Yeah, sorry to burst your bubble, but the Super Mario Galaxy series is the most acclaimed franchise to come out this gen.
I disagree. Arma 3 looks graphically nicer than anything currently on a console or coming out. http://www.bluesnews.com/sc... http://www.armedassault.inf... 1908d ago 9 agree7 disagreeView comment
Agreed. Real world tests will result with NVIDIA pulling ahead, and these new 680's look fantastic. I've owned AMD before, and I have to agree that I did not particularly like their driver support, or even drivers for that matter. I seemed to always run into stuttering issues. Right now, I'm running an NVIDIA GTX 560ti, and the first thing I noticed in improvements were their drivers.
I think Remedy found their selves confined to the 360's hardware, even though they knew they wanted to develop for the Xbox 360. They have a LOT of behind the scenes processing going on in their engine, and unfortunately, they had to downscale the resolution because of it. I've played through that game about 3 or so times now, and never experienced slowdown, tearing, aliasing issues, etc. They have a fantastic engine, they just need a bit better hardware for it. 1918d ago 6 agree1 disagreeView comment
Already own it on PS3, but I would pick this up again for mod support ;)
Do you people just argue for the sake of arguing? Is there another gaming engine out there not solely dedicated to physics that can be used to create every genre of video game on any platform currently available? If not, then I'm going to have to go with the fact that the Unreal Engine is technically, the most universal, most versatile gaming engine out there. "Just because it's made for the PS3 only doesn't mean squat."
"it's proven that ND's and GG's engines are optimized for PS3 and they went beyond what UE can do at least on the PS3 alone!" If it's optimized for the PS3, that would mean it's not as versatile. "UE3 was made for multiple platforms thus it caters to the lowest denominator, be it the 360 or PS3 depends on the dev. sure Gears games look great on 360 but that's just because EPIC knows their engine best but others are just....
Dismemberment? Better combos? More weapons? Better graphics? Bigger tits (yes, this is awesome)? He sorta did create the franchise, you know? Pretty sure I'd trust him over his obvious failure of a team.
Awww yeah. My body is ready for some Augmented Reality Kombat.
It's a fact that it's the worst game YOU'VE played this gen, but it's obviously subjective in retrospect. I mean, they're making a second one. It's obviously not that bad to the mass public.
"Better" would be subjective. I honestly believe that the Unreal Engine might be one of, if not the best engine made, for the simple fact that it's the most versatile engine out there that can produce the best results. Other engines that are used in games such as Uncharted and Killzone have the ability to produce a higher quality product, but they're very limited in terms of their versatility.
"Why should I have to plug in a controller in the first place?" Lol so you can use it. I plug them into my console all the time! :P
Not sure what PC's have to do with this article per-se, but there should be no inconvenience to a gaming platform that can use any controller and can hook up to any TV.
Pretty much a "warper" I guess. Takes a lot more skill to not kill the foes in just about every game made.
You're right. As an alternative, we should have GameStop go under and have hundreds of thousands of people lose their jobs and turn North America into a true third world country. At least we won't have to hear about GameStop, right?
N4G boinked my comment.
Why does Final Fantasy XI run on the PS2? It must be because RAM was never an issue right? No, it's because the game had an incredibly short draw distance and character pop-in rate to prevent a bottleneck. Textures and shaders were greatly reduced. Ambient occlusion was basically non-existent, and the framerate was locked at 30 FPS. And it's the same instance for the PS3 versions of these MMO's. It's the reason why the medium-low settings of...
That doesn't help your case, though. Stating that the developers would have to either focus on resolution, or pixel count only stems from the fact that the console is reaching a bottleneck. When Cage states "much more power", this would signify that there is some ancient power that hasn't been unlocked yet. ATI_Elite is correct in stating that they're only working to optimize their engines within the confines of the systems hardware capabilities.
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