I'm not really sure they've been in a good spot since the xb360 days
I dont think stories have to be similar between two games to be compared, and if Deacon had a dog to follow him around, so he wasn't alone, it wouldn't change the game for most people, I assume. the Story Choices is a valid point. So that leaves Bikes and Enemy Types, which I dont see as something that puts the game in the uncomparable category.
i'd probably focus on one being open world. the horde argument is pretty fair. A motorbike and no child sidekick.......are you being serious??.
@Kryptix "How can Sony be unhappy with it when Shuhei Yoshida, the man himself has shown support for it." What is this marketing sorcery I keep hearing about?.
wont be surprised if it's pushed again to 2020
@Morgan I mostly agree, except the sales stuff, where I find it inadequate to conclude anything from a single number. After all Halo5 released roughly 2 years after the release of X1, which in my opinion, has been selling like Sh1t.
Agree, totally forgot GT had a 7 year head start.
from inside the article: "From the moment I met Kratos back in God of War for PlayStation 2, I knew he was special."
you'd still have to factor in that when UC4 released, there was something like 50m ps4 out in the wild, vs now when they are problably around 80m.
@Submarinna You really seem triggered
well, it should really depend on the series.
Regarding Anthem "...that you can experience with friends in an ongoing series of adventures..." I hope I'm reading it wrong, but it sounds like dlc galore.
I sold my Xbox last summer, so guess what, I did care. Quote "Microsoft's crippling downfall are games. There's no way to spin this around. " I agree, but I didn't try to spin the lack of games as not being a problem. Quote "But it I guess facts hurt." I'm not even sure what language that is, but I get it, "Your butt hurts, it's a fact".
Has nothing to do with the fans, but kudos for the fancy rhetoric. Xbox1 problably wont even do half the number the X360 did and I don't think it's because they are clueless. I'm inclined to believe they are trying to move in to many directions at once, and in essence go nowhere.
Because once you hit rock bottom you can only go up.
Without being an expert but isn't interactive environments the work of programmers, and higher resolution, the work of people who work on the graphics. And again without being an expert, but isn't interactive environments 10 times more complex than creating higher resolution assets?. If so I dont see how this is even a give me A instead of B, topic.
No worries, IGN's 7.8 is no longer the outlier.
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