"Originally we weren't planning on an Xbox One version of the game," Baker said. "I'm certain that having an Xbox One version has made our PC version much better - it justified the effort in moving to DX11 and even 64-bit." Via Eurogamer: http://www.eurogamer.net/ar... Like I said, the game wasn't planned for Xbox One i...
This looks more like EA's microtransaction-ridden mobile game Theme Park than a traditional RCT game. For shame.
Maybe. But they swayed them to release what was supposed to be a PC exclusive on Xbox consoles, which I think would be quite a bit harder than pushing a release back two weeks.
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