That's like the first thing I thought when i saw this. Hate this trend of remonetizing old stuff. Games industry needs to stop resting on its laurels and do new stuff.
Bad remakes are hated. Good ones aren't. And if people are sceptical about yet-to-be-released remakes and reboots it's because remakes and reboots have a reputation for being bad. Good ones are certainly possible, and they do exist, but it's hard to get excited when so many of them are bad.
Looks like moss scraped off a rock.
Yeah it's one of those games that, when you first play it, you have to play it for a bit before it hits you how great it is. The 2nd game is good too, but I feel like they should have stuck to sprites for characters rather than ps1-era polygonal models. Also the music wasn't nearly as good, but the gameplay was there. It seems the last game Tokuro Fujiwara worked on was that game Madworld for the Wii, and that was like 8 years ago. Other than that I think he gave hi...
God I'd love another Tomba (Tombi where I am) game. One of my all time favourites. It's basically a cartoony 2.5D metroidvania where you can jump forward or backward into parallel 2D planes (just watch a video). It was a Tokuro Fujiwara game - I don't know what happened to that guy. He doesn't seem to have any internet presence, and I'm not even sure if he's in the games industry anymore. If he is, he needs to make Tomba 3 asap.
Well, you definitely have to have a damaged brain to behave like some of those guys who participate in competitive COD championships do. Still, it's kind of hard to say either way if this is true until it's corroborated by lots more studies. The problem with all these kinds of studies is that they're always done by like one group of people once. More frustrating is that if people don't like the conclusion, they call it BS (like some here), and if people like the conclusion, th...
I'm assuming it's going be Cloud of Darkness, Golbez, Ultimecia, Jecht, and either Gabranth or Gilgamesh.
Definitely some good points in this one. Blurry and almost painterly impressionism trumps noisy levels of super sharp detail. A lot of ps2 remasters suffer from this a bit though. They're too sharp and crisp, and I feel that this makes them less immersive.
Looks good, but I don't think I've ever known a CryEngine game to run well unless you have the best PC available at the time. Yeah you can make pretty games with CryEngine, but it seems to be garbage when it comes to performance. It's almost as if CryEngine just doesn't provide any good means of optimizing stuff, and you so can only run games made in it well if you have an absolutely top of the line PC. It's as if only top of the line PCs can handle all the lack of optimiz...
Who cares? Did Square need a PS4 to make Chrono Trigger? Nope. Who cares if a console isn't powerful? That doesnt mean it can't offer great experiences - which is all that actually matters. I mean Breath of the Wild is probably GOTY, and it didnt need to be an Xbox One X game to earn it. Let's start caring less about the "tech" and more about what people do with it.
Well Tetsuya Nomura has contributed to Xenoblade Chronicles 2, so perhaps Tetsuya Takahashi will return the favour someday.
Saw the Xenogears logo, my heart skipped a beat. Read "Square Enix Prepares for Xenogears' 20th Anniversary with New-", and my heart skipped another beat. Read "Action Figure Project", and my heart rate instantly returned to normal.
Smart man. I'll buy 'em all!
No point pretending. Linkin Park are a terrible band. But it's still sad when someone is driven to suicide, no matter who it is.
Honestly, I hope it goes back where it came from. Games that are meticulously hand-crafted and which are labors of love will always trump procedural generation. I feel like you just can't get that detailed with procedural generation - It's easy to tell a procedurally generated game from a hand-crafted one.
The Valve News Network interviewed Gabe and some of other Valve guys recently, and in that interview Gabe confirmed that Valve are working on three fully-fledged VR games. In an AMA earlier in the year, he was asked the questions "Any chance of a new IP that takes place in the half-life/portal universe?", and "Is Valve still working on any fully-fledged single player games?", and he said yes to both. Just worth keeping in mind.
If he created another series alongside KH, he'd be dividing his time and resources between two massive projects and both series might suffer for it. I mean, part of the reason KHIII has taken so long to release is for exactly this reason. Either way, he has to end it eventually.
I suppose they should include him as a superboss for old-time's sake. Man, I hate those fights though.
I don't really buy that. I played Spyro 1-3 recently, and they were all really easy, despite being old-school. Like, much easier than I remember them being. Not all games back in the day were super challenging. I'll admit that a greater percentage of games released nowadays are easy, but there are still lots of tough games being made. There were easy, hand-holdy games back in the day too, they weren't all masochistically difficult. I think this whole notion that most games these d...
Cool. I feel like it's been a long time since a fighting game that wasn't a sequel in a series came out.
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