In DA:I, it did bother me to see so many female characters in powerful positions despite the fact the setting is supposed to be medieval European where racial and gender prejudice is supposed to be the norm.
It makes more sense to see more equality in Mass Effect series because this takes place in the future where we usually assume that there is much less racial and gender discrimination. The only problem is Speciesism.
Regarding romance options, I do agr...
Could be just pre-determined art style or engine limitations or lazy designers.
The models' "weirdness" remind me of of Dragon Age Inquisition.
FF1-10 weren't convoluted. Perhaps FF13, and the convolution was due to bad storytelling. FF15 however has barely any story that I could scarcely believe as I played it.
The reality was, the development of FFvs13 till the launch of FF15 was plagued by a tsunami of problems. Some were due to the technology, some were due to Square's inexperience, and some due to bad management.
Plot was just of two unforgivable things in FF15. The second was post-...
EX Mode: Armiger
EX Burst: Knights of the Round/Kings of Lucii
FFS, what pissed me off a bit about the latest ATR was the off-road car mode.
Why the hell was it not in the final game? I'd have much rather had that than the flying Regalia which you can't even use until you finish the main story. A main story that was 90% butchered with cuts and changes.
Look, you've got the powerful PS4/PS4 Pro hardware to perform crazy stuff, and you want to it to all boil down to pressing options on a menu and watching animations?
I do love the old turn/active-time based menu combat, but that's just a huge waste.
Advent Children broke the ceiling of imagination for what a FF7 remake could be like. I would be terribly disappointed if Square didn't try to mimic that.
Mario Kart 8 is getting ported. A port of smash bros inc all its dlc is a no-brainer.
This game made me want to adopt a Trico.
Javik was the best dlc squad member ever. The rest are primitives.
I did find it weird how nearly all the alien races except for the Quarians and Asari only had males. We only saw a female Turian just once during the Citadel dlc I think. And a female Krogan in the main Tuchanka mission of ME3.
Epic as hell. This should put to rest all the whining that this game is just a "road trip." Clearly, Tabata and Square were hiding away the main juicy story details to keep spoilers as minimal as possible.
For a game supposedly releasing in 4 months, we barely know anything about it.
Well, I was referring to straight ports.
Very likely to work with Wii U games that don't require motion controls, touch screen or dual-screen. Meaning expect to see Mario Kart and Smash Bros for Switch on launch.
It depends how you define open-world and on-rails. On-rails is what you could describe much of Final Fantasy XIII. Where you literally press forward to get to the next destination. But open world means the opposite, where you need to explore and navigate in a gigantic sandbox to get to the next destination.
However, when Tabata said the 2nd half is more "linear", he probably meant that in the first half, you aren't locked to only following the main quest at a...
Bear in mind that this was originally FFvs13, a spin-off. It was made a numbered title because of the huge change it underwent as well as how sky high the budget is.
Although, despite saying that, this is probably a permanent change to the franchise. Not even Final Fantasy VII remake will be turn-based.
viking, I don't think emo means what you think it means....
The real reason why is because Rockstar doesn't want to make a simple port. As with GTA IV and GTA V, they develop PC versions that are optimized for different hardware and for user-created content i.e. mods.
Also, they focus on console versions first to make the most amount of sales possible before releasing a PC version. After all, loads of people (inc myself) have bought GTA on console before buying it again on PC. That's a double sell. They know it happens beca...
I love turn-based combat, but I also recognise that Square has to appeal to more than just their core fans - especially for mega budget games like FF15 or FF7R.
From what I can tell with FF7R, it's going to be similar to Kingdom Hearts or FFvs13 when it was under his development.
The problem with people who will hate on an FF game just because it doesn't have turn-based combat is that a JRPG game can be great without turn-based combat in the firs...
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