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billythepunk

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CRank: 19Score: 0

You don't need to watch the live-action sequences in Quantum Break, and you have varying powers that aren't just roll, shoot, climb. Player-agency is higher in Quantum Break and you feel like you're impacting the game through use of those powers. Uncharted is the same thing over and over again.

32d ago 51 agree241 disagreeView comment

The Witcher 3

334d ago 14 agree5 disagreeView comment

system keeps breaking on me when I try and upload an image. I'm trying to edit, so please don't report this post as I'm waiting to fix it :)

339d ago 0 agree1 disagreeView comment

http://www.ausgamers.com/fe...

380d ago 1 agree1 disagreeView comment

It's funny that everyone reads this as the EXACT Batman combat needs to be in The Witcher, rather than reading in the article where it says games like The Witcher have an opportunity to build on from the foundation of Rocksteady's combat. It doesn't need to be exact, but it has better controller implementation than The Witcher 3, which is the argument here - combat should flow in a series about a mutated person bread to slay monsters whose fighting and acrobatic ability is even be...

514d ago 1 agree1 disagreeView comment

Nope, they have a lot more to reveal, including many more monsters - we'll learn more about them after E3 and I think we may learn of one new on at E3 also

764d ago 0 agree0 disagreeView comment

Means they've locked down all content, they're just balancing and tweaking until release. But as it is, as the previews, from a core gameplay perspective write it up, it'll be that game you play at retail

764d ago 1 agree0 disagreeView comment

Doritos_Pope, can you explain how an in-depth breakdown of required moves and controller uses in a game like this, with an abover-average understanding of the sport translates to a press release? Did you actually read the article?

865d ago 1 agree0 disagreeView comment

They actually have 65 million players with active accounts. There are 47 million subscribers to Xbox Live and the 360 version of their game will be the first proper F2P game on the system and will feature no pay-to-win. There's a very good chance they could hit 100 million players.

This company does actually know what it's doing.

1047d ago 0 agree0 disagreeView comment

Doesn't excuse the fact they've actively decided to make Max sound like a generic videogame character instead of investing any time into at least trying to be respectful of the source material, which is juxtaposed to their angle about his car (which they've recreated as the Australian car it is, I might add)

1103d ago 3 agree0 disagreeView comment

Interesting that no one can look at this as a commitment to a newly established universe with a persistent playspace. There's no subscription fee in place, so apart from the planned DLC and physical releases (three in 10 years, not 10 in 10 years), I'm not really sure how they plan on "milking" anyone

1223d ago 0 agree0 disagreeView comment

I think a lot of you are missing the point -- this is a story-driven game that he outwardly says a single level is the size of all the writing they did for the first BioShock, which was NOT a quick and easy playthrough (especially if you played in an attempt to not use the Vita Chambers). What he's saying is they created so much content that trimming it back to what is STILL a much bigger, more fleshed out game than the first BioShock, was necessary to not only tell a great story but not...

1290d ago 5 agree1 disagreeView comment

I've been playing this and absolutely love it, it's freaking hard though!

1345d ago 1 agree0 disagreeView comment

I think people are overlooking the contextual element of weapon crafting and scavenging. Isaac is an ENGINEER so it makes perfect sense he'd be able to craft weapons or other doo-dads, which is something the team are embracing in this game.

Also, it has a lot to do with the ancient flotilla you end up on because it's so old there's likely no shops (or at least less) there, so crafting is almost a necessity to be able to walk its decaying halls.

1390d ago 2 agree4 disagreeView comment

Pretty annoyed that someone just came in and changed the header to this post, when there are so many more ridiculous headlines posted on n4g every day. Apparently making a point about a comment from a developer is an issue

1422d ago 0 agree0 disagreeView comment

I think it's way too early to assume a game of the magnitude of Resi 6 has been "essentially turned into an action shooter". I played the Ada missions recently in osaka and with those, and the Leon missions alone, nothing could be further from the truth.

I think people need to understand that showing games to press, via trailers or premiering at press events does not constitute the whole experience you'll get with the game when it actually launches

1422d ago 3 agree3 disagreeView comment

That's because that deal isn't available in Australia, which is where this review came from :)

1456d ago 0 agree0 disagreeView comment

No, because I'm also pointing out that movie-based games have a tendency to be bad, and this game is no exception

1456d ago 0 agree1 disagreeView comment

"title of this interview is so stupid..." it's verbatim to the interview

1487d ago 3 agree0 disagreeView comment

It's been classified in Australia and will hit Australian store shelves on the 10th, just like everywhere else. Once a game is classified a rating here (this one being MA15+), it's made its way through

1613d ago 1 agree0 disagreeView comment