billythepunk (User)

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Nope, they have a lot more to reveal, including many more monsters - we'll learn more about them after E3 and I think we may learn of one new on at E3 also #4
210d ago by billythepunk | View comment
Means they've locked down all content, they're just balancing and tweaking until release. But as it is, as the previews, from a core gameplay perspective write it up, it'll be that game you play at retail #3
210d ago by billythepunk | View comment
Doritos_Pope, can you explain how an in-depth breakdown of required moves and controller uses in a game like this, with an abover-average understanding of the sport translates to a press release? Did you actually read the article? #3
311d ago by billythepunk | View comment
They actually have 65 million players with active accounts. There are 47 million subscribers to Xbox Live and the 360 version of their game will be the first proper F2P game on the system and will feature no pay-to-win. There's a very good chance they could hit 100 million players.

This company does actually know what it's doing. #8
493d ago by billythepunk | View comment
Doesn't excuse the fact they've actively decided to make Max sound like a generic videogame character instead of investing any time into at least trying to be respectful of the source material, which is juxtaposed to their angle about his car (which they've recreated as the Australian car it is, I might add) #2
549d ago by billythepunk | View comment
Interesting that no one can look at this as a commitment to a newly established universe with a persistent playspace. There's no subscription fee in place, so apart from the planned DLC and physical releases (three in 10 years, not 10 in 10 years), I'm not really sure how they plan on "milking" anyone #5
669d ago by billythepunk | View comment
I think a lot of you are missing the point -- this is a story-driven game that he outwardly says a single level is the size of all the writing they did for the first BioShock, which was NOT a quick and easy playthrough (especially if you played in an attempt to not use the Vita Chambers). What he's saying is they created so much content that trimming it back to what is STILL a much bigger, more fleshed out game than the first BioShock, was necessary to not only tell a great story but not... #7
736d ago by billythepunk | View comment
I've been playing this and absolutely love it, it's freaking hard though! #1
791d ago by billythepunk | View comment
I think people are overlooking the contextual element of weapon crafting and scavenging. Isaac is an ENGINEER so it makes perfect sense he'd be able to craft weapons or other doo-dads, which is something the team are embracing in this game.

Also, it has a lot to do with the ancient flotilla you end up on because it's so old there's likely no shops (or at least less) there, so crafting is almost a necessity to be able to walk its decaying halls. #6
836d ago by billythepunk | View comment
Pretty annoyed that someone just came in and changed the header to this post, when there are so many more ridiculous headlines posted on n4g every day. Apparently making a point about a comment from a developer is an issue #10
868d ago by billythepunk | View comment
I think it's way too early to assume a game of the magnitude of Resi 6 has been "essentially turned into an action shooter". I played the Ada missions recently in osaka and with those, and the Leon missions alone, nothing could be further from the truth.

I think people need to understand that showing games to press, via trailers or premiering at press events does not constitute the whole experience you'll get with the game when it actually launches #4
868d ago by billythepunk | View comment
That's because that deal isn't available in Australia, which is where this review came from :) #6
902d ago by billythepunk | View comment
No, because I'm also pointing out that movie-based games have a tendency to be bad, and this game is no exception #3
902d ago by billythepunk | View comment
"title of this interview is so stupid..." it's verbatim to the interview #5
933d ago by billythepunk | View comment
It's been classified in Australia and will hit Australian store shelves on the 10th, just like everywhere else. Once a game is classified a rating here (this one being MA15+), it's made its way through #4
1059d ago by billythepunk | View comment
How can you make all those assumptions about an entire game when only 11 minutes of said game have been shown. You talk about evidence backing up claims, yet you yourself are just as guilty of jumping the assumption gun.

The game has been in development for three years with a trusted development studio who make first-person GAMES, not just first-person SHOOTERS. There's a marked difference between the two.

I honestly don't understand all the hatred ge... #2
1162d ago by billythepunk | View comment
See I don't have a problem with it, provided the main game that ships is a complete experience. Fallout 3 and New Vegas were both massive stand-alone games in their own right, the post-release DLC just gave them extra legs for a longer period of time, and for the better in my opinion. #2
1185d ago by billythepunk | View comment
Yeah, it'll be 2012 - he told me that after the interview #3
1198d ago by billythepunk | View comment
It's not on-rails at all, and is very open-world. It also has a very deep character creation, abilities and skills system.

It's also actually nothing like Fable #3
1205d ago by billythepunk | View comment
It's usually the case with the main games, but DLC rarely seems to be something impactful, and to my knowledge, this is the first time a sequel has offered something like this.

Hopefully you can pursue a relationship with Kasumi Goto #4
1207d ago by billythepunk | View comment
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