Arnon (User)

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"The medium is the message."

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Not sure what PC's have to do with this article per-se, but there should be no inconvenience to a gaming platform that can use any controller and can hook up to any TV. #2.1
1261d ago by Arnon | View comment
Pretty much a "warper" I guess. Takes a lot more skill to not kill the foes in just about every game made. #22
1261d ago by Arnon | View comment
@JerryMatters
You're right. As an alternative, we should have GameStop go under and have hundreds of thousands of people lose their jobs and turn North America into a true third world country.

At least we won't have to hear about GameStop, right? #11.1.3
1262d ago by Arnon | View comment
N4G boinked my comment. #11.1.2
1262d ago by Arnon | View comment
^^^^
Ironic. #3.5
1262d ago by Arnon | View comment
Why does Final Fantasy XI run on the PS2? It must be because RAM was never an issue right?

No, it's because the game had an incredibly short draw distance and character pop-in rate to prevent a bottleneck. Textures and shaders were greatly reduced. Ambient occlusion was basically non-existent, and the framerate was locked at 30 FPS.

And it's the same instance for the PS3 versions of these MMO's. It's the reason why the medium-low settings of... #12.1
1266d ago by Arnon | View comment
@DigitalAnalog
That doesn't help your case, though. Stating that the developers would have to either focus on resolution, or pixel count only stems from the fact that the console is reaching a bottleneck.

When Cage states "much more power", this would signify that there is some ancient power that hasn't been unlocked yet. ATI_Elite is correct in stating that they're only working to optimize their engines within the confines of the systems hardware capabilities. #1.5.2
1266d ago by Arnon | View comment
RAM costs are relevant to the socket. DDR2 is dirt cheap compared to DDR3, and a higher end card such as the GTX 500 (560+) series with 1 GB of GDDR5 can cost $250 minimum, which isn't "Dirt cheap". Also, RAM for a laptop may cost more than a desktop due to it being a proprietary product.

Also, one needs to factor in that the RAM in a console is going to be specifically designed to work with the console to work around imminent bottlenecks. Consoles are technic... #1.2.4
1266d ago by Arnon | View comment
@Morganfell
"If you believe that people are disagreeing as part of some psychological ploy to "get a rise" then you have a lot to learn about people and psychology in general.

People are disagreeing out of jealousy and fan rage. Nothing more."

"And you would be wrong. Completely and utterly wrong. Period. End of argument. You are wrong. It's detestable that you would attempt to defend such lowbrow actions as anything except what they are. Pur... #1.3.6
1268d ago by Arnon | View comment
It's a shame that everyone is relating perks in Halo 4 to the perks in CoD. I mean come on... Halo is in a completely different time. The perks could actually be pretty damn cool to see. #1.1.4
1270d ago by Arnon | View comment
@Vulcan
I'd take you seriously if you actually played Halo. Judging from the two shots you gave, neither of them related to Halo 4's new engine., or were even correct for that matter.

That is NOT ODST, that is a 100% in-game shot of Halo: Reach. ODST could not support that many enemies on screen at once, and nevermind the fact that some of the grunts in that shot were not even in ODST.

Also, Halo: Combat Evolved Anniversary did nothing more than run on the Re... #1.2.6
1270d ago by Arnon | View comment
I think it would be neat if he shouted out someone's name just once, but I think they should stick to the silent hero. #10
1271d ago by Arnon | View comment
"These images are taken directly from the engine, and are not bullshots – confirmed by 343 developer."

Right in the article. #16.1
1271d ago by Arnon | View comment
Okay, that's impressive. I thought Reach's character models were good... those are some serious high quality textures, as well as nigh perfect ambient occlusion and anti-aliasing. #1.2
1271d ago by Arnon | View comment
I can live with the Halo franchise not having a native 720p resolution. The micro-detail placed into Halo: Reach was a pretty big testament to what the Halo series can look like. Also, the incredible anti-aliasing and character models helped as well.

http://images.wikia.com/hal...

1272d ago by Arnon | View comment
As opposed to finding this info out from where else? You would be surprised in my statement that a lot of the big wiki pages are written by the companies themselves.

I guarantee you they're not going to let their name on a website and have false info spread about them. #1.4.2
1272d ago by Arnon | View comment
Pretty sure they were legally ruled as art with the court cases that have happened. #1.3
1277d ago by Arnon | View comment
Equate/compare are pretty much apples and apples... Nintendo's success stems from the fact that their games are well made. Just because Crysis still wipes the floor with all consoles games on a technical aspect, doesn't mean Uncharted is a bad game.

The same is applied with Uncharted and Mario. Uncharted may look a hell of a lot nicer, have better audio quality, and better mo-cap, but that doesn't in any way relate or detract from Mario's solid gameplay that h... #3.1.4
1277d ago by Arnon | View comment
Who... said that? That's basically saying that every game is worth playing, no matter how bad the controls are. #2.4.1
1289d ago by Arnon | View comment
I'm pretty sure 60% of my last comment was directed towards the "impact" Gran Turismo 5 had on the industry. #1.1.8
1292d ago by Arnon | View comment
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