The $30 Demo Debacle.
So here we are guys, I've had 5 days to play Metal Gear Solid V Ground Zeroes and I wanted to make this blog to just talk about it, the controversy that followed it and what we gamers should do.
So When talking about Ground Zeroes we got to start with the sore point of it all which is, Ground Zeroes main story can be finished between an hour to 2 hours and it costs $30 to own physically.
Now if you've been to as many reviews of Ground Zeroes as I have and reading the comment section you'll see people arguing over it, some justifying it as it's for the fans and others who feel like it's a money grab.
As a person who bought and played it I am put in this position where some people might disregard what I say because they might think I'm trying to justify my own purchase of the game but I'm not.
So let me start by saying I fully agree with people who feel that Ground Zeroes is not worth $30, and I agree with people who feel it shouldn't have been made its own game.
But where I deviate here is that I found what was offered was worth that $30 asking price and I think this is what a lot of people have been forgetting about. Personal sense of worth.
I'm not saying because I found Ground Zeroes worth it means people should also feel the same way I do but feel how they feel and if that is that they don't feel what is offered to them is enough than that's alright.
Ground Zeroes is an example of a product where it's worth is solely based on the consumers views, because look Ground Zeroes does offer a fair bit of content to people who are interested that makes it a longer experience. Not only that but the quality of the gameplay is really good and offers room for experimentation and varied experiences.
One example I can think of was during a playthrough of the main ops mission while extracting the target I called in my helicopter to pick me up in the middle of the enemy base. It felt gripping as I was firing away at soldiers to hold them back as I tried rescuing the target and then getting on the helicopter and flew off while still firing at them. it felt exciting, intense but more importantly player driven.
The story didn't dictate the helicopter would show up there or that i'll be gunning down soldiers that was all my doing and it was a different playthrough compared to the one before it and the one after it. So Ground Zeroes offers a good bit of content and replay-ability something which not a lot of other full retail games do but like I said it's all about the worth we put into it.
I don't think I bought a demo or at the very least a demo in the same vain as what you'll find on XBLA, PSN or Steam, it's a demo in that it offers you a taste of what is to come but its not meager taste either. It offers a bang for your dollar but it just depends if you feel its enough bang or not.
Anyway thanks for reading hope you guys find it a good read and post what you guys thought about it, also if you guys see me around commenting I can use the bubble up so I can actually talk to you guys on my blog comment section. Anyway thanks again.
Zombie go Cookies