Abriael (User)

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  • 82 in CRank
  • Score: 3389350
"Tired... as usual"

Comments

"All NPCs and their behavior could be processed by the cloud."

Their behavior only. That's what AI is. The NPC themselves (IE their rendering) has to be done locally with today's internet speeds.

The cloud could theoretically process anything and everything. The problem isn't processing. It's sending the data at a reliable rate to the client console. #1.1.8
16d ago by Abriael | View comment
I can see many prop makers getting a field day with her bow and bracers. They look amazing. #3.1
16d ago by Abriael | View comment
It's just slightly too pricey for my taste, I guess. I'll be in Japan when it launches, and honestly I've been tempted for a moment, but the pricetag is pretty high. #1.1.2
16d ago by Abriael | View comment
I guess some people like it big. I wouldn't buy it, but I'm sure there's a market for it in Japan. #1.1
16d ago by Abriael | View comment
@DarkOcelet: from what we know so far, it's much easier to use on numerical data, IE, which is why it works on physics. That's why it's data that requires high resources to compute, but low bandwidth to share.

I don't see use in environments, unless you mean their destruction, and for Crowds, the current tech would work only on their AI.

It's not used for rendering, at least for the moment. To do so would require a lot more bandwidth. #1.1.3
16d ago by Abriael | View comment
Umh, not sure if that's what the cloud can be used for at this stage. Crackdown 3's uses mostly for iterations of physics, and there really isn't much physics in AC:U #1.1
16d ago by Abriael | View comment
It's definitely a looker. Even more than the graphics, the art style is great. #1.1
17d ago by Abriael | View comment
Could be the surprise. I don't know, mind you, but I hope :D #1.1
17d ago by Abriael | View comment
Yeah. They keep calling it a remaster, but I'd call it a full remake, no doubt. #1.1
17d ago by Abriael | View comment
Doh... #2.2.1
17d ago by Abriael | View comment
I'd have to ask what pixel of this actually looks rubbish. Looks fantastic to me.

Now, come on Microsoft, release the Scalebound demo. You know you wanna... #2.1
17d ago by Abriael | View comment
feels kinda strange without now that you tell me. #1.1
17d ago by Abriael | View comment
I agree with huge franchises. It's hard to ask the same with new IPs and smaller ones tho. #1.1
18d ago by Abriael | View comment
i'm fairly sure it will. They deserve it. #1.1
18d ago by Abriael | View comment
I hope so too. I like fallout, bout for me The Elder Scrolls is where it's at. Fantasy >>>> Post apoc. #1.1
18d ago by Abriael | View comment
@Bigpappy: They were. I asked to a Turn 10 rep there, and he told me that the damage settings were being fine tuned still, but what's in the demo was close to final. He also told me that it depends a lot on car, because different manufacturers give you more or less leeway on how much you can wreck their cars.

Incidentally, the demo also allowed you to set functional damage on and off. The filmed run was with with functional damage off (I actually set it on, but the demo r... #1.1.3
18d ago by Abriael | View comment
And I was driving with one hand and filming with the other :P #1.1
19d ago by Abriael | View comment
You really gotta see it played to understand its potential. The trailer did not truly express it. I went into the gameplay presentation with high expectations already, and the game blew them away. The dragon is definitely devastating by the way. #3.1
20d ago by Abriael | View comment
Funny to see disagrees. It'd be awesome to have this game on all platforms.

It'd be good for those that have those platforms, and for the game as well. With MMOs, the bigger the community, the better, especially for pay to play MMOs. #1.1
20d ago by Abriael | View comment
I play them on and off, but I just suck at em. #1.1
20d ago by Abriael | View comment
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