dennett316 (User)

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Couldn't agree more. Any consumer arguing against this after the likes of Assassin's Creed Unity, Diablo 3 etc. is a fool. #54.1
84d ago by dennett316 | View comment
Sorry devs....but get better. If you make a game good enough, people will not want a refund. It's that simple.
If your game has flaws that make people not want it for more than two hours, then you've messed up. Period.

If you're selling a game, you should be held to similar standards as any other developer. Creating exceptions for indie devs is a bad idea, standards will never raise that way. In fact, considering a lot of the dreck that we've seen... #58
84d ago by dennett316 | View comment

Yeah, what a terrible agenda those publishers have, wanting to be paid for the work they bankrolled. Capitalist scum, the lot of them. They should do it just for the art man....stop selling out guys. #1.2.4
109d ago by dennett316 | View comment
Awful idea. Cartridges are prohibitively expensive for the indie devs they want to attract, so the cost is going to get passed to the consumer. $60+ to make it worthwhile for collectors....maybe $40 if it's got minimal extras. Shovel Knight for $15 DRM free, or 3 to 4 times that much just for a cartridge.
Ouya failed with a less niche architecture and OS, and less restrictions and costs. This will be a fraction of even THAT audience, and Ouya could barely attract devs to actual... #3
112d ago by dennett316 | View comment
Who cares? No really...who cares if some people are being negative about a game? There is always a chance for those negative opinions to be changed as more info is released and demos become available. If people see something in released footage or see something mentioned in interviews with the devs that they don't like as fans of a series, then it's perfectly valid to express those negative feelings.
I'm glad that more people are willing to question what they see releas... #13
130d ago by dennett316 | View comment
You should, because it will inevitably spread to a game that you actually like, and an option that you used to use.
They are charging for what should be a basic option, charging for simple convenience. That wouldn't even be so bad if they weren't already charging full price for the game. Freemium games charging for stuff like this is one thing, though still annoying in how excessively they do it, but this is another level of greed.
If they want extra money, why not c... #6.2
134d ago by dennett316 | View comment
Why do you think that this is something that should be charged for, instead of just something you could toggle in the options menu?
The example I'll use is the WWE games. There, you need to perform moves, taunt and have some variety in your offence in order to build up for a finishing move. In that game, you can go into the options menu and toggle just how fast or slow you want that guage to fill up. Find things too hard, you can set it to fill up fast and get to the powerful f... #9.1
134d ago by dennett316 | View comment
For those who keep saying it's "no big deal" and the old chestnut "don't like it, don't buy it"...that doesn't make the fact they're charging for an option ok. It's still an issue of greed on behalf of a dev that is already charging full retail price for a game.

The devs and publishers always say "It's about options for the player", I ask why that option needs to be charged for? If they know that people want that opt... #12
134d ago by dennett316 | View comment
I question people that pay, but I also question the developer for making it a paid option in the first place. They are not free from responsibility, they're the ones who decided to charge when it could very easily just be a toggled option.
It didn't exist in a vacuum, people didn't just suddenly say "Gee, I really wish I could pay money to make fatalities easier", the developer made it that way. It's scummy, making people pay for a simple convenience that c... #11.1.1
134d ago by dennett316 | View comment
Any idiot can record themselves playing a game. To get to the position that you can make money off that, you need to build an audience, and that's the hard part.
An unlike-able jerk isn't going to draw in lots of viewers unless he offers something else. A quiet, introverted type isn't going to draw in lots of people either. It's the old cult of personality thing, you need to offer something that people want to see. Gameplay alone just isn't enough, if it was, t... #47.2
146d ago by dennett316 | View comment
I like Joe a lot, but I don't know what he expected when it comes to Nintendo. Their position is clear, and has been for months, you either do it on their terms, or you can't make money off their assets. I think it's a dumb way to approach things, but it's what they want. They don't want it done any other way, so it's absolutely pointless to get this upset when they inevitably do what they told you they would do.

By all means create a video and stat... #48
146d ago by dennett316 | View comment
People too stupid to check out the features of an expensive piece of electronics to see what it can and can't do deserve to have their money wasted.
I'd rather have options than the awful alternative of dumbing everything down because there are people out there too lazy or stupid to check an options menu for 2 minutes. #4.1.1
152d ago by dennett316 | View comment
Not sure why you'd think that. This includes PC sales, which MS doesn't benefit from...and on PC, the game and it's sequel have been offered at 75% discounts and higher several times over the years. It's bound to have sold a lot based on that alone. #9.1
158d ago by dennett316 | View comment
Great....hopefully this is enough for them to start work on a sequel once they've finished with Quantum Break. Hopefully they make it for PC too, just like the last game (don't even mind an exclusivity period). Don't fancy buying another console just for a single game....though an Alan Wake sequel might well tempt me. #11
158d ago by dennett316 | View comment
No. In the time it took you to type that comment, you could have Googled the answer yourself and found Alan Wake American Nightmare. #5.1
158d ago by dennett316 | View comment
Different people have different perspectives? Who knew?
Fans will comment positively, non-fans will p*ss and moan and use any excuse they can come up with to slate a Remaster...including the non-argument about it somehow costing us new games. #1.2.1
158d ago by dennett316 | View comment
The console versions are still sub-30fps. Less busted than at launch doesn't actually equal "fine". This is how standards get lowered and we, as consumers, get trained to accept less and less quality for our money. #1.2.1
184d ago by dennett316 | View comment
The modern day stuff is never discussed with these games. Nobody considers it their favourite parts of the games, nobody rants and raves about how awesome Desmond was, nobody looks forward to those segments. As broken as Unity was, people loved the historical setting. They loved Ezio from Assassin's Creed 2 and the trappings of the time period, not the modern BS. They put up with that stuff to get to the meat of the game.

Just tell the story of the Assassins of the pa... #16
184d ago by dennett316 | View comment
If Sony are so terrible, why did you buy a PS4? Come now...get a grip. #7.1.2
251d ago by dennett316 | View comment
The whole tone of this..."Xbox One: Still a champion", it's profoundly embarrassing. Just play what you want to play, stop defining yourself by the electronics you purchase, it's freaking bizarre.
Console wars, battle lines...even the language used is reminiscent of little kids playing soldier. I remember being a part of this sort of garbage when it was Commodore 64 vs Spectrum....difference was, I was a kid. Time to grow up, people. Like what you like, play what... #8
251d ago by dennett316 | View comment
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