Voice Command. It didn't start with expensive peripherals this generation. Why, just last generation, the least powerful console had SOCOM. No, not starting with SOCOM 3, after years of getting the engine right and well enough to "squeeze" in the processing required for voice command. Nope, it started with SOCOM *ONE*. But that game used small, linear levels and......what's that? SOCOM used fairly large, fairly opened up levels? Ah, yes, that's right.
But old game systems using voice commands without aid is only the beginning of the revelations.
Tell me....what systems is Mass Effect 3 coming to? PS3 and Xbox 360. That's right. PS3 and Xbox360 only. Just those platforms. Not any others.
Wait....so what is the barrier there? PCs built with gaming in mind with modern processors can't muster up the miniscule processing power required for voice commands that last generation and older systems no issue with?
Just how powerful IS this processor in the Kinect, then?
The Marvell PXA 168. Powerhouse of epic proportions. Enabler of technology used in games over a decade ago. The gentleman's choice of Digital Photo Frame application processor. That's right, this processor's few notable uses include being the processor of displaying pictures. The Marvell PXA 168 is an application processor, meant for menial tasks in digital devices.
In short, the claim that the internal hardware is the reason for the voice commands being only on the Xbox 360 via Kinect is balderdash, because the hardware really isn't so impressive that the ps3 couldn't handle the small task and the PC can have much better hardware to handle it anyway, and older games on older systems had no issue doing voice control without damaging the integrity of the game. From all angles, this argument is worthless. The reason for exclusivity is clearly due to a background deal, and that's fine......just don't try to insult our intelligence when making up excuses.