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WARNING: Piracy is Not Revenge

It seems like the perfect plot for revenge; Someone wrongs you, you steal their stuff. Like some sort of Robin Hood plot. That seems to be the understanding of many gamer pirates on N4G.

But here's the problem; it really doesn't hurt them as much as it does gamers.

Tell me, what happens every time an extreme new form of DRM releases? What do the publishers say? What do they blame? Piracy.

And here's where it becomes a double-edged sword. When you pirate the game, you become a statistic. Yes, people like statistics. You put a big green bar next to a tiny red bar and you make a sharp statement. You exclaim a large number and you can't be wrong. Publishers know this.

That's why they're more than happy to report their "losses" in the form of how many pirated copies of their game were stolen. It's an easy out to explain poor sales to investors. They "simply" impose stronger DRM the next time. Or have an online pass. Or cut stuff out and sell it in the form of DLC.

MANY have the attitude that pirating the game will make for a good way to get revenge, and thus many pirated copies can probably be attributed to those people.

Imagine if those people didn't pirate the game. Pirated copies could potentially be way down. The lower the number, the less convincing those snotty publishers would be at the next investor's meeting. Imagine some fat guy sweating his suit into a swimsuit as he tries to explain that a few hundred (or even thousand) pirated copies are the reason that blandfest 2012 didn't sell as expected.

Let's knock them down a peg. Don't pirate games when Publishers do something dirty. Just don't play it at all. Miss one game and make a stand.

(Yes, I drew the Pirate)

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pandaboy2259d ago (Edited 2259d ago )

Piracy is just a red-herring for these publishers. DRM took off during an age when piracy was less of an issue, it's main reason of its implementation, in my opinion, was to kill the used game market.

Valve even release data to publishers showing them what happens when you take the strict DRM route.

"Recently I was in a meeting and there’s a company that had a third party DRM solution and we showed them look, this is what happens, at this point in your life cycle your DRM got hacked, right? Now let’s look at the data, did your sales change at all? No, your sales didn’t change one bit."

"...and then we tell them you actually probably lost a whole bunch of sales as near as we can tell, here’s how much money you lost by bundling that with your product."

So there is clearly an ulterior motive to this DRM and it's not to stop piracy since we know, and they know, that it's going to get hacked anyway. I think pirating the likes of mass effect 3 actually sends the message, 'look what happens when you screw over your customers and force origins upon them'.

PirateThom2259d ago

As far as piracy on PC goes, it's not about the DRM or the company. How many times are games illegally downloaded even though they did everything they could to make it "PC gamer friendly"?

I can't wait to see how Rayman Origins stacks up against other Ubisoft titles. No DRM vs Heavy DRM and probably still just as many illegal downloads with the excuse changed to "I wasn't going to pay for a flash game" or something equally ridiculous.

TopDudeMan2259d ago

I agree, even if you are pirating the game, you are showing weakness by stealing it, proving you still want their game. So if they know they're making something people want badly enough to steal, they'll just punish every gamer out there who IS buying it. You're just making it worse. Just don't play the game at all if you have a problem with the company who makes it.

SilentNegotiator2258d ago

Exactly. You get labeled as a "potential market"

And frankly, if they came up with some final solution against piracy, a lot of those people probably would. Not all of them, but a sizable number, perhaps.

caseh2257d ago (Edited 2257d ago )

Piracy is just a scapegoat and can still be attributed to loss of sales without stats. Always has been and always will, going way back to when the internet was just an idea and fitting as many games as you could onto a single tape cassette was the way forwards.

Sadly there's no way to track pre-owned sales as thats the real loss of revenue right there.

Pirate: I never intended to buy it but want to play it
Pre-owned: I want it but i'm not paying £40 new for it, i'll pay £30.

Pirate would never have bought it, honest consumer paid for it but devs saw no money from it. Unless people can be convinced to buy new piracy will continue to be seen as the prime evil.

FinaLXiii2258d ago

Piracy its getting less relevant these days good to hear that.

Captain Tuttle2257d ago

Really? There are countries where pirated copies are openly sold in stores. I'm not saying that the publishers are handling it right but to claim that piracy is "less relevant" is wrong imo.

ZombieNinjaPanda2256d ago

And there are countries where the only way people can enjoy certain titles are by pirated copies, even if they wanted to pay for them.

Bladesfist2258d ago

Stop trying to beat piracy with DRM and use the time to make your game better. DRM gets you nowhere and just pisses off paying customers. Im looking at you borderlands.

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