Now I am not one to complain when I lose a match or get pwned fair and square be it against run and gun styles, team tactics, or campers. However, MW3 for the PS3 has many of the PC hacks. I have watched kill cams with dismay as players who were running across the map suddenly stop, turn and aim right at me, fire off one shot and kill me. I have even been on a team where the radar was obviously hacked so I could see the enemy (throughout) as if Advanced UAV was on. The hacks I noticed include:
Aimbot – Locks on to any enemy that enters your field of vision. It can be configured to lock on to a specific body part as well. It includes movement prediction and bullet patch correction, so you can shoot as soon as you see an enemy, and watch as the Aimbot does its work.
Instant Kill – Instantly kills an enemy that comes into contact with your bullets!
Automatic Knifing Hack – Never be taken by surprise. This hack
automatically attacks an enemy that strays too close to you.
Radar Hack – Adds a radar to your HUD, which shows the location of nearby enemies and friendly players. Also displays vehicles. Use it to enter the fray with all guns blazing or for a tactical assault.
Warning Hack – This hack notifies you if an enemy is targeting you, or has locked on to you. The enemy’s health, weapon and damage are also displayed, so you always have a fair chance of fighting back with the aimbot and insta-kill.
Is it the developers responsibility to protect its property and its users from hackers and cheaters when said hackers and cheaters prevent the game from functioning as advertised?
Valve has (VAC) Valve Anti Cheat System which will "will ban the user from playing on VAC-Secured servers in the future." I like this idea most of all, the cheaters have a piece of software that is unusable because they chose to cheat.
From Software punished early players of Dark Souls by creating Black Phantoms that were maxed out at every level and could crush the early "adopters" at a whim.
Rockstar has punished Max Payne 3 Multiplayer cheaters by forcing them all to use the same server. So, they allow these cheaters to use the cheats against one another. How ludicrous would that be? One user, here on N4G, postulated that the "highest k/d ratio would be 0.0. lol." And I thought, brilliant! '
Treyarch claims to have written some anti-cheating code for the upcoming Black Ops 2, "This method is secure, cannot be spoofed, and doesn’t rely on the cat and mouse game of identifying cheat signatures... The original Black Ops engine was not designed for this." I think this is great and it will apparently run side by side with the VAC system from Valve on the PC. Sounds like a good solution.
The interesting thing here is that COD: MW3 actually allows you to record your matches and make little clips of each. I have uploaded some funny ones but one has evidence of someone using a lag switch (still killed him, lulz). I would think this would be the best way to find cheaters and ultimately punish them. It doesn't appear to be happening since the latest patch, many of these people have continued unabated.
This, of course, ruins the game. There have been instances on Xbox wherein innocent gamers have faced the Banhammer mistakenly which would make the game unplayable for someone that is following the rules. So what is the solution?
Infinity Ward has recording built into the game. Reporting cheaters is quite easily accessible. Perhaps a MW3 Youtube page for clips of cheaters, which then could be viewed, reviewed and bans for those that are cheating. Implementing a Youtube upload shouldn't be difficult, but then IW would have to pay someone to look at cheating all day, every day.
Cheating ruins the game for everyone. What do people get out of cheating? Every achievement made has an asterisk next to it because they haven't earned it. Until IW comes up with a solution, this game is ruined.