This was a bug that was supposed to be fixed for a while now. No big deal.
At the end of the day, the studio closes because it is not successful.
It's not Sony's fault, and they can't keep a studio alive if it's not working out. Nobody wants to close a studio.
Don't forget that Motorstorm Apocalypse sold below expectations as well.
Two back to back games that didn't sell so well + investing in a new next gen engine and IP = lots of money spent. Driveclub's price was also cut down very fast after launch.
Props to the team/Sony for supporting the game and trying to get it to turn around. The post launch support was strong, but the industry is just too competitive and racing is a tough genre.
Ah, I see. You would think he would know better. Probably didnt think much of it, but I imagine Ubisoft wasnt pleased
Taking someone's artwork is not needless controversy. In this case, the work was made for Ubisoft's property
The fact that people still dont get this when ND felt necessary to edit this asset is just stubborn ignorance
Instead of calling it what it is and admitting that a company like ND/a worker can make mistakes, some people would rather bash the media for daring to report news. And yet I see people in the original article blaming the websites...for...
I imagine whoever they outsourced this to/used the asset is in some trouble. They even edited the person out of the original picture.
^ Again, it's not an "easter egg". Especially considering that they flat out edited out the person in the original picture.
Either it was genuinely taken without permission, or it was licensed, or the artist reused his own image that was originally used for Assassin's Creed (In which case, it is most likely that Ubisoft would own rights to art that is made for their property). But it's hardly likely that Naughty Dog decided to pay a tribute to Assassin&...
This is an art asset that came from concept art. It's hardly an easter egg.
It's not unlikely that ND outsourced this aspect of the work and that somebody decided to take someone else's art work, or reuse it. To pretend that this isn't someone else's work that is being used directly in a game trailer is really turning a blind eye. If it's someone else's artwork, they have a right to not have their work taken like that.
This is a mi...
It's not a separate mode. It's built right into the core game, sort of like kickbacks.
You basically have to "buy" it with in-game currency (like in Last of Us when you buy armour and weapons).
You have a small store where you can buy accomplices, power weapons, and the mysticals. You have to equip these things when you make a loadout, so you can actually mix and match what you want.
They sound like killstreaks, since you ea...
Hopefully they follow the trend set by other devs and keep map DLC free.
What a terrible argument. What do you think the beta is for? The reveal at PGW? Don't tell people that they should expect less from a dev, especially when that developer is Naughty Dog.
Naughty Dog stopped being just a single player dev when they implemented multiplayer in every game since Uncharted 2. They may be renowned for their single player, but that doesn't mean that multiplayer is just a "bonus".
People purchase games for different r...
Wow that's really condescending. If most people were like you, we wouldn't get half the features we are vocal about and be sitting at 1 gig of cloud storage still.
I actually like that they added a super-casual mode. Lots of casual fans who may not be big gamers can enjoy the game without worrying too much about combat.
They seem to have something for everyone.
Time trials really excite me too
They are doing a great job. It's good to see diversity in their exclusives like Scalebound, and it's awesome to see them secure indie games like Cuphead.
The Cloud stuff demoed in Crackdown is phenomenal and promising, and indicative of next-gen design where we are seeing developers think outside the box to do something different and practical. It's awesome to see them use Azure to do something with gameplay that you would not ordinarily see otherwise, and I'm...
When it comes to just considering the Christmas season (which is the only reason why people care so much about talking about Q4 games), Sony may not have any huge exclusives, but it doesn't have to.
It's got the biggest third party games locked down (Star Wars, CoD, MGS). If it didn't have this either, they would have a pretty abysmal Christmas, from a sales perspective.
From a perspective of a fan, I've been playing Bloodborne, Rocket League,...
I really love how MS has both an open world and track racer.
I wish Burnout did the same, or was even around anymore. Stupid EA.
Yes, the main issue I personally see, as stated in the blog, is that you cannot expect a consistent or standard evaluation process. I think ultimately, as is the case, it's up to the publisher to release an updated review copy, sort of like an "ultimate edition" or "GOTY Edition" a year or so from now.
I think a good year from release is a decent time to reevaluate a game. If it still has issues, then it's clear that the progress has struggled and...
Keep in mind, as stated in the article I used both Driveclub and Halo as examples.
Driveclub may be considered "rewarding" the devs if there was a reevaluation of past scores. However, a game like Halo, which has suffered continuous issues, would punish the developer.
There is also the issue of what a review is for. I think most would argue, as I have, that a review isn't about punishing or rewarding devs. It's about informing the consumer....
I totally agree about that-- some games are releasing in sorry states. However, reevaluating reviews (lowering AND raising scores) could encourage a better response by developers and publishers.
A game like Halo MCC deserved to have taken a reevaluated hit on their scores. It's not just about punishing bad developers for broken games, because like I said, a review should primarily be about reflecting the product for the curious consumer, and games change too much to have...
Cuphead is multiplat. Recore was CGI. It means nothing to simply see CGI.
The Last Guardian is made by developers with a great pedigree behind their name. Not saying it's better than anything MS showed, but you can't just dismiss it based on personal opinion.
If you want to talk QB and Scalebound, you aren't even talking about E3 anymore but getting into a list war. Those games weren't at E3.
If Holo-lense and Ocolus cancels...