Oh hun, such a drama queen.


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The Decline of Stealth Games

One might say that stealth games are a lost cause, mainly because of the fact that the most popular genres in gaming consist of over-the-top action, cinematic style combat, and oversaturated use of a cover system. To that I say rubbish; there is without a doubt a large group of gamers who adore stealth based games and demand an increase of them, including myself. However, when I say "stealth based games," I'm in fact referring to video games that focus primarily on completing missions quietly and effectively, with silenced weapons, melee takedowns, using gadgets, and spy related tactics.

As featured in the picture to the right, one of the best games to utilize the spy theme and properly focus on stealth is the video game adaptation of the ABC television show, Alias, featuring Jennifer Garner. Players take on the role of CIA agent Sydney Bristow using her cunning, extensive knowledge of martial arts and array of high-tech gadgetry to accomplish dangerous missions. It successfully encompasses all of the key elements behind the series' success, including high-action combat, stealth missions and time-based objectives, espionage, intriguing plot twists, high-tech weaponry and stunning gameplay locations that span the globe. It's a nice addition to the stealth game genre and firearm combat takes a back seat while stealth is prioritised.

On a more popular playing field, the Splinter Cell series (post-Conviction) are well known to be the ultimate stealth based games due to their utilization of intense espionage, brilliant spy tactics (using distractions, split-jumping to gain a height advantage, etc.), and of course, incorporating a system that determines how noticeable you are to the naked eye due to surrounding light and how much sound you're making. Players take on the role of Sam Fisher, an elite agent for Third Echelon, who travels the globe to complete miscellaneous missions for the shadow division of the National Security Agency.

There are several other games that, while some horribly made, had the right idea, including:

⇝ Stolen
⇝ Velvet Assassin
⇝ Alpha Protocol
⇝ Death to Spies
⇝ Death to Spies: Moment of Truth
⇝ Hitman series
⇝ James Bond series
⇝ Metal Gear Solid series
⇝ No One Lives Forever
⇝ Mission Impossible: Operation Surma

I think what troubles me most is that a lot of companies want to appeal to the larger audiences, and that audience is for intense, cinematic action games. In spite of this, there has been a troubling decline of stealth games, and should there be any elements in some games, stealth gameplay takes an undeserving backseat. I guess we stealthers will just have to dig into the vaults of old but gold stealth games, and just pray that the genre gets more attention in the coming years.

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FinaLXiii2138d ago (Edited 2138d ago )

Stealth-only kind of games is something that people dont want anymore its simply better to switch between action and stealth anytime the player wants to.

Assassins Creed started out as an Stealth-only game and it turned out pretty repetitive and since then it started to add combat mechanics which allowed the player to play it in more diferent ways.

Stealth-only games only make sense in the Indies department nowadays.

Valenka2137d ago

With all due respect, I doubt anyone elected you to speak for everyone when you say "stealth-only kind of games is something that people don't want anymore." I and many others still enjoy them and would like to see them given more attention.

Assassin's Creed was not a stealth only game--there was just heavy emphasis on the element. I recall being able to fight my way through guards to get to my target, albeit a quite difficult and tedious feat. Even still, just because Assassin's Creed proved to fail at the stealth-only element does not mean other games will.

Stealth-only games do not only make sense in Indie Games; where you pulled that out of is beyond me.

If you bothered to read my blog, you'd notice that I listed the Splinter Cell series for example, which had numerous back-to-back stealth-only games before Ubisoft surrendered to the popular consensus of wanting combat-fuelled video games.

To say that people don't want stealth-only games is utter rubbish. A majority of people prefer combat-fuelled and action driven video games, but there is still a percentage of people who want to take a break from that and enjoy a simple stealth game.

FinaLXiii2137d ago (Edited 2137d ago )

You dont get it, you can play those games in stealth all the way if you want to! look at MGS4 for example it enables both play styles.

Stealth-only kind of games dont belong to triple A titles anymore simply because its not worth the 60$ price tag only games in small budgets can be related to that.

Look at games like The Last of Us you can stealth without killing anynoe throughout the game and also have the option to go all out killing everybody.

cpayne932137d ago (Edited 2137d ago )

Stealth games tend to have much more varied combat than just plain action games. Action games tend to be the same run and shoot action over and over again, there's just a special kind of enjoyment I get from messing with the minds of ai opponents. I was actually a little upset with mgs 4 because it was too action based, still an awesome game, but I would have liked way more stealth than what we got.

I enjoyed the socom games, the mgs games, and the syphon filter games on the psp more than most shooters on the ps3 and 360, because I love the strategy and varied gameplay that you can only have in a stealth game. I plan on getting the splinter cell hd collection soon, looking forward to that. Not sure what that guy was talking about, I want more stealth based games!

Kratoscar20082136d ago


syphon Filter is one of my favorite action third person shooter series ever. It had a lot of varied missions, in one you are Ramboing trough the game, then you went to infiltrate in a base using stealth actions and then you are playing both styles in one level, the second one is my favorite.

I want more stealth games too.