To critique some content in this review (disregarding the score and whether or not I'll agree with it): That has to be one of the most uncomfortable transitions in a conclusion I've seen. To highlight a recent quote from him after ABUSE & HARASSMENT allegations as a segue to close out how you, the reviewer, are judging his work? That strikes me as an incredible lack of self-awareness, and is really discourteous to the situation (which I believe is still under ...
Awesome. SEGA is just doing everything right.
Better off asking for a remake of the original R6 games.
RIP in peace. I remember playing that back around 8th and 9th grade too. I'm old! :P
No, it's ignorance. Hi-Rez literally several of Overwatch's base characters can be found replicated in Hi-Rez's Global Agenda, which released years before Overwatch arrived. And while I'm not denying the influence OW may have had with reswelling interest in the hero shooter genre--along with the campy-fun art style, disregarding Hi-Rez's previous work just to call Paladins plagiarism is really disingenuous.
It's ignorant to consider Paladins to simply be an Overwatch plagiarism, esp. since Hi-Rez has dipped its toes into class-oriented combat since before Overwatch was ever announced.
I think, by definition, that's not the case. "In-house" implies Bethesda (as the dev) making the game, like with FO3+4 and the mainline Elder Scrolls games. id Software just falls under being one of their 1st party studios.
Pretty generic but I'm still really interested in this one.
I think there's something quite telling in that jump initiating with "whining about the subject matter" to bringing up "censorship." You're only fooling yourself if you believe a game's content is but a hair's breadth away from actual censorship when a few people get on their soapbox about it. Also, examining--with the chance of complaining as well--about an artistic work's themes and subject matter is standard across every medium.
I don't think that's the best comparison. BF1's War Stories still had a narrative through-line with detailed cinematics. This looks to be more like the Situations from R6: Siege.
This site has unceremoniously made dev count comparisons the next insufferable thing so thanks for that.
*try the new difficulty EDIT: A very late response but I was banging my head after seeing that mistake.
Update response: looks like they're going with Avalanche's Apex Engine after all. I apologize for that. Now I'm worried that framerate is going to be sacrificed (save for potential performance modes on upgraded hardware).
The best way to avoid a bad language mark on here. ;) Indeed, it does look insane.
I believe it was mentioned to be running on id Tech 6.
RAGE was a solid challenge on its hardest difficulty (in the base game). I've been antsy to go back and try the new DLC that came with The Scorchers DLC.
"Why the hell they're doing a RAGE 2 when the 1st Rage completely BOMBED!!??" Incorrect. Pete Hines said years ago that RAGE netted them a profit and was up for a potential sequel. People need to stop pretending everyone slammed it back in the day.
USA Collector's Edition w/ actual revolver modeled after Dutch's shown in the trailer. Go all the way this time, Rockstar.
It is too--for what it's trying to accomplish. Modestly-priced, bouncy brawler utilizing [email protected]'s technical ability.
"If you don't try new things, it becomes easy to stagnate. Props to them for having ambition and wanting to try new things and grow as a studio." I think this is--surprisingly--one of the most thoughtful takes on the trite negativity on here. It's easy to just play armchair-publisher and ask "why not dedicate resourses to what I want?" but it's apparent that the money wasn't there. They're exploring different avenues b/c that appear...
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