenies, but these are just brilliant.
Incredible atmospheric effects.
Draw distances seemingly goes on for kilometers (exaggerating a bit)
High-res textures all over the place.
I just wish they would put in more foliage. Needs more grass alpha textures.
Okay, I wasn't impressed with the EB Games screenshots, but the new ones here are simply INCREDIBLE.
Best of the bunch:
http://www.gamereactor.se/b...
http://www.gamereactor.se/b...
http://www.game...
That will light up some of the biggest flame wars in history. Starting with Xbox fanboys yelling that they won more games.
Co-op campaign - best part of WaW. They weren't like IW saying that it would ruin the campaign experience. They just stuck two players in the maps and let them have fun.
I think treyarch has the right ideas. They just need time.
I felt like World At War really brought out the brutality of world war 2 - in Europe and Japan. Too bad MW2 went all hollywood.
Vietnam. Brutal. Do it Treyarch.
INCREDIBLE game. Seems a lot refined compared to the PS3 beta, but to me, it's a bit more laggy. Hope they fix things up serverside.