I've played the Wii version. DKCR is, in my opinion, one of the best platformers in years, 2D or otherwise. I can't fathom how anyone can think it's "easily outclassed".
It's actaully challenging, plays wonderfully, and the level design is masterful and consistently inventive. What more do you want from a platformer? Is this guy really faulting the game for expecting the player to have good reflexes and keep on their toes? For not being Super Meat Boy? #4
I kind of agree on the maturity part, even if the guy did have a point that the Wii U is showing to be an undesirable platform.
A third-party developer should never, never slam entire demographics or markets. No matter how poor they are performing at the time. You very well may be biting your own ass in the future and paining relations like this is never going to amount to anything good. This guy should know that whatever he says about these subjects is going to, fair or not,... #9
I honestly doubt Nintendo will make much money from this. LPers even together don't make nearly enough to help a massive company like Nintendo. Seriously, what do they think is in it for them? Companies don't wave these copyright issues until there's capital on the line.
Do they think that people who watch playthroughs won't bother to buy the game? That's generally not going to be the case, people who are legitimatley interested in a game will only watch a... #5
This isn't even a remote possbility. How these amateur blogs calling themselves news outlets even get on N4G in the first place is beyond me.
Nintendo designed their system and there's no turning back. What they need is quality software. They need developer support and people utilizing their unique features on the controller. A price drop would most certainly help, as well. #30
If you're going to criticize Borderlands 2 for boring and unrewarding fetch quests, you're going to have a field day doing the same with the first one.
I think Borderlands 2 was a signficantly better game than the first, despite the loot rarity drop rates being out of whack.
That said, Gearbox has been dropping the ball with the DLC big time. They've outsourced all of them so far and none of them really live up to the main game. And on top of that... #1.1.6
I can take negative feedback and that was never my issue. I don't think the game is perfect either. Like I said, missed opportunities and the game felt like it sometimes tried to do too much with the story for a 10-hour game.
When you say "It was bad. Deal with it." and implying that those more critical of the game are the superior opinion how is anyone supposed to guess you're intentionally talking to your own ego? When you post something or speak outloud,... #1.1.4
It's a shame. The game has a lot of good ideas and it shows, but it looks noticably rough around the edges.
Not that it looks horrible or anthing, though. Just not as polished as it should be. I hope it ends up at least decent. We need more original, quality IPs. #2
"Slowly the voices of reason are rising up. Infinite is not that great game that so many has praised it to be."
"The game was bad. Put on your shades and deal with it."
I have no issue with your opinion or any negative opinions on the game. The comments I quoted are what I do have a problem with. You're not trying to voice an opinion when you say that, you're trying to present your thoughts as fact. #1.1.2
Voices of reason...? Maybe others just have different, you know, opinions? Honestly, it's like people have grown so egocentric they can't even grasp what subjectivity is anymore. Just because you didn't like the game doesn't make it a fact.
A lot of people have been criticizing the game ever since its release. Yeah it has flaws and there are definitely some missed opportunites (Songbird and the Vox), but I still found it great regardless and thought it did a l... #1.1
The worst part is that not only are games getting harder and more costly to make, they're generally becoming shorter and of less value at the same time.
And when you put more money on the line for a game, the more you need to appeal to broad, mainstream crowds. And that just bleeds out the creativity and risk-taking the industry needs. Dead Space 3 here is a textbook example of conforming for the sake of profit.
These videogame engineers should be put to... #1.1.5
But even if it is, it's no big deal. E3 is just a few weeks away. We'll know what to expect then. #39
It's actaully challenging, plays wonderfully, and the level design is masterful and consistently inventive. What more do you want from a platformer? Is this guy really faulting the game for expecting the player to have good reflexes and keep on their toes? For not being Super Meat Boy? #4
A third-party developer should never, never slam entire demographics or markets. No matter how poor they are performing at the time. You very well may be biting your own ass in the future and paining relations like this is never going to amount to anything good. This guy should know that whatever he says about these subjects is going to, fair or not,... #9
Do they think that people who watch playthroughs won't bother to buy the game? That's generally not going to be the case, people who are legitimatley interested in a game will only watch a... #5
Nintendo designed their system and there's no turning back. What they need is quality software. They need developer support and people utilizing their unique features on the controller. A price drop would most certainly help, as well. #30
Probably because there were only 3 comments on this page when you posted. Give it time. #2.1.1
I think Borderlands 2 was a signficantly better game than the first, despite the loot rarity drop rates being out of whack.
That said, Gearbox has been dropping the ball with the DLC big time. They've outsourced all of them so far and none of them really live up to the main game. And on top of that... #1.1.6
So is a dark future for horror games a good thing or a bad thing? #5
When you say "It was bad. Deal with it." and implying that those more critical of the game are the superior opinion how is anyone supposed to guess you're intentionally talking to your own ego? When you post something or speak outloud,... #1.1.4
Not that it looks horrible or anthing, though. Just not as polished as it should be. I hope it ends up at least decent. We need more original, quality IPs. #2
"The game was bad. Put on your shades and deal with it."
I have no issue with your opinion or any negative opinions on the game. The comments I quoted are what I do have a problem with. You're not trying to voice an opinion when you say that, you're trying to present your thoughts as fact. #1.1.2
A lot of people have been criticizing the game ever since its release. Yeah it has flaws and there are definitely some missed opportunites (Songbird and the Vox), but I still found it great regardless and thought it did a l... #1.1
And when you put more money on the line for a game, the more you need to appeal to broad, mainstream crowds. And that just bleeds out the creativity and risk-taking the industry needs. Dead Space 3 here is a textbook example of conforming for the sake of profit.
These videogame engineers should be put to... #1.1.5