coolbeans (User)

  • Moderator
  • 10 bubbles
  • 18 in CRank
  • Score: 165710
"I'm feeling fat and sassy. "

Comments

Seems that way. #3.1
5d ago by coolbeans | View comment
That's one of the most appropriately-named developers that have been on IndieMonth thus far.

Hmmm...I think a picture is missing that's intended to break up the dev's description and mini Q+A. #3
6d ago by coolbeans | View comment
That screenshot on the IndieMonth front page drew me in instantly. #2
6d ago by coolbeans | View comment
Nice write-up, Herobyclicking. The style looks pretty cool too.

Steam version please. #35
6d ago by coolbeans | View comment
Like the robot western theme going on.

It's a shame to see that sort of info on whose attending the mobile development conferences: more suits instead of more developers.

Steam code pretty please! #32
6d ago by coolbeans | View comment
"What element of game design do you hold above all others?
Exquisite pacing - and freedom of choice! :)"

That's two choices! :P

"Play on: PC, Mac and Linux, PlayStation 4 & PS Vita and the Nintendo 3DS. It is coming soon to Wii U."

Yeesh...it's like the Xbox One is plague-ridden. #36
6d ago by coolbeans | View comment
Looks pretty interesting. I have the other two Sherlock Holmes games from last-gen I still need to try out. #2
6d ago by coolbeans | View comment
I gotcha. Well, gl with winning, CMan. #4.2
6d ago by coolbeans | View comment
I don't get some of the above reactions tbh. #4.1
7d ago by coolbeans | View comment
Nice, simple read. Interesting to see you enjoyed it so much.

"A feature that I fancied, that seemed to have been borrowed from Mass Effect 3 and improved upon, is the gear customization, which affects your weight, stamina and movement speed."

That was new to ME, but that's been done before. #35
7d ago by coolbeans | View comment
Would be neat to see this take the leap to this-gen consoles. See how the community reacts to its tougher design. #33
7d ago by coolbeans | View comment
Already released in January of this year. #15.2
7d ago by coolbeans | View comment
The mainstream shooters like BF3 and 4 (in competitive multiplayer) have bullet drop too. #4.1
7d ago by coolbeans | View comment
"Why should people play Insurgency?
If you're a shooter fan, Insurgency is necessary to play so you know and understand the intensity of what it's actually like to be shot at."

The Panj Gameplay convinced me that seems to be what they're going for (hooray for first-look vid). Not exactly AS ecstatic to try it out compared to other indies brought up, but still has my interest. #35
7d ago by coolbeans | View comment
Not gonna lie: the team's certainly jumping into the genre when many are expressing how tired they are of it altogether, kind of like how MoH: Airborne was to WWII shooters. Still, the intense look of the difficulty could give it its own support. I'll certainly take it over artificial difficulty marks that feel more cheap than tough, like modern-day MoH games. #31
7d ago by coolbeans | View comment
I'm very interested to see how the final version of Storyteller turns out. Looks like a great concept. #41
8d ago by coolbeans | View comment
Interesting interview. I really like the idea of Duval. While I can't say I've been blown away by the final products for some of these mentioned, I like seeing that South American background in games like Papo & Yo and Rock of Ages. #37
8d ago by coolbeans | View comment
Not unless you're a rockstar like me. :( #24.1.1
8d ago by coolbeans | View comment
Seems like a pretty versatile developer. I think I heard Today I Die mentioned on Extra Credits before. #41
8d ago by coolbeans | View comment
Weisman decided to pull the olde "Star Wars Legends" move on it? :P #34.1.1
9d ago by coolbeans | View comment
1 2 3 4 5 6 7 8 9 10 ... 178
Showing: 41 - 60 of 3559