Chalgyr (User)

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"I must be here 'cause I'm not all there. :)"


Good article and a fair point - you always have to worry that censoring a game in some fashion may lessen the emotional impact in one way or the other. #1
13d ago by Chalgyr | View comment
The main reason is the online worked great before the release. Fewer people, the servers were able to handle it. The embargos usually lift the day of the game's release - and if I recall correctly Master Chief actually was a day or two before that (unlike Ubisoft's "weaponized embargoes" [sorry, but I loved that term]) Ubisoft employed for Assassin's Creed Unity where the reviews came out a half day after the game released.

We just took a different appro... #11.1
21d ago by Chalgyr | View comment
You know, that's a really good question. I don't believe they did. I thought it was great when Polygon did that for Driveclub because the exact same thing happened. Those of us playing the game before it released had a smooth online experience, but we are talking about dozens of people with review copies, not the droves of players trying to fire the game up day one.

One of the problems with this approach though is that sites like Metacritic only go by the first score.... #9.1
21d ago by Chalgyr | View comment
Wh15ky - well, what we did was unusual. The game's online worked pre-release and the multiplayer was very smooth. There were scheduled groups of times where people who had pre-release access could log in and participate. So for those rushing to get the review out day one as soon as the embargo lifted, all seemed well.

The reason we held off on ours was a nagging concern Chris and I had. We saw the exact same thing happen with Driveclub when it released to the public. Ther... #1.2
21d ago by Chalgyr | View comment
It was interesting, because while I agree that there are almost bound to be day one or two hiccups, we just had someone remark that we shouldn't have waited two weeks to release our Halo review here:

The thing was, Halo played great online before it released. There were match times set up, reviewers had... #3.1.2
21d ago by Chalgyr | View comment
Definitely fair, Blastoise. Though, we were curious to see how it would be handled. We had a chance to play the game pre-release and the online worked flawlessly then. We wanted to see if this was a hiccup that was a day or three in the making or something more, given the dramatically different results after the release. #1.1.2
21d ago by Chalgyr | View comment
Thanks - we wanted to rush out a review like everyone else, but Chris (our reviewer) wanted to make sure things work, and sadly Halo just hasn't to date. We actually had another article here on the topic of buggy game releases you might like/agree with: #1.1
21d ago by Chalgyr | View comment
I'm not sure it nullifies the argument - if anything that first paragraph suggests pushing back if things look unstable. There's more moving parts, but development and QA teams are larger than ever (at least for non-indies) as well. Just because something is harder doesn't mean it shouldn't be done right, should it?

I do agree that it is harder for games with online focus but not impossible - not when so many games can get that component right and others can&... #3.1
21d ago by Chalgyr | View comment
Great interview - I wish there were more like these out there. It's been nice seeing the point-and-click genre seeing some new life over the last year, with Telltale Games and Daedalic Entertainment's titles coming to mind. #7
22d ago by Chalgyr | View comment
This was reviewed by a different member of the team than myself, but I have only had one Samsung personally - a 52" LCD television that has been flawless in nearly 8 years of ridiculously high use. I know Robert's got a few different Samsung devices, but hasn't had quite as much luck as I have. Good to know on Overclockers - nice share! #1.2
30d ago by Chalgyr | View comment
Agreed - perfect for the Halloween season! :) #1.1
56d ago by Chalgyr | View comment
Hope you enjoy it. I spent a good chunk of my weekend just running around doing side quests and killing captains. Good times. :) #1.1
73d ago by Chalgyr | View comment
True - and it looks awesome. However, it's not here yet. :( #2.1.1
76d ago by Chalgyr | View comment
Thanks. We enjoyed all of the DLC but this was my personal favorite of the three. :) #1.1
77d ago by Chalgyr | View comment
So much I find myself agreeing with, from some of those great titles you listed to my overall impression. I understand that the devs wanted the game to be difficult, but I think you hit it on the head: it just feels like a log to get through. #3.1.1
86d ago by Chalgyr | View comment
Haha - you're probably right. Thing is, we love Demon's Souls and Dark Souls at our site. I've been playing strategy titles since the Genesis era. It is clear that the devs wanted to make a challenging game, but somewhere along the way they forgot to make the fun readily accessible due to layers upon layers of rules. There is fun to be had there, but you do have to dig to find it. #2.1
86d ago by Chalgyr | View comment
It is quite difficult. I think the tactics genre in general is sometimes a bit more challenging than others, but I've been playing them for years and can honestly say this is one of the most challenging to date. The problem is, it has layers of rules that just get in the game's own way, if that makes sense. #1.1
86d ago by Chalgyr | View comment
Definitely a fair assessment. If Bungie truly plans to make this a game that lasts 5-10 years, then they have plenty of time to patch and fix things. Not that this makes it 'okay' by early adopters who might begin to feel like test subjects instead of paying customers. #1.1
93d ago by Chalgyr | View comment
I certainly feel that way at times - especially when I fire up Steam or look at my stack of game discs. :) #1.1
100d ago by Chalgyr | View comment
Well said. I enjoy a lot of games - I've been spending some time on Destiny to boot - but I know what you are saying. This story here is amazing - and most people probably will never get to see it, which is a shame. #1.1
101d ago by Chalgyr | View comment
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