I definately don't think making shorter games in an answer. most games are way to short for my liking. the games that are 60hrs tend to be RPG's or Open world games where they make you run around collecting pointless crap.
Most other games in other genres will just about scratch between 8 to 10 hrs if that.
In my humble opinion I would say the decline is due to most games feeling like they are just all rehash of games we have already played, then...
after all the screw ups and technical issues with the previous games and the standards set by other games this gen... sorry, they don't get a free pass.
yes it is nit picky small issues, but at this point in this gen, they should not be issues at all.
"...looks ahead to an epic lineup"... eeni meeni miini moh, which of these studios shall we close...
Dead Space 1, till this day was still my favourite "new" IP of the last Gen, even over games like Uncharted, Gears of War.
It was my idea of a perfect game or close to perfect as I could imagine.
Dead Space 2, it was a great game compared to other games, but it was not as good as part 1.
part 3....... lets just leave that alone. It is nothing more then a great example of how a publisher can take a great franchise and run it in...
as many have pointed out, the souls games was built on it and it worked for them....
I will add that Ninja Gaiden did the same before dark souls, who made that game again... oh ya, I think these guys know what they are doing.
iam just wondering.... what open world game has come out on UE4 that does half the stuff that gta does in the rage engine?
R* use their own engine for good reason I believe.
MS need to just look at their back cat of xbox and xbox 360s and ask themselves where they have gone wrong.
I mean the original xbox had games like bruite force, KOTOR, Halo CE... there are plenty of single player only games that are amazing and have done well sales wise.
MS just seem terrified of taking any risks. they like to show creative new stuff in concept and get us all hyped up but when it comes to delivery.... It also does not help that at the ...
generally feel the same way about the Idea of destiny 2.
If the rng in that game is like it is in this and there are no other options outside of that which give me a chance at getting a weapon I want one way or another then Ill give destiny 2 a miss.
Personally just don't find the time I have to spend and the chances I have with Rng giving me the weapon I want with the perk I want to reward me enough to want to play it anymore.
I remember when PGR game out with DLC and it was like £8 or £6 or something like that and it had like 3 or 4 extra tracks and new cars, new modes etc.
that is when the word Micro actually meant something.
Yes, millions like the symetrical layout sticks and sony already has something for them...
you know what though, there are millions who like the xbox layout sticks, plus quite a few million who use to be xbox fans and have moved over to the ps brand but maybe they still like the xbox controller more. what is wrong with giving them an option too.
the market is already flooded with controllers that mimic the standard ps setup, what's wrong with one look...
it was £89 at game too... at least it was when i preordered it
where are you based? there are quite a few suppliers in europe if you go on the official website.
if you are in the uk GAME will have it.
i preordered this from there website should be coming next week
unholy brings up a very good point.
let me break it down a bit because it's something I noticed too and it does not come up often.
what he is talking about is in some games, I would say fps and tps games mostly, if you are in the heat of action you want that thumb on the left stick at all times. in a game where you have certain functions mapped to the dpad, LIke switching weapns as a good example. if you are running and c...
don't really care so much for the size, it's how the dev's use the open world and what they give us to do in it that needs to change. they need to go back to the drawing board and look at how some of the older open world games did it... oh and there is no point giving us an open world if you are going to give us such a linear path to follow or be so scripted with missions etc. just how i feel anyway
for what it's worth here are my thoughts.
for the most part most of the missions feel like a reskin of past missions. Definately feels like the main story is short, by short I mean it took me about 2 hrs, maybe less to run through it with a friend.
I mean I wasn't expecting an 8 hr campaign, but I was like, really is this it!!
a lot of the new gear is again, reskinned year one stuff. If bungie allowed us to simply upgrade any ...
I wouldn't say last gen had "tons" of remasters... we certainly didn't have this many at this state in the life cycle of last gen consoles.
To be fair fare as well, last gen was the big transition into HD the just from the graphics we saw on Ps2 and Xbox was massive and the jump in resolution.
This gen we are getting remasters of games that barely do anything. a slight brush up from upscaled 1...
like you and many of the other comments point out....
the real truth behind this issue isn't just the game or gamers, this is a bigger issue with our current society in general.
everyone now has the right to everything and it should be given to them on a plate with a silver spoon. if you are incapable of working hard to achieve something, it's not your fault it's everyone elses fault and they owe it to you to give you whatever you want becaus...
who takes games seriously....the gamers who love or make a living off gaming.
I can't take golf serious... you hit a tiny ball with a club at a hole a mile away... do you think a professional golfer like Woods takes golf seriously, you bet your F"^"67king A"£$^6 he does!
should the standards he plays be lowered just because I don't take it serious?
If it's just a bit of fun for you, great, have fun. the...
What I love about the industry is just how much bullcrap the devs throw at us like we are all 8 year old kids. I mean I know some of their customers are 8 year olds... but come on, time after time after time, dev's go on forums defending their crappy practises and tell us we are wrong. We see a flat out downgrade is visuals and they make it out like no, there is no downgrade, it's all in our heads.
they make demos and trailers look the best they possibly can, show ...
There is no reason both a well writen story and good boss fights couldn't co-exist together.
In my opinion the decline in boss fights is just a general direction the industry has gone tryong to make everything noob friendly to hit the "mass appeal" requirement for those $$$$$$$$$$$$$$$$$$$ target numbers set by big men in suits who don't give a hoot about actual games.
it's a shame and something that has turned me off a lot of games...
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.