Does it exist? If not, then why not? Resources? Lack of technical skill? Laziness? Maybe its already here. What does it mean to you? We all have one. Usually one that someone else finds that couldn't be more imperfect. What does it even mean? Is it even definable? With a word thrown around so often as such, shouldn't it be? These questions and countless more, are amongst the firsts that should pop into our heads when asked what is the perfect game? We may not know, but fortunately, we clearly know what it isn't. Excuse my opinion, but I can tell you if you're looking for it, it is further from this current generation than any of the past or any to come. And here's why...
2005 introduced to the world the 7th generation of home consoles. Before we even knew what we were in stored for, rumors, predictions and just plain conjecture, plagued the information highways with more speculation and half-truths than any of us care to remember. The Xbox 360 entered and hit the ground hard, running. Sony and Nintendo followed the following year with their console entries. We didn't see the true fruits of the labor of any of these corporations, until about 4 years into the respective consoles lifespans. In inclusion with the PC, gaming consoles in 2011, holds the most promising hand in delivering a litany of unparalleled gaming software and hardware capabilities, never before seen in gaming. Boasting unprecedented processing power and innovative motion controlling, the gaming generation we currently reside in provides plenty of backed-up testament from its past to ascertain its place as making this era, the most exciting. With that evidence present, it would only make sense that a person with no prior gaming knowledge would choose this generation before any other if given the task to seek the perfect game.....and he would fail miserably.
Every time a veteran gamer is asked to name his favorite titles of all time, the list usually consists of games deriving from the Super Nintendo, Playstation 1, and PS2 eras....usually. Why is that? Is it because those who've been gaming longer have a natural tendency to lean towards the games of yesterday? Doubt it. Has the longevity of playing games over time tarnish and taint their judgement of what makes a game perfect in their eyes? Perhaps. Should we be even asking these guys, I mean what do they know? The truth is, there are too many variables to consider when trying to isolate a single reason as to why this consensus is so consistent. The only conclusion we can draw from THAT conclusion is that, those who've been gaming longer seem to be relatively dissatisfied with todays games on a general level. So what is it about last gen and the generations before, that was so good that is now absent from todays gaming generation? One word: Everything.
There is something very peculiar about this generation that we haven't seen in a very long time. That thing is experimentation. Never before, has a generation been so plagued, so overwhelmed with test experimentation on hardware and software developments. In this gen alone, we have seen the mainstreaming of motion controls, controller-less hardware, online dominion, compatible hardware integration, achievement lists, battery operated controllers, multiple SKU's of a particular hardware, DLC, DRM, firmware updates, software updates, remote system shut-downs, HDD swaps, PC-intergration, HD resolution, "True" HD resolution, DDM, online services...the list goes on. All of these things in some part may have existed in the past but never as prevalent as it is today. Believe it or not, these things were created to make the gaming experience a heck of a lot more fun, and in some areas it actually did. However, with potential solutions comes potential problems, and now our video gaming experience is susceptible to more things going wrong then right....and that unfortunate trend is steadily increasing. However dismal the situation may seem, these issues aren't applied to the games themselves. So let's briefly talk about those.
At first glance, experimentation may seem like the right path to choose when developing for a market with an unquenchable thirst for innovation. Yet, never before has a generation suffered from more sequels, rehashes, remakes, reboots and reminders of bad games. Right now I lack the resources to create a chart, but I'm sure the total of all of the sequels, reboots and remakes of all the games in this gen, would make up for more than 85% of all the games out now versus new IP's. So you see, the perfect game can't exist today, because chances are, it already existed yesterday.
My point was to make clear why is it games today are the last things to be considered perfect. A lot of questions were asked in the beginning of this passage and perhaps none of them were answered. While writing this article, I discovered that neither I, nor any one can find the perfect game. However, I did discover what the perfect game isn't, or rather, where it isn't. Too many gems that have already done what so many games yearn to perfect today, exist in history as testaments of gaming/development perfection. Don't get me wrong, today, now more so than ever, is THE most exciting time to be a gamer. The potential, coupled with the technological breakthroughs, creates a concoction that generates inconceivable possibilities of what may come. Storytelling in gaming has never been better, and neither has gameplay. Graphics are more close to looking realer than ever and games are laced with orchestrated masterpieces. Its unfortunate though, that tomorrow and yesterday was and will be, much more engrossing than today can or will ever be. An unfortunate paradox, if we will ever have to see one.
Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.
That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.
Venturing into a post-apocalyptic world, Bandai Namco resurrects the forgotten treasure, Sand Land: will it capture the magic of the Manga?
I enjoyed the demo so I'll be picking this up. The gameplay made me think of Metal Max Xeno so it sold me on it.
After the release of the horrid avatar update, Pokémon GO fans are trying to get items refunded. This has led to some getting threats of being banned.
I believe that there is a very big reason that most people overlook, including you. And I don't mean that as criticism, you're post was great^^ And this reason isn't the only reason. A lot of things affects this of course.
Gamer fatigue. People who play games a lot will be more resistant to new games. They will stay true to only the games they absolutely love. They might try other games occasionally but are unable to see the game for what it is, since they keep comparing it with their "favorite" game. I Have done this myself, especially when it comes to MMO's. Its really hard to play any other MMO than World of Warcraft for me.
People who play games a lot will not appreciate new games as much to a certain degree. They are also quicker on judging a game.
This is what I think. And I am one of those gamers. Also, the above might be a reason to why people keep mentioning "old games" as their favorite simply because they played those games in the beginning of their "gaming-era". They could appreciate them more back then.
It was my intention to add to your arguments :) A complement
to what you said in other words. So I wanted to help your point ^^
I voted for another bubble for you for "Well said" btw. No need to respond to this due to your lack of bubbles. :)
Don't you mean lack of experimentation? The raise of first and third person preservative games? Then the over-focus on graphics which has actually restricted graphic styles. Too much has to be invested into a title to make it presentable at certain standards to risk on chance, so no chances are being taken. And the overall quality of games suffers.
Well, everything is relative, so it's impossible to make a game that everyone will enjoy. And it is of course impossible to make a flawless game. You can almost always find a flaw (no matter how minor) with every game.
Metal Gear Solid 4 for instance, had a team with great technical skill as well as a console that at the time was considered limitless, it had plenty of financial resources as well as a well built engine, but if you start thinking about every minor flaw you're likely to find a few 1000. So goes for short games like Limbo and flOwer. Some textures are misplaced, every now and then the frame rate drops. It's impossible to make a perfect game, and what more people have a different idea of what the perfect game would be so if it wasn't already impossible to make a perfect game for one person, you still have to make a perfect game for 6.000.000.000 (if it's going to be PERFECT that is)
So most people consider close to perfect as perfect, which is fair, given the gravity of the word perfect.
That was an interesting read, and you make some really good points to get people thinking about what a 'perfect' game is. But like people have stated, the variables are infinite - you could argue in the end it all comes down to personal taste (just like everything else in the world) or it could be an argument that a game is perfect on a technical level.
Either way things will always end up tangled with other peoples idea of 'perfect'. As far as I know, a perfect game for me is an RPG where I can lose myself in a huge world full of character. For another, the perfect game could be an FPS and playing against other people online is the perfect scenario.
Of course, you can always question how even your favourite game could be better, in which case as gamers I think we're always looking for that 'perfect' game. Anyway, that got my brain ticking... Bubbles to you