From a technical standpoint, having SEN (not just PSN, but all of SEN) down in this manner is bad business and a sign of poor procedures when it comes to doing rolled out updates. Taking down the central element to an infrastructure should not take more than a few hours, let alone more than a day. This is removing the ability for people to use services they have subscribed to (Qriocity and the like) and is just poor business design.
Question: Is it possible to set it so that you only receive messages from people on your friends list? I ask this because it seems like something a lot of women/girls would benefit from having to restrict people from just messaging them things they don't want to deal with.
I'm not saying this is their fault for not having this set up, but if it isn't an option it really should be one next gen for this reason alone. Heck, I'd enable it because most of the ti... #6
***Also firing 10,000 people in 2012 is no small matter in saving costs helping reduce that loss per share.***
They estimate 10k (or 6% of Sony's workforce) being cut from the point that the article was made through 2013. Not just in 2012. It's a long term estimate of the jobs they'll have to cut, not how many they cut in 2012, which is far from correct. #3.1.4
That's because marketing was focused in those regions. Not because they are made there. People market heavily here because people from the U.S. buy more technology and games than any other region.
I agree with NirvanalnChains above in saying that 9/10 xbox owners did not buy because it was an American brand. I'd actually go so far to say that those who did buy because it's American measure fewer than 1% of Xbox owners in the United States. #1.7.2
Halo and Gears have more money in their marketing than any other first-party titles in the history of consoles. Heck, they put $500 million into Kinect alone for 3 months. That's more than what Sony used to market all of their first-party games over 3 years.
Call of Duty is marketed (and bought by Microsoft) to high heaven.
Marketing is key here. Sure, they have good games, but so does everyone else.
1. It's not made in America. The software is, but even then a lot of the employees of Microsoft are imported.
2. It's big in the U.S. because of marketing. Plain and simple. Microsoft is one of the biggest advertisers in the U.S. in all medias. You'll hear radio stations talk about how they're are going to use Bing to look up who just got married. You'll see TV Shows with Microsoft phones and tablets in them (even the day that they released the Surf... #1.6
***I played through normal and now on hard and they switch the enemies variety up earlier and it makes it that much more intense right from the start having to use either Angle/Demon weapons.***
You see, to me, that's not combat variety. In fact, that's limiting combat variety by putting in earlier and more often weapon limiting opponents. Sure, they put you up against an angel and a demon weapon opponent or four at the same time, but the fact is that they tell you... #1.3.4
@sypher I got the plot. I got it all. It was forced and you were just made to 'accept' what was happening. The emotion they attempted to emote just wasn't there. They relied on a big event (her village getting wiped out) rather than anything else to draw these two together. And the ending? They why? The what?
Trust me, I got it. It was... sad and forced. #11.2.2
If Enslaved with it's 'just accept it' concept and DmC with its juvenile writing are what people are praising for quality storytelling, I hope that people pick up some quality games and stories and learn what real quality storytelling is all about. #11.2
I'm shocked as all heck that Giant Bomb gave it this score.
Edit: After having read it... that was one really short review as well. And logic of how the gameplay is handled at later levels with weapon required opponents being mixed in, I have to say their thought of "There's enough combat variety here to support multiple playthroughs" doesn't seem accurate except on earlier levels. #1.3
Not all, but many. Sequels can have a purpose and can continue along a storyline much like a trilogy set of novels.
The problem is that nine out of ten sequels are just slight improvements over the former game in one way and quick cash ins in every other way. It doesn't mean all sequels are bad, but there's a point where they are just running the name of a well known franchise into the ground rather than thinking a bit more creatively and trying to do something new. #1
Just FYI, recording at 4k and then playing it back with a lower resolution is far from the same as generating dynamic graphics at 4k on the fly. The sharpness and contrast of the various elements aren't going to be noticeable if we're still living in an age where textures are being played back at 720p to 1080p resolutions that can be handled by the majority of GPUs. The only way the sharpness of 4k matters is if you run at 4k and have the TV downsize it to 1080p. Next gen consoles... #1.2.2
And you know how sexy bald women are, Godmars. Just look at them flaunt about her bald head for those few seconds. Heck, why don't they just strip her naked if that's how she's going to look the whole game! /s #2.1.2
Not really all that good of a trailer to use to rail against a sexist industry. After all, in the end, she ends up bald and wearing combat gear that hides her features...
Nothing in this trailer suggests that the person will play or look like that the whole game. Seeing one scantily clad woman throughout does not suggest the direction of the game similar to how the nuns in Hitman: Absolution are not in the whole game either. #1.7
I'll let the rest set, but I'll remark on this part of your comment:
***-If the PS3 is second place on the US NPD, then there is just no way it could have come out ahead of the 360 worldwide.***
So, you believe that the U.S. is a larger percentage than the rest of the world. So much so that there is no way that 360s would sell poorly and PS3s very well outside of it so as to put the PS3 equal to or ahead of the 360 even though only three months ago... #12.2
***Those 1.4Million are most likely casual gamers a.k.a the new core gamers to MS. ***
So? If they're making a good amount of profit by catering to the needs of those games, what's the problem? Is it that you are no longer their core audience? If so, you might want to get over that. Microsoft and others are going where the money is, and that must not be where you are at this moment. #3.4
Sony needs to improve on this next gen.... #1.2.2
I'm not saying this is their fault for not having this set up, but if it isn't an option it really should be one next gen for this reason alone. Heck, I'd enable it because most of the ti... #6
They estimate 10k (or 6% of Sony's workforce) being cut from the point that the article was made through 2013. Not just in 2012. It's a long term estimate of the jobs they'll have to cut, not how many they cut in 2012, which is far from correct. #3.1.4
I agree with NirvanalnChains above in saying that 9/10 xbox owners did not buy because it was an American brand. I'd actually go so far to say that those who did buy because it's American measure fewer than 1% of Xbox owners in the United States. #1.7.2
Halo and Gears have more money in their marketing than any other first-party titles in the history of consoles. Heck, they put $500 million into Kinect alone for 3 months. That's more than what Sony used to market all of their first-party games over 3 years.
Call of Duty is marketed (and bought by Microsoft) to high heaven.
Marketing is key here. Sure, they have good games, but so does everyone else.
2. It's big in the U.S. because of marketing. Plain and simple. Microsoft is one of the biggest advertisers in the U.S. in all medias. You'll hear radio stations talk about how they're are going to use Bing to look up who just got married. You'll see TV Shows with Microsoft phones and tablets in them (even the day that they released the Surf... #1.6
You see, to me, that's not combat variety. In fact, that's limiting combat variety by putting in earlier and more often weapon limiting opponents. Sure, they put you up against an angel and a demon weapon opponent or four at the same time, but the fact is that they tell you... #1.3.4
Trust me, I got it. It was... sad and forced. #11.2.2
If Enslaved with it's 'just accept it' concept and DmC with its juvenile writing are what people are praising for quality storytelling, I hope that people pick up some quality games and stories and learn what real quality storytelling is all about. #11.2
Edit: After having read it... that was one really short review as well. And logic of how the gameplay is handled at later levels with weapon required opponents being mixed in, I have to say their thought of "There's enough combat variety here to support multiple playthroughs" doesn't seem accurate except on earlier levels. #1.3
The problem is that nine out of ten sequels are just slight improvements over the former game in one way and quick cash ins in every other way. It doesn't mean all sequels are bad, but there's a point where they are just running the name of a well known franchise into the ground rather than thinking a bit more creatively and trying to do something new. #1
Nothing in this trailer suggests that the person will play or look like that the whole game. Seeing one scantily clad woman throughout does not suggest the direction of the game similar to how the nuns in Hitman: Absolution are not in the whole game either. #1.7
Yes, a couple of months ago. Or, as I like to call it, June.
***You honestly think 77 million is correct?***
I think it's possible.
***How could you go from 100m sold vs 25m sold (last gen ps2 vs xbox) and now it is a 70 million split?? ****
Basic business: when you are doing really well, others will come in and take a p... #12.2.2
***-If the PS3 is second place on the US NPD, then there is just no way it could have come out ahead of the 360 worldwide.***
So, you believe that the U.S. is a larger percentage than the rest of the world. So much so that there is no way that 360s would sell poorly and PS3s very well outside of it so as to put the PS3 equal to or ahead of the 360 even though only three months ago... #12.2
So? If they're making a good amount of profit by catering to the needs of those games, what's the problem? Is it that you are no longer their core audience? If so, you might want to get over that. Microsoft and others are going where the money is, and that must not be where you are at this moment. #3.4
On hardware. All companies are raking in dough on software.
You don't sell hardware to make a profit on hardware. You sell hardware to sell software.
Why do we keep getting idiotic analysis of things that don't matter on their own? #1.3