WARNING: Piracy is Not Revenge
It seems like the perfect plot for revenge; Someone wrongs you, you steal their stuff. Like some sort of Robin Hood plot. That seems to be the understanding of many gamer pirates on N4G.
But here's the problem; it really doesn't hurt them as much as it does gamers.
Tell me, what happens every time an extreme new form of DRM releases? What do the publishers say? What do they blame? Piracy.
And here's where it becomes a double-edged sword. When you pirate the game, you become a statistic. Yes, people like statistics. You put a big green bar next to a tiny red bar and you make a sharp statement. You exclaim a large number and you can't be wrong. Publishers know this.
That's why they're more than happy to report their "losses" in the form of how many pirated copies of their game were stolen. It's an easy out to explain poor sales to investors. They "simply" impose stronger DRM the next time. Or have an online pass. Or cut stuff out and sell it in the form of DLC.
MANY have the attitude that pirating the game will make for a good way to get revenge, and thus many pirated copies can probably be attributed to those people.
Imagine if those people didn't pirate the game. Pirated copies could potentially be way down. The lower the number, the less convincing those snotty publishers would be at the next investor's meeting. Imagine some fat guy sweating his suit into a swimsuit as he tries to explain that a few hundred (or even thousand) pirated copies are the reason that blandfest 2012 didn't sell as expected.
Let's knock them down a peg. Don't pirate games when Publishers do something dirty. Just don't play it at all. Miss one game and make a stand.
(Yes, I drew the Pirate)