I think the issue is rather that the smaller, indie, studios don't have the funds or resources to be able to port to the PlayStation 3.
The Xbox 360's structure is a lot more convenient to develop for and a lot more accommodating to indie developers who have experience developing for Windows.
However, one could argue that the PlayStation 3 receives more quality titles than the Xbox 360. #9.2
@Minato. The operating system was grossly under developed. It's a heavy operating system that chews up a lot of ram. This is why they are unable to introduce Cross-Game chat. What Sony is currently doing to combat this is removing some of the integrated features like PlayStation Store, etc, and making them external. If you haven't noticed already, the PlayStation store is now a program that you downloaded, no longer integrated into the OS. #1.1.3
"Two phantoms were born from the Fox engine". This makes us believe that there are two games in development. If the new engine is as sufficient as they say, then developing two AAA titles at the same time should be a breeze for them. #10.1
Good catch. However, Moby Dick Studio is also a parody studio with a parody website. Also, Joakim's twitter account is not representing the game or the studio, merely just the fiction character. :) #9.1
Quote from the comments that pretty much sums up what the PlayStation 3 lacked at launch:
"No cross-chat. No party system. No background download. Under developed Blu-ray software. The XMB had memory issues. Most third party titles lacked trophy support. No background downloads. Oh, and no in-game XMB." #26.1
Hi SilkRevolver. Our editor has been hard-pressed for his statement in this article and since then has replied. Instead of posting a link I will quote his reply right here:
"Sure. The console maybe leading in sales now, but we've got to take into consideration the cost of production, sales cuts, and things of that nature.
When Sony initially launched the PlayStation 3, despite the hefty price tag, they were selling at a loss. The hardware used in the... #20.1
Hi AD705. We appreciate the fact you took your time to read the article and we'd like to clarify a few things. First of all, the author states that these luxuries are not standard for PC gaming.
I think the majority of people here are very aware that, with the necessary upgrades, a gaming PC can outmatch any gaming console--but that's the point; gaming consoles are significantly cheaper and are designed for "couch-gaming".
Apart from that, this is not an article, it's a press release directly from Bohemia Interactive.
We apologize for the inconvenience. #6.2
Regardless, all the best ideas are born when you are on the toilet. Any writer can tell you this.
It's very unfortunate for you that you don't like the site. Just don't visit us. :)
Have a wonderful day. #4
I think they may be onto something. PlayStation 4 + Gaikai implementation. #20
The Xbox 360's structure is a lot more convenient to develop for and a lot more accommodating to indie developers who have experience developing for Windows.
However, one could argue that the PlayStation 3 receives more quality titles than the Xbox 360. #9.2
This video is like a sucker punch for them. :P #1
"No cross-chat. No party system. No background download. Under developed Blu-ray software. The XMB had memory issues. Most third party titles lacked trophy support. No background downloads. Oh, and no in-game XMB." #26.1
"Sure. The console maybe leading in sales now, but we've got to take into consideration the cost of production, sales cuts, and things of that nature.
When Sony initially launched the PlayStation 3, despite the hefty price tag, they were selling at a loss. The hardware used in the... #20.1
I think the majority of people here are very aware that, with the necessary upgrades, a gaming PC can outmatch any gaming console--but that's the point; gaming consoles are significantly cheaper and are designed for "couch-gaming".
We certainly appre... #4.3