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dedicatedtogamers (User)

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Wrong. You don't pay a "fee". You pay full price. Phil Harrison confirmed on Kotaku that if you bring a disc to a friend's house, they have to pay full price to activate the game on their account.

Hilarious. Everyone has known since 2009 that Microsoft was losing touch with the gaming market, but I don't think anyone predicted they would be THIS clueless. #1.1
Say goodbye to

- renting from Gamefly
- renting from local video store
- used games from Gamestop
- selling back your game to Gstop
- giving/loaning your game to a buddy when you're done
- buying a game from a store and coming home to play it right away (install required and online connection required to verify game code, MS confirmed) #1.4
So in other words Microsoft isn't killing used games per se, they're just creating their own marketplace for used games that will require you to go through Xbox Live and sell to someone on your friend's list, and they get a download, and Microsoft gets 100% profit.

Here's the quote:
"We will have a solution—we’re not talking about it today—for you to be able to trade your previously-played games online"

Notice the "trade... #2
Edit @ below:

So what you're saying is "Xbox One More Month Until E3 Please Don't Judge Our Console Based On Our Console Reveal"?

If they wanted to show off the hardware, they did a terrible job.

- what kind of RAM does this use?
- how much RAM is devoted to the three separate operating systems?
- what GPU does it use? How big? How fast?
- what processor does it use? How big? How fast?
- Is th... #3.4
See above.

Also, this was Microsoft's opportunity to show off the focus of the Xbox One. And they did. But the focus isn't gaming.

You can stick your head in the sand and say "wait for E3" like people have been saying since 2010, but some of us are a bit fed up. #1.3.1
Bothered? Heck, I was excited about it having 8 gigs of RAM. I didn't think Microsoft would put that much in (I assumed 4 gigs max), but it could have meant more parity between X1/PS4 games.

What bothers me is that half of the RAM is (rumored) going to be devoted to non-gaming functions like the Snap Thing, streaming, multi-window Skype chat, instant channel/movie/music switching, etc. It bothers me that the gaming hardware is being sacrificed for non-gaming features. #1.2.1
It wasn't just the lack of games. It was...

- no backwards compatibility
- no used games (games install and link themselves to your XBL account. If you sell the disc and someone else pays the fee and installs it, YOUR INSTALL IS DEACTIVATED -> confirmed by several websites)
- Kinect is required
- Xbox One isn't always online, but it does require an internet connection (no further details)
- 8 gigs of RAM, but 3-4 gigs (rumors vary) a... #1.2
"How the hell do you go from 360 to One?!"

There will be 359 fewer games and game-related features? #8.2
Of those 8 gigs of RAM that Microsoft announced, and of the unrevealed speed/bandwidth of the unrevealed processor, and of the unrevealed speed/bandwidth/RAM of the unrevealed GPU, how much is used for these three operating systems? That's what I want to know

Rumors circulating on NeoGaf say that as much as 3 out of 8 Gigs are devoted only to the operating systems. #1
"Games are what will get me to buy the Xbox One."

You might want to amend that to say "long-term support of games are what will get me to buy the Xbox One"

Microsoft will most certainly show off games. They were stupid to not show off MORE games, but they will save a bit of face by showing off several unexpected titles at E3.

But the damage is done. People don't want token support for gaming. They want to know if Micro... #2.2.1
And here's the biggest question: HOW MUCH will this fee be? I'm betting it will be at least 80% of retail, because otherwise friends can just pass a disc around, pay a much-less-than-retail fee, and install the game to their Xbox One and then keep passing the disc along.

This feature will possibly kill retail sales (by encouraging groups to buy one copy and pass it around) and definitely kill used game sales.

And you think Gamestop is gonna give you a... #1.2
When even IGN is willing to announce Xbox One isn't aimed at the gamers, when even IGN notices that Xbox One had a flop reveal, you know there's change in the winds. #1.2
M$ has had since 2010 to make up for their terrible conference. At best, they've given lip-service to their fans and the occasional gimme (like Halo, Gears, Forza, Fable) every once in a while. #5.3
People are ignoring the bigger picture.

Gamestop heavily backed the Xbox 360, especially in the US. It is likely they won't repeat that partnership with Microsoft with the Xbox One. #1.1
@ Gigaguy777

When asked if Xbox One will be always-online:

"No, it does not have to be always connected, but Xbox One does require a connection to the Internet," Microsoft said.

http://au.gamespot.com/news...

Lern2research right back at ya. It won't be "always" online, but it will be online-required. #1.2.2
Hey NeverEnding, now that you know Xbox One doesn't have backwards compatability, are you gonna boycott them like you said you would when PS4 announced no BC? #1.3
Yep. I saw that, too. The fallout over this is hilarious. #15.1
Hi, I'm bro-dude. I just finished up with Call of Duty Ghost. I'm selling it back to Gamestop (assuming Gamestop takes trades of Xbox One games). Please explain it to me why I would take the time to de-authorize a game (if Microsoft even offers that option) instead of just leaving it on my hard drive and playing it without the disc, because that's one of the features of the Xbox One. #1.1.1
Hey NeverEnding1989, getting an Xbox One even though it was confirmed no backwards compatibility? #1.1.2
The author states "I’m not a hardcore gamer" so that should sum it up right there. #1.3
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