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2010: The year of crap endings

Is it just me, or did a lot of game endings suck this year? (last year, whatever) I don't expect incredible endings from every game, but usually the AAA titles should be decent. Yeah, we got Red Dead's very meaningful and arguably taboo-breaking finale, and the epic suicide mission in Mass Effect 2. Hell, in Bayonetta you get to punch God into the sun. I'm freaking catholic and I thought that was awesome. But nearly every other major game I played just, ugh. Here are the worst (in games that were pretty good up until that point)

Heavy Rain: consequences? what are those?
I'm not even going to touch that plot twist here (if you haven't played it, just imagine if like 3 other people talked to Bruce Willis in the Sixth Sense. It's like that) and the endings are good when they make sense. But chances are they don't. Really, the endings all depend on two or three conditions, and all the other ones don't have impact when they should. Examples:
Ethan: gets to walk free even if he killed a guy to save his son.
Madison: Someone congratulates her on catching the killer, regardless of whether she actually caught him, or even if he was caught. (just so long as she reaches Shaun's location at the end)
Jayden: All the parts when you choose to resist or give into his addiction have no impact on whether he quits or OD's at the end.
Shelby:... actually, these are all pretty awesome.

God of War III: Kratos loses all FOUR of his testicles
What's your favorite God of War weapon? The classic chained blades? The hammer that summons ghosts? The boxing gloves shaped like lions? How about the power of hope? Yes, after killing the last titan and god in a single blow, God of War takes a turn that freaking yu-gi-oh would call "kind of corny" and Kratos fights Zeus with hope. As much as I'd like to see Kratos redeem himself, this turn is FAR too sudden. And to top it all off, Athena, the LAST likable character in the series, decides to betray you and try to take the power for herself. So Kratos offs himself and somehow this restores hope to the world or something. As the credits rolled I thought "well, I lost all emotional investment near the end there, but at least it had the balls to end Kratos's story and not do some stupid, lazy set-up for a seq- MOTHERFU

Blazblue: Continuum Shift: the plot has taken two freaking steps
At the end of Calamity Trigger, our hero fights a robot lolli in the city's power reactor, the true villain reveals himself and sets up the sequel. Continuum Shift ends with our hero fighting a robot lolli in the city's power reactor and the true villain reveals HERself and sets up the sequel. Yeah. Okay, a lot of stuff happened in between but still, holy crap. There really isn't any more closure than there was in the first game, and most events just further complicated the universe. Heck, We still don't know exactly what the hell was going on in the VERY FIRST cutscene of Calamity Trigger. If anything, it feels like the whole series is still setting up, and I'm not getting my hopes up for the next game's ending.

Mafia II: This year's Modern Warfare 2
Remember in Uncharted 2 when it looks like Elena is dying after the last boss fight? Okay, now imagine the game just cut off there. I'm serious, that's Mafia II's ending. It's heavily implied that your friend is about to be killed, and Vito's just like "eh" even though they just fought for each others' lives against their own boss. Asshole. Any reasonable story would have had him kill the driver of the car he's in (still got your guns) turn around and save him. What was Mafia II too "sophisticated" for a gratifying ending? The current holder of the world record for most cursing in a video game? Go f*** your f***ing self, you f***ing snooty motherf***er.

Metroid: Other M: Aren't we forgetting someting? like half the plot?
Other M's story actually gets pretty decent near the end, as opposed to the rest of it. What would have made it great was the Metroid Queen tearing out Samus's voice box, but it's still alright. Some legitimately good plot twists and revelations about the experiments that were taking place on the ship. The only question left is who started killing the other marines. And the game just drops it. And I don't mean it was dropped halfway through. This was definitely brought up during the last hour or so of the game. But the feds show up on the ship and everything's okay. Yay! Worse yet, there are only two people it could have been, and Samus actually drives one of them home. Does that make her an accomplice?
Also, that first-person bit at the end where all you had to do was look at a certain part of the screen. I spent like ten lives trying to actually kill things. Hate it.
(For the record, the post-endgame after the credits was pretty awesome)

9 Hours, 9 Persons, 9 Doors: Sudoku
Let me be clear, this game's story is terrific, and the "true" ending is no exception, with one of the most mind-blowing plot twists in anything ever. But after all the traps and puzzles, which were often symbolic in nature, what is Zero's final challenge of the Nonary game?... Sudoku. The final boss is freaking Sudoku. I can't make this up. What's next? A Silent Hill game that ends with a crossword? (Though if you do what I did and crank up some Blind Guardian during it, it is pretty epic)

Fable III: Screw you
Now this might just be the worst endgame of this generation. Your life as king starts out alright. Your brother reveals he was a giant douche because these shadow things were going to come and invade the kingdom in precisely one year, and he needed money to stop them. Now it's your responsibility. You're going to fail. There are just so many things wrong with what happens next:
-Why can I plunge the kingdom into debt for everything BUT hiring an army?
-Why does the game try to invoke sympathy for my brother, and then turn around and call me a bastard when I do the same thing?
-Why can I "not explain" what the shadow creatures are like? They're gonna kill everyone! It's not difficult to understand!
-What am I doing the 350 days of the year I don't actually play?
And those are just the little problems: The big ones? The game has the nerve to label you good or evil. "Good" essentially means being naive and short-sighted, and building a brothel instead of a school is "evil" even when it saves 1.5 MILLION LIVES. And then, AND THEN the game jumps from "120 days to the invasion" to ZERO! NO WARNING! No little pop-up that says "the invasion will begin when you finish today. You're screwed." Now I kind of like it when a game throws a lose-lose situation at the player. But it has to be reasonable, don't say I have so much warning, and then spring it on me. Worse yet, nearly everyone in my kingdom died, and Theresa is freaking CONGRATULATING me for being a good person as king. But the final insult is that people hate you no matter what. If this were Fable II, I could just dance and fart my way into their hearts. But this one makes me do a mini-quest for EVERYONE. If I play this game again, I'm just gonna kill everyone. I decided.

Did I miss anything? Probably. feel free to rage in the comments

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MatthewMk22478d ago (Edited 2478d ago )

Great article. I had the same reaction to GoW 3. You'd think devs would put more thought into their endings. The ending is what most people remember, so It would make sense to make the ending awesome. Did you play Enslaved? Good, god! Good game, awesome story, WTF ending.

A good article about video game endings. http://www.escapistmagazine...

HolyOrangeCows2476d ago

"God of War takes a turn that freaking yu-gi-oh would call 'kind of corny'"

GOW3's ending sucked. By the end, I had absolutely no sympathy for Kratos. He had clearly become the most evil character and they still gave him what he wanted.

Kratos should have stabbed himself long before the ending. At the very least they should have had him realize that he was killing everyone and nothing was going to bring his family back, and then he kills himself without finishing off Zeus.

GWAVE2478d ago

The Fable ending was pathetic. I was dumb enough to try the series after the turd that Fable II was, but I deserved every wasted hour I spent on Fable III. I too was shafted by the "magical fast-forward in time. Ooops! You lost!" gameplay mechanic.

Rush2477d ago

GWAVE your generally just dumb regardless so honestly it doesn't surprise me.

Cajun Chicken2478d ago

I kind of agree when it comes to GoW III although it was amazingly epic. Personally, a much better ending would of been a different boss fight following Kratos leaping into the air after Zeus once he finds out Pandora's box is empty. Zeus would then point out to Kratos the extent of his destruction and how every Olympian he's killed has caused the world and mankind to suffer including Pandora for the cost of revenge driven by rage. What would then follow would be Kratos throwing Zeus into Pandora's box and basically stamping on him trying to make Zeus fit in the box crushing every bone in his body. After a lengthy QTE and a battle of lifting and pushing the lid over Zeus inside the box, Kratos would then seal the box and kick it into the ocean locking Zeus and 'fear' in Pandoras box to be lost in the ocean forever.
Zeus would then be entrapped forever, still immortal, trapped inside of a box, the world unchanged because of his death not actually happening unlike the other Olympians, plus Kratos would redeem himself by not allowing the rage to take him over again and destroy the world no more, then Kratos would seemingly kill himself.

That would of been my ideal ending. Irony for Zeus, he has a fate worse than death itself.

-X-2478d ago

I also agree with your saying on GOW III. The last boss Zeus was dull. Im playing the game waiting for something crazy to happen during the boss fight. Nothing. It might as well been an over powered grunt. It stupid how all other bosses show some crazy cutscene or power, than the Zeus comes in....and then dies.

I also found it stupid how Athena out of nowhere becomes evil, and wants power. I liked her in GOW I & II. She was one of the few people to try to talk Kratos out of something. I found the GOW II ending awesome how there is a touchy epic moment between Kratos, and Athena.

I also agree on the hope as a weapon as you mentioned. I liked how the put more feelings into Kratos, but they went overboard with it.

PidgeottosCrew2477d ago

Yep, in hindsight it probably wasn't one of the better years in regards to resolutions. I didn't mind Heavy Rain's endings, whether they were good or bad or how they connected (3 were good for me, 1 was bad), but I think it's the fact they were missing a few endings that spoiled the game a little. Like why Ethan had black-outs. Somebody fucking explain why he blacked out and woke up with origami in his hands.

SeraphimBlade2470d ago

Go to PSN and download the Heavy Rain Deleted Scenes video. There was an explanation for the blackouts, but they didn't like it so they kept it out. Problem was they couldn't remove the blackouts and origami figures, or we'd be left with half the plot without the police going after Ethan. Personally, I'd rather have had the silly explanation than no explanation.

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