Abriael (User)

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"Tired... as usual"

Comments

It's a removable USB cover. #1.1
31d ago by Abriael | View comment
Doesn't make it less of a spoiler if the headline wass correct. But it isn't. #1.1.1
31d ago by Abriael | View comment
-- Reported by the community --
31d ago by Abriael | View comment | Spam
They have it on their PlayStation app on smartphones, even if I'm not sure if it's just for Japan yet. #1.1
34d ago by Abriael | View comment
I agree on the brown. Not much on the LED tho, I'd hate to walk around wearing shoes with LED... #1.2
34d ago by Abriael | View comment
@xHeavYx: I report from any and all sources. Sorry to have to say this, but it's not for you to decide which sources are legit and which ones aren't, nor in which way a site should link to said sources (what matters is that they're linked and properly credited, and they are).

Twitter is the most direct link between developers and fans, so it's a very good source for news. My job is to provide my readers with news, and that's what I do. "Lazy" are... #3.2.3
34d ago by Abriael | View comment
Funny.

DarkLordMalik (3) | 14m ago
Serrafina (1) | 24m ago
Enemy (2) | 22m ago
Chris092 (1) | 17m ago
redblack (3) | 20m ago

Not one of those has any involvement with DualShockers whatsoever.

PS: you got the "OT" part wrong. The first part of your post is off topic. The second part is the only one that's on topic here.

Edit: lol. You seem to think that "actual journalists&quo... #3.2.1
34d ago by Abriael | View comment
*yawns*

I'm afraid the only one who is ill versed here is you, Nick.

Of course they can be decompressed. That's one of the main activities the GPU does, but that doesn't mean it's normally losseless, which is why games like Skyrim, which are *extremely* compressed to fit console's memory bottlenecks have textures that look like muddy crap.

You're confusing still looking good with being losseless. They're not the sa... #1.1.4
34d ago by Abriael | View comment
I'm fully serious. And I know how compression works perfectly well.

High compression almost never causes "minor" losses.

Pick up photoshop and play with the JPG compression slider compared to an uncompressed PNG to see it for yourself.

To get high compression with no compromise requires some definitely interesting tech, and I hope Evolution will share.

It sounds to me that you're talking with no real first h... #1.1.2
34d ago by Abriael | View comment
The fact that he says no compromises were made, since compression pretty much always involves a degree of compromise, even more so when it's high compression.

I'm quite curious to hear about what compression tech they used. #1.1
34d ago by Abriael | View comment
I'm not excessively surprised. Bungie's name carries some weight in Japan, and Destiny is heavily influenced by Anime (like most of Bungie's games), so it had the potential to click with the Japanese audience.

I honestly would feel zero surprise if Destiny got its own Anime series in the future. #1.1
35d ago by Abriael | View comment
Whatever they are I'll be ok with it. #1.1
35d ago by Abriael | View comment
Added, thanks :D #1.1.2
35d ago by Abriael | View comment
Doh, thought it was there, probably got canceled with the formatting of the post, thanks Gribble. #1.1
35d ago by Abriael | View comment
Ahah, the fun lasts mostly until feet start to hurt. Covering a trade show by oneself is near-lethal :D

At Gamescom I literally shredded a pair of shoes. Hope the new ones hold at TGS :D #1.1.4
36d ago by Abriael | View comment
Yeah, I will be :D #1.1.2
36d ago by Abriael | View comment
Why surprised? They did it last year too. Both at Sony and Microsoft.This time around Konami has its own booth, so they're getting the full course. Konami, Sony and Microsoft :D #1.1
36d ago by Abriael | View comment
Basically it's both a single player game similar to wing commander, with a MMO-like persistent universe attached. #1.1
37d ago by Abriael | View comment
Can only hope, but will need more bodies to persuade them. #1.1
37d ago by Abriael | View comment
I'll play for you :P #1.1
37d ago by Abriael | View comment
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