dedicatedtogamers (User)

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...and where is that support?

Microsoft already pulled several games OFF the Xbox 360 (Dead Rising 3, Ryse, Killer Instinct more than likely) to pad out the Xbox One's launch lineup. And that's what they call "support"? Yeah, count me out. #1
507d ago by dedicatedtogamers | View comment | Well said
This is like saying

"so basically Quake II in HD next gen graphics??" after watching a trailer for Killzone Shadow Fall, or

"so basically Pole Position in HD next gen graphics??" after watching a trailer for Forza 5. #1.3
Oh, so it's not actually an "exclusive", kinda like Titanfall.

All the more reason to not pin your hopes on 3rd parties to make exclusives anymore. That era has died. If you want exclusives tailor-made for your console, gotta go with the company with your favorite 1st-party devs. #1
Yeah, not to mention the graphics look significantly better than what we'd seen in previous trailers (yes, I'm aware the intro was CGI). #1.1
Very interesting. As for me, I don't really care if a game is a sequel as long as it's a good game. I yearn for the olden days of "expansion packs". Nowadays everything would be cut into tiny, tiny chunks and sold as DLC, but 15 years ago your favorite game would often have an expansion (or two, or four) with new campaigns, new units, new tweaks, etc available at a discounted price. It would cut down on sequelitis (and reduce people who sell it back to Gamestop) because you&... #1
@ dark-hollow

Most business management courses and/or real-life experience in the field of sales and business would say otherwise. The "casual customer" is the hardest one to please, the hardest one to upsell, and the hardest customer to maintain. "Casual customers" are the ones looking for a deal, not a feature. They're the ones who get the cheapest oil change possible after being 2,000 miles over on their change. They are the hardest to win with PR a... #1.2.5
@ MELMAN

Is it all perception? Maybe it's a good memory. I have enough sense to look into the past and see that - sure - Microsoft supported their own consoles quite well for the first couple of years and then after that, support was handed off to 3rd party devs.

It's rather ironic that you bring up the Xbox One's launch lineup: many of the games were scalped from the 360 (Ryse, Dead Rising 3, Titanfall, Killer Instinct) to pad out the Xbox One... #1.2.2
There is no Xbox One "plan", not that anyone can perceive at least. That's the problem. If there's no plan (other than TvTvSports) what can we expect in 18 months? 3 years? At the end of the X1 lifecycle?

Die-hard loyalists are very forgetful, but most consumers are not, surprisingly. #1.2
Indeed. I think what is needed is a form of accountability and some basic info that is included across all reviews. Sometimes I feel like a reviewer is more in love with their own writing style than the games they're playing.

Some really basic stuff:
- how long did the reviewer play the game before printing the review?
- how long did it take to beat? how much side-questing did you do? did you continue playing after you beat it?
- any slowdowns, gli... #1.1.1
Microsoft seems to have no vision for the Xbox One, and if they do have a vision, it's along the lines of TvTvsportsTv and NFL exclusive partnerships and "powah of the cloud".

I understand not everyone enjoys the Playstation brand, but you gotta admit, at least Sony is aiming directly at gamers with their system. Xbox One? Not really. #1.2
Sony is the only company with a reputation (and a history to prove it) for supporting their consoles long-term.

Nintendo is notorious for dropping support after 4 years (followed by 2 years of so-so support). SEGA - when they still made consoles - did a horrible job of supporting their hardware after the Genesis. Microsoft has also done a pretty poor job supporting its Xbox and Xbox 360 in its latter years and mostly just left it up to 3rd party devs to keep the system alive.... #1.2
An article from Polygon...?

About negative reviews...?

I must be hallucinating. #1.2
An external power supply isn't an issue. It's really not that big of a deal as long as it means the hardware won't overheat. Microsoft is taking extra care to not run into another RRoD situation. At least, that's the hope. They're still rushing the system to market. #1
This + Star Citizen = it's time for me to buy a new flight stick for the first time in 12 years. #1
Fantastic. I've played the original PC version since...forever ago. I'm excited to get the new version (although I'll probably wait until the Vita version). #1
Clearly, some people use it. But what's better: pay for Netflix and then pay for Xbox Live just to use it? Or just use it on PS3/PS4 regardless of any subscriptions you have? And it's not like Netflix is the ONLY feature crammed behind the paywall. Even "free to play" games aren't truly free on the Xbox brand. Live Gold is required.

The worst part is that so many people forgave and forgot after the Xbox 180. "Oh! Microsoft listened to the fans. All... #1.2
Is this news in any way, shape, or form a surprise to anyone? Seriously? We're talking about a company that less than 3 months ago was telling us that we'd have to check in every 24 hours just to play our games. #2
Chew on the fact that the only "resources" a developer has to invest for PS Vita functionality is a few hours to tweak the control scheme, if necessary. The Remote Play is handled by the PS4 hardware itself, not the software.

But I'm sure if Sony didn't mandate it, you'd be here cackling "nya nya! No games will use Remote Play because Sony isn't requiring it. Good luck having no games compatible with the feature. Nya nya!" #2.1.1
It's weird how the war-cry amongst journalists (starting with Adam Sessler) seems to be 'just wait. just wait. Don't buy at launch. Just wait'. Seems like they want us to 'just wait' until THEY (the journalists) come out and TELL us what console is best to buy at launch. After all, all of these journalists are getting a console at launch, aren't they? And I guarantee you we'll see a flood of "I'm so glad I got a X1/PS4 at launch" articles. I mean,... #1.3
507d ago by dedicatedtogamers | View comment | Well said
The risk isn't a flood of crappy games (even though that's exactly what happened with the XNA publishing on 360).

The risk is that "developers" may find ways to hack the system and exploit network weaknesses. Halo 3 online multiplayer all over again, for all games. I'm surprised very few people are considering this as a possibility. #1.4
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