Abriael (User)

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"Tired... as usual"

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Funny thing is that the wording makes it look like a PS4 faceplate. Bet quite a few people will get it wrong. #1.1
23d ago by Abriael | View comment
Nope, it's laser etched on the cover. #1.1
23d ago by Abriael | View comment
@Madderz: they'll probably solve performance issues gradually. That's the natural evolution of all emulators. They start buggy and with only a few titles supported, and then they'll work their way through the catalogue until they become perfect.

Advanced PS1 and PS2 PC emulators that work well with almost every game exist, and they run very well on PCS with similar performance as the PS3, so there's a good chance that the PS4 will get there as well. #2.2.2
23d ago by Abriael | View comment
It actually adds a lot more detail about the emulation's performance and Sony's intentions with it. And why it hasn't been released/announced yet.

I don't report what he says at every chance, mind you, but only when he specifies that it's information he received.

There are others that try to post his opinions as news, but that's not me :D

It's information, and information is relevant. If you don't like info, n... #2.2
23d ago by Abriael | View comment
Yeah, I don't take it as molten gold myself, that's why I posted it as a rumor even if it's a Sony executive.

I shot a mail to my contacts at Sony, and hopefully I won't receive the usual "Sony does not comment on rumor and speculation" answer. #1.1
24d ago by Abriael | View comment
He's asked every day. Multiple times a day. He won't give precise data, because he can only say things that won't put his identity at risk. If sony catches him, he risks his job. #2.1
24d ago by Abriael | View comment
If you check the slides linked (that one is in the third) it's CDP's own work :D #1.1
25d ago by Abriael | View comment
The Guerrilla studio affected is Guerrilla Cambridge (Killzone Mercs) not Guerrilla Games #3.2
25d ago by Abriael | View comment
Emulators on PC already do that. So there goes your "never"

Hell, ePSXe does it even on Android, raising the original resolution to whatever your phone/tablet supports.

Here, get educated :D
http://www.epsxe.com/androi... #24.1
25d ago by Abriael | View comment
PS1 and PS2 titles in 1080p is definitely possible, since PC emulators already do it. #2.1
25d ago by Abriael | View comment
Here's another that didn't even read it.

One. It's evidently not an interview.
Two. The presentation is about both consoles. The Xbox One was the only one for which precise timings were given, but the PS4 was definitely included.

My, so defensive. #2.1
26d ago by Abriael | View comment | Well said
@Lawboy2: Not only I read the story. I *Wrote* it.

PS4 was mentioned extensively in the presentation, including the asynchronous compute feature, and for the second table it was mentioned that the 2ms timing is for both consoles. #1.1.2
26d ago by Abriael | View comment | Well said
Let's see... because it was part of the presentation and the fact that it can compute the effect on the GPU is interesting?

I know, hard to understand right? #1.1
26d ago by Abriael | View comment
Considering that Kojima was basically "in your face" with what version was technically better, it's not THAT surprising. Bet combined with the length of the game a lot of Xbox One users passed on the game.

I know I would have, especially if planning to buy a PS4 as well at a later time. #11.1
26d ago by Abriael | View comment
Actually no, I didn't :D. I'm European and we don't use "Grand" here, so I supposed it meant 2700 from the other post, but still, you got the gist. #2.2.2
26d ago by Abriael | View comment
Lol. Genre leader before it even launches. it won't even get to be between the first five. #3
26d ago by Abriael | View comment
true, but if one is willing to spend 27 grands for this, he probably can afford this AND the pretty good PC, and a PS4 with those lovely wooden panels over it, and some more. #2.1
26d ago by Abriael | View comment
Back then it wasn't even a game :D That kind of models are optimized quite a bit before they're even put in the engine. #5.1
27d ago by Abriael | View comment
One day, my son, one day we'll have that kind of visual fidelity actually playing in our games.

I might be 50 by then, but it'll happen :D

And I mean 130 million after optimization. #1.1
27d ago by Abriael | View comment
Nope. Most of the numerical data is new. #2.1
27d ago by Abriael | View comment
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