Exactly what I clicked through to say. This game had no business being $60.
@Outside_ofthe_Box: I feel you. With all the nonsense and rhetoric on this site, I can get how it's difficult to separate fact from fiction. I'm more impressed in this case with your intelligent and thought-out response; that's a rarity on this site so I have to compliment it whenever I (rarely) come across it. Bubbles.
@Outside_ofthe_Box: They release numbers all the time. Didn't they just get done releasing their numbers for end of year? They're not going to sit there and go over numbers with non-shareholders on a month-to-month basis; no company would. Most tend to release them either quarterly or after a major event like a product launch or a sales holiday or something. To reiterate, Sony/Microsoft have NEVER released sales numbers on a month-to-month basis. Now that I've ...
The reason that it's hard to find actual numbers is because the NPD stopped releasing those numbers to the public because it made more sense to just release those numbers to people who are paying them to do so. Think that happened like three or four years ago.
Nope. If you want it, you're going to have to give up that $15 - something I'm more than happy to do.
Ha! You wish.
Don't Starve is a great game with lots of depth (literally) and is a hell of a lot of fun to play. I can respect the fact that it might not be your particular brand of cognac, but I'm having fun with it and so are the majority of PS4 owners that I know personally.
Every game can't be some big AAA blockbuster that needs a team of hundreds of people and millions of dollars to make over 4 years.
Psi-Ops was good, but Second Sight was better and was much more deserving of a sequel. Also, Freedom Fighters was a great game that I kept expecting to see a sequel from and never did.
Sounds like it was more of a decision based on game design rather than console resources. Not everything is all about this completely fictional and pointless console war, you know.
Same here. I still occasionally use Facebook and Twitter, but Google+ is where all the action is for me.
Exactly. It's not the game length that's the issue here, but the price they're asking for it. If the game was $15-$20 on all platforms regardless of digital or physical, nobody would be having this conversation.
You do what you gotta do, home. All I can do is speak for me, and in my eyes what they're offering isn't worth the price they're asking for. If they'd gone the same route they took when they packaged in the MGS2 demo with another pretty good game or that price were cut in half, it'd be a different story. As it stands right now, I'll be waiting for GameFly to send this one my way.
As many are saying here, it's not a matter of quality, but value. Let into perspective here: Later this month I'm buying Assassin's Creed: Freedom Cry for $15, which offers about 4 hours of story content and tons of side missions. I'm also buying Strider (also $15) which being a Metroidvania-style game should be at least 5 hours in it's main mode, let alone the other modes and leaderboards and whatnot. Total of $30 for both of those, which is exactly w...
I'm looking forward to seeing more from this game, but I have to be honest: the hype is getting out of hand. I kinda wish everyone would just shut up and let the game speak for itself, because this much hype is a bit of a double-edged sword.
I just can't do it. Me getting this game with such a brief playtime just isn't going to happen for the price they're asking. Later this month I've got Strider and AC: Freedom Cry coming out, both with more playtime than Ground Zeroes, and both cost half as much. If Ground Zeros was $15, it'd be an instant buy; I wouldn't even have to think about it. For $20 it'd be a maybe, but at least I'd consider it (yes, I realize that's the price for the last gen digit...
Strider seems to be pretty good too. Past that, I agree with you.
Agreed. Hype is all well and good, but overhype can be detrimental. I've certainly have my eyes on this game, but until I see actual gameplay in a couple of weeks I'm not even in the station where the hype train is taking off from.
Okami on the Nintendo Wii was done by Ready at Dawn. While they primarily make games for Sony platforms, they do NOT do so exclusively.
The entire idea of PlayStation Now is to have access to Sony's back catalog of games. Obviously they don't need to have games less than two years old in order to accomplish this. If PlayStation Now is a joke, Sony will be the ones having the last laugh...all the way to the bank.
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