DragonKnight (User)

  • Contributor
  • 10 bubbles
  • 9 in CRank
  • Score: 165350
"Respect is not something to just be given. It is the result of accepting principles as worthwhile."


I preferred Demon's Souls impressive character art loading screens.

http://www.mobygames.com/im... #3.2
1d 17h ago by DragonKnight | View comment
So because I didn't literally post the internet in the form of links, I've proven your point? I know that that's a logical fallacy, I just forget the name of it.

My second link doesn't gloss over anything. "Diverse pool of opinions" doesn't mean sensationalism and click bait and doesn't mesh with your "it's all our fault that the style of reporting has changed" statement.

Take your own advice. #2.1.2
1d 18h ago by DragonKnight | View comment
Yep. You're missing the part where people don't pay to advance faster won't keep up with those who do. Also missing the part where there will be equipment and items for purchase via a cash store in the future. #1.4.1
People laugh at it because Cloud Compute is very different from Cloud Streaming. People laugh at it because they understand that what MS is talking about is not possible with the current network infrastructure of the world. Not without massive latency resulting in huge problems for games making use of it. Get your head out of the clouds until MS proves, in an uncontrolled environment, that Cloud Power actually works. #2.8.1
"If Phil's statements weren't..."

The only conflict exists in the minds of people like you who refuse to take Phil at his word. Quoting Phil Spencer now...

“On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldn’t. I’m not trying to rain on anybody’s parade, but the CPU, GPU and memory that are on Xbox One don’t change when you go to DX12. DX12 make... #2.5.4
Part 2:
Newsflash shill. Publishers and developers will always come up with a doomsday cause for the gaming industry because the Free Market always wants more money for less work. Even today food products are seeing their sizes reduced, or the quality of the ingredients decreasing, yet remaining at, or increasing in, price.

Publishers and Developers have always been what's wrong with the gaming industry. They were when the market crashed 30 years ago, they are to... #1.1.10
@moldybread: You just spent an entire essay defending bad business practices. You understand that right? You're definitely not a developer of a Triple A game or a large development studio. You literally know absolutely nothing about the finances of game development and distribution, yet here you are championing the idea of spending $100 on a game because you think it's necessary to help developers.

So, I'll bring up the following.

First, your asse... #1.1.9
Did you seriously try to wash over Phil's statement that DX12 will not give much help to the XB1 by saying it was ambiguous? It doesn't have to be specific. He's saying that DX12, in general, is of more benefit to PC than it is to XB1 and not to expect much from DX12 on XB1. It's an efficiency boost, nothing more. He's said it numerous times.

I honestly can't comprehend the thought processes of people who just can't admit that one console is weaker... #2.5.1
I was gonna say the reason MS have been silent about it is because they don't need to say anything, they have Wardell doing it for free. #2.3
No it's not. You have to buy the game, there's just no subscription. #1.1.2
"what really makes me laugh though is this entitlement many gamers seem to have. we would be so afraid to spend over $100 on one game even though inflation over the years says we should be. then we have the audacity to whine that they charge for dlc even though nobody forces us to buy the game or the dlc. we want to have the experience and enjoyment like we did back then because some of us feel games are shorter now and less thought went into them, trouble is nobody wants to pay in today... #1.1.7
You mean that pay to pay to win. You have to buy the game in order to pay to win. #1.1

Or here's another way you can innovate. SCRAP THE FIRST CIV TIMELINE! It's ridiculous.

After Unity, a way you can be innovative is to NOT HAVE MICROTRANSACTIONS OR LOCK UPGRADE POINTS BEHIND CO-OP! #10
It's very clear Maxor is talking about design, not game difficulty. #4.1.1
I was once gonna do a nothing but fist while naked at SL1 run. Then I realized that I'd have an aneurysm if I did that. Lol. #3.1
I honestly don't think that Bloodborne is streamlined. There's really nothing in it that is "easier" to come to know that wasn't in the rest of the Souls games. Well, ok, it's more streamlined than Demon's Souls but about the same as both Dark Souls games.

Like, you could never know what, say, mercury stone was for in Demon's Souls because finding out about the upgrade system is a chore. But in Dark Souls 1 and 2, and BB, you're flat out... #1.1
Oh man, someone needs to put Kaz Hirai's laughing face on someone who is twerking. #5.2
@moldybread: "they could and perhaps a few titles like gta could get away with it but instead they take a less drastic approach, dlc and seasons pass."

Doubtful. GTA comes out every few years and Rockstar couldn't live off of charging $100 a copy and hoping it lasts them 4 years.

"maybe but we would still complain."

In just over 2 days it will be Friday and there will be a lottery drawing. I was thinking that since you... #1.1.4
That's because the prison hasn't caught up yet. He IS allowed to play an Atari 2600 though. #3
Their moms took away their cellphones. #1.1.2
1 2 3 4 5 6 7 8 9 10 ... 500
Showing: 21 - 40 of 9999