Sweet! It was only a matter of time.
Probably barely playable if you don't have like the best PC money can buy.
Hmm, could very well be. Was the Metal Max series ever this dark though? Also, the series hasn't been on PlayStation since like 2006. It's been on the DS, 3DS, and smartphones since then.
Just explain stuff in the game. Easily done.
Lightning Returns is easily far more "bizarrely executed" than the first two games.
Not a SquareEnix game. They're publishing it. Developed by Milestone S.R.L, an Italian developer.
Perfectly fine if the journey is fun and enjoyable, but if something is too difficult it can go from being fun to the very opposite. If it's not about the destination, then make sure the journey is fun, because if it isn't you're really getting nothing out of it - no fun, no reward. Not accusing Cuphead of this - I intend to buy the game on Steam, but I'm just commenting on overly difficult games.
When games are too difficult, it often doesn't feel worth it when you finally beat a level. I just feel like, "what? That's it? That's all I get for doing all that?" I feel like overly difficult games can never adequately reward the player. The reward is never able to make up for the sheer struggle. I haven't played Cuphead yet, but I have a feeling it might suffer from this a bit.
Does this person know what the term de facto means?
Soulstorm is a remake / re-imagining of Exoddus.
Read the article mate.
Actually, the writer DIDN'T know exactly what they were getting into. I quote: "When I tried out the upcoming installment of Bandai Namco’s PlayStation VR conversation sim, Summer Lesson, at this year’s Tokyo Game Show, I expected a calm, cutesy palate cleanser. What a fool I was." They didn't deliberately try it out knowing they'd hate it. In fact, the writer expected it to be casually enjoyable. Secondly, the writer actually praises the part she play...
It's not even an "SJW" article. It's about how the game instills horror in the player (perhaps unintentionally) by having one of the characters get "too close for comfort" - in other words, up in your face, invading your personal space. The person just wrote how it was really effective as horror.
Well it does affect combat indirectly, because the harder the difficulty, the less money you get from stuff, which will probably make it harder to be well equipped. That, or it will take a lot more grinding to afford to able to be well-equipped. Cartman says, "Don't worry, this doesn't affect combat. Just every other aspect of your whole life." Well if it affects every other aspect of your life, then that's bound to have a knock-on affect for combat. If anything, it'...
I'm not a fan of South Park anymore, but this is hilarious! Satirizing videogames and making a point about society in one fell swoop. The difficulty slider doubles as a skin tone slider - just genius on several levels!
I hope they don't remake 8. Just doesn't seem necessary. I'd like a sequel though. They should remake 5 and 6, and of course finish the 7 remake, and then they should stop remaking stuff.
This is such a mistake. Kojima should be directing this.
I don't play this game, but my impression of it is that there are countless possibilities for spin-off games based on it.
People really need to go and read Marc Laidlaw's tweets about this for themselves rather than forming their opinions based on doom and gloom articles like this. It's obvious that what he wrote was just one potential story outline for Episode 3 from the past. It's not a "leak" of Episode 3's story, it's just a bunch of ideas he had for it that obviously didn't end up getting used. As for Half Life 3 being "no more", the Valve News ...
Am I the only one who much prefers the look of the characters in the latest video? The one's from 2015 look like bad fan-made models made in Unreal or something. The new look actually looks more true to the original games.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.