CRank: 5Score: 0

My thoughts exactly. The field exploration and UI look they rolled right off the smartphone RPG assembly line - pretty much the same as every smartphone money generator RPG ever.. This is not the right way to test if people still care about Valkyrie Profile. If people don't buy this, it's not because they don't like and want more VP, it's because the game is mostly a slightly above average smartphone RPG. Very disappointed, especially as I was one of the few who was expecting ...

268d ago 1 agree0 disagreeView comment

That UI... It looks like every churned out, garbage f2p mmo released for smartphones ever. They say the UI is temporary, but that doesn't mean the systems that it represents are temporary. Furthermore, I'd say the only difference between this and the final UI will be that the latter will look a bit more ornate - just pleasant window dressing on the same formula. I never played XI because I don't play MMOs, but I have a feeling this reboot will be a big f you to fans of the origina...

269d ago 1 agree2 disagreeView comment

I've played all of them and I don't own a ps4. This is mainly because loads of ps4 games I want are / are probably coming to pc with the exception of this and Kingdom Hearts III. I'm not buying a ps4 for 2 games. And now with the likely more expensive ps4k coming out it's even less likely. Maybe when more games I want come out and when the ps4k is cheap I'll buy them, but for now I'll just wait and hope they come to pc .

269d ago 4 agree31 disagreeView comment

I definitely saw a video of a guy playing a horror game in VR, and by the end of it he was in tears. There's definitely a point at which it stops being entertaining, and the only thing you want to do is stop playing. I feel like horror games might initially sell well, because people will want to experience that level of horror, but once they experience it, they'll be turned off by how traumatizing it is, and the popularity of such games will decline. There'll be a handful of adren...

271d ago 6 agree2 disagreeView comment

Capitalism is the problem, not file sharing.

Furthermore, "piracy" (read: file sharing) enables preservation of software that would otherwise be lost to history.

Finally, emulators aren't illegal, just like virtual machines aren't illegal.

278d ago 1 agree3 disagreeView comment

SE are only publishing it, Tri-Ace are developing it. See my comment below, Tri-Ace's two other smartphone games are pretty good - or at least, they're certainly a cut above most of the garbage.

282d ago 1 agree0 disagreeView comment

Well it's not true that the video had nothing in it. There's some artwork of what's likely the main character that can be seen at the end.

Also, I have a feeling the main character is the fusion of Lenneth, Silmeria and Hrist.

282d ago 0 agree0 disagreeView comment

It has a pretty epic feel for a probable mobile game. But then, Tri-Ace's other two phone games, Chronos Ring and Heaven X Inferno are above average quality-wise, so I'd expect an even higher quality treatment of one of their more established series.

Also, the fact that they have a pretty serious Japanese playwright writing and directing is promising to me. Why would someone like that agree to contribute significantly to this if it were just a smartphone money generat...

282d ago 0 agree0 disagreeView comment

It's not like R&C really went away. The last game came out about 2 years ago.

283d ago 8 agree0 disagreeView comment

I think it's good. For a while I thought that art with Sigma sitting in the chair with the gun to his head was going to be the cover art, so I'm just glad it isn't. It made the game look like some sort of snuff film or something, yuck.

283d ago 1 agree0 disagreeView comment

Also, there's no mention of the following key people on that teaser site, which worries me:

Yoshiharu Gotanda (Director / Designer of VP1, heavy involvement in the programming of VP2)
Sokuhon Masaki (Designer of VP1 and VP2)
Shigeru Ueki (Lead progammer of VP1 and VP2)
吉成鋼 and 吉成曜 (Character designers for all three VP games)

Only the producer and the composer are involved, so I guess the music might be good - Motoi Sakuraba has got...

283d ago 0 agree0 disagreeView comment

Square HAVE made high quality smartphone games in the past, but somehow I don't think this is going to be one of them... It OUGHT to be, but I don't think it will be. Reeks of a wave-based, flash-animation, f2p, gold purchasing, cash grab smartphone sh!t fest. Bet it's a money generator with a VP paintjob. I hope I'm wrong though.

283d ago 0 agree0 disagreeView comment

Do kids play Skylanders because of Spyro though? I feel like most kids who play that game have no idea who Spyro is. I think Spyro was used by Activision to get Skylanders off the ground, but he's outlived his usefulness in that regard. I think Activision can afford to let him go. On the other hand, it's hard to imagine them relinquishing the rights to such a big videogame character that they could make a lot of money from.

285d ago 3 agree0 disagreeView comment

I played Spyro 1, 2 and 3 back to back this year. They're still great, even if a little bit too easy at times. I'd love a new Insomniac-style one with a Stewart Copeland soundtrack, that'd just be glorious.

285d ago 3 agree1 disagreeView comment

World maps might be described as proto open world, but there's a big difference between them and the open worlds of today - a huge difference. Especially technically and in terms of scale. Also, in terms of the amount of "tiles", world maps were only the size of a couple of dungeons put together. It takes the same amount of time to run through a dungeon as it does to run from the top to the bottom of a continent - sometimes less.

Also this: "He continued by...

285d ago 0 agree0 disagreeView comment

It'd be crazy if that was the actual size of the world. Makes me think SE are biting off more than they can chew, especially since this is their first truly open world game. Open world has sort of matured past "big for big's sake" - more or less anyway. I hope SE got that memo.

285d ago 0 agree0 disagreeView comment

Hmmmm, I don't think world maps count as "open world" really. I don't think people think of the world maps in old Final Fantasy games when they think of the term "open world", they think of GTA. There were hardly any diversions besides battles in the space between towns and dungeons. Also, there wasn't even that much distance between places of interest, given the scale. Open world only begins to effect the story when there's a lot of ground to cover to get ...

286d ago 1 agree0 disagreeView comment

Well a bit of negative space is okay. It'd be a bit overwhelming if every square inch of the game was dense with stuff to do.

286d ago 2 agree2 disagreeView comment

Story is one of the biggest things about Final Fantasy. It's hard to tell a story in an open world game, and this the first time SE have really tried it. I hope they pull it off, but I can't help but think the game didn't need to be as open as it is. It's a road trip type story, so a certain degree of openness would certainly complement it nicely, but I don't know. XIII got criticized for being too linear - I wonder if XV will get criticized for being too open? There defin...

286d ago 1 agree4 disagreeView comment

I'm looking forward to the PC version, but I'm a little bit worried about it for several reasons.

1. They said they're thinking about upgrading it somewhat for the PC version. I'd honestly be happy with it the way it is though. The more demanding it gets, the fewer PC owners that will be able to play it. My laptop is better than a Ps4, so I think I'll be alright - or at least, I hope so, but I'm still a little bit worried. I think they should just rele...

286d ago 2 agree1 disagreeView comment