idk what to tell you other than that I wasn't involved with it so I don't really know.
Also, damn you for making me google gamergate, I'd really rather have not.
All I could really say is I'm sure there was a noted reason and said mod thought they were doing the right thing per N4G's rules. We don't get emails from anyone saying do this or don't do that. People seem to think there is a lot more behind the scenes here than there rea...
@Fox - the reasons for your proposed banning don't matter unless they involve plagiarism/theft.
@ghost - uh...no. Cat would de-mod someone so fast if that actually happened. And I'm not sure exactly what you're saying, but there is always a reason for a story failing.
Voting affects the site rating, which can in turn hide opinion pieces and rumors under the content filter (the little drop down above the story type in the front page news feed).
N4G doesn't do journalism, we don't make news, so that would be impossible. N4G is just an aggregation site, we don't even have domain emails (ie: [email protected] doens't exist)
@Fox - sites don't get banned b/c people don't like them. Plagiarism is basically the only reason.
edit: you guys are free to believe what you want, but facts are facts.
Would be interested to see what one of these can do.
Who the hell doesn't like free stuff!
Doubt this will be seen, but if you guys want to make your moderation issues public then I guess it's okay to chime in for the other side.
The source of the news was Kotaku, so it needs to link there. Pretty strait forward 'wrong source' report.
'Plenty of N4G articles are allowed to publish in this format' - Uh, no. Going through to the front page and being 'allowed' are 2 differe...
Watch some youtube vids and let your imagination run wild. Build a house, a trap, go adventuring, or whatever you can think of.
I always tell people it's like adult legos with enemies.
Gotta ride that Sharnado hype wave. Awesome movies if you're into those kind of cheesy horror flicks.
IndieMonth was a great success imo.
Saw a lot of games I had heard of and a lot I hadn't. Won some games and added to my enormous backlog (is that a positive?).
I think the best part for me was seeing the characters that make these games. Some very interesting people out there making these games. Minds like the people interviewed this month is what keeps the indie scene strong and what also help keep the creativity in gaming. AAA games have to play it saf...
I feel like I needed headphones to watch that, but I don't have any on me......
Best VR pitch evar!
Interesting to see how open he was about Microsoft and how he feels about them, while at the same time saying he wants to release on it.
Creative game like this one are what drives the indie scene, keep it up.
This is weird, I was using my fingers.
Loved the answer to why they make games. Indie devs = passion + the freedom to do what they want, I like.
Ooo, wonder what the possible 'other' consoles could be.
Also, he looks like a DayZ char with that hat and pickax.
Nice to hear a good success on 1 platform leading to releases on so many more. Hopefully the exposure can lead to great things for these guys.
I see what you did there, and I like it.
Almost bought this a couple of times when it was on sale, but I was afraid it would get buried under my already massive backlog.
(no code preference, NA if PSN)
Yeah, I've heard of it. I just generally don't get too hyped about games until I can decide if they are worth it or not. Still need to see how it comes along before I buy in.
I love that he says he made this game so he could play it. I wish I had the know-how to do that.
Simplicity is often over-looked by devs, I feel put off when games are too complicated. You have to find that right balance.
Yeah, reading this made me think of Socom as well. I miss old Socom, not the newest one.
Hopefully this captures that feeling we got when playing those games.