365 Days of Gaming - Day 13: NFS Most Wanted
I was pretty skeptical about this title until I watched my friend play it and decided it was not only worth playing, but worth writing about. I find that Need for Speed honours the illegal street racing theme much better than Midnight Club does - mainly because of the simple fact that gameplay is better, in my opinion anyway. I like the customization in Most Wanted but the driving mechanics could be improved - it seems no matter what car you drive, it's stiff and sometimes hard to manage, even on the simplest turns and drifts.
The story follows your character who's at the top of the racing food chain with a customized BMW M3, winning races left and right until a rival racer, Razor, sabotages the player's car to win the race and the pink slip. The player's partner in crime, so to speak, Mia Townsend helps the player rise back through the ranks and reclaim his BMW from Razor and take him completely out of the racing scene for good.
I found myself enjoying Most Wanted much more than Midnight Club: Los Angeles in lieu of the gameplay. True, the driving could be improved, but overall I find it to be a much more enjoyable experience. The game is deeper, grittier, and a lot more fun. It seems though that in Most Wanted, you're always hurting for money because you spend most of your earnings customizing your vehicle in order for it to be proper competition in a race - the further you get, the harder the races become, and if you're vehicle isn't up to speed on upgrades, you're sure to lose.
I've been in the mood for racing, so I might pick up Need for Speed: The Run along with Hot Pursuit as well, so you can expect blogs on those two games in the future.