I want both, actually, and if Minecraft is any indication, indies can drive sales and entertainment even better than AAA titles in many cases. Sony has been talking quite a lot about Vita with a lot of excitement, but it's time to show the goods. I love my Vita. I'm satisfied with it, but all this talk needs to...you know...actually bear fruit. I thought #VitaJRPG was supposed to have results. Where are those JRPGs? We'd better see them this year.
And how much has Counter-Strike sold on consoles? My point is valid.
I don't see how it could classify as "genius marketing" when layaway has been around for decades. Sounds like a way to clear out stock.
I'm as puzzled as you are. I've never been one to think that people were going to buy a Vita as a PS4 accessory. Every step of the way, I have voiced my opinion that the strategy of selling Vita in that way is going to be a failure. But based on these numbers, perhaps I was mistaken.
I have 5 reasons: - Brink - Section 8 - MAG - Homefront - Shadowrun What do they have in common? They're all console shooters that put exclusive emphasis on multiplayer while providing little/no single-player. And they all failed. I think this game will sell a surprising amount on PC and 360, but it's not going to be a game-changer for X1 like people hope.
Nah, 360 was awesome right out of the gate. The first 4 years were the best. Best versions of multiplats. Terrific online. Achievements (this was before PSN got Trophies). Tons of exclusives, both 1st party and 3rd party. Creativity out the wazoo with games releasing that were never going to be huge sellers but Microsoft released them anyway (like Viva Pinata and Blue Dragon). And the emergence of PC-only devs finally bringing their talent to consoles (like Bioware, Bethesda, and Obsidian). N...
Yeah, and Wii-U and PS3 had great launches too. Both were sold-out everywhere for a brief window. Both had popular launch titles. It was the months following launch that were miserable. Once again, funny that those two consoles make the list but X1 doesn't. How exactly does the reveal and the months leading up to launch not count if this article is including the first year after launch for the other consoles?
Think about it this way: Xbox 360 has sold about how many consoles? 85 million in over 8 years? Okay, let's go with that. And let's also ignore that people bought brand-new consoles during the heyday of RRoD instead of waiting for their consoles to be sent back. Maybe give it another 2-3 years and 360 will reach 100 million. So, 85 million in 8 years, with all of the advantages that 360 had. Now, those advantages are gone. Xbox has lost its foothold i...
I was a bit leery about the town-building stuff, but my friend showed me the game and it's actually really cool. Kinda stinks that you have to keep the game in the system and the system has to be in sleep mode, but whatev. It's a cool concept.
Hahahahaa wow. PS3 and Wii-U are on the list, but not X1? Oh, this is GamingBolt...
Wow. If true, that's quite a high number. Though I suppose it makes perfect sense: early console adopters are usually the biggest fans, so they're more likely to also own other platforms by the same company. I don't have a PS4 yet but I own a Vita, and I love it. Maybe the whole "Vita can be an accessory to your PS4" strategy is actually paying off?
It won't kill it off, but it will cause the customers who want that experience (for instance, the Wii crowd) to leave the market. X1 is poised to be the best couch co-op system in the regard, what with Kinect being integrated and all. But the price and brand image won't give it the same oooomph as the Wii had.
I liked what Nintendo did with the Wii. I loved Wii Sports and (yeah, crucify me) I really liked Wii Fit as well. I enjoyed Brain Age and Picross, too. The only "expanded audience" game I didn't enjoy was Nintendogs and Wii Music. So, if Nintendo moves back into that direction, I'm not going to complain.
Nope. Both won't reach 100m. It'll be one or the other.
That's a very good attitude to have. There are plenty of great games out there, but not every game needs to be played. Time is more valuable than simply blowing it on every single game (that you might or might not enjoy).
Since mobility (jumping off walls, for instance) is a big part of the game, it was probably a design choice. CoD allows shooting through walls because it makes sense to take cover and shoot at people running out in the open. However, I get the impression that taking cover and "camping" are not going to be encouraged, especially with the AI dudes running around (not sure how much of a threat they'd be, but they probably flush out campers). Titanfall lacking the a...
I've always been a big fan of the Shin Megami Tensei and Persona battle themes. Here's one of my favorites from Persona 2: Innocent Sin. http://www.youtube.com/watc...
@ Fullmetal Well, to be fair, the original designers have since moved on to Nintendo and they work on the Golden Sun series (another top-notch RPG series). Seeing how things are with SEGA, I'm not sure SEGA has the in-house talent to make a good Shining Force game again, unfortunately...
Dat OLED + Good pair of headphones = paradise.
@ dragon82 yes, you are correct, it came out on PS3...5 years ago. Since then (in 2012, 2 years ago) the GoW Saga came out which included all games in the series. And I'm not even asking for all the games. I'm not even asking for the HD remakes of the PSP titles. I'm just pointing out that both PSP GoW games are available on the Vita's PSN store. Why not include a code?
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