Is the JRPG genre dying?
Just take a look at this data I compiled using Gamerankings and VGChartz. It doesn't look good for the JRPG genre...
Why has there been such a sudden decline? Is it because of Xenophobia?
I wonder what Western RPG's are doing right that Japanese dev's aren't. Maybe Western RPG's are easier to get into and more suited for casual gamers. American RPG's have adapted to the market? On the other hand, Japanese developers have sadly fallen behind on this sort of thing. Can they come back from their current position?
I would say these are the top 5 things which are to blame:
1. Decline in Quality of JRPG's
2. Less advertising and promotion
3. Rise of western video game consoles and FPS games i.e Xbox 360
4. Rising cost of video games, resulting in small japanese companies taking less risks
5. Fewer JRPG's in general
What do you think?
----Number of JRPG's in Gamerankings top 50 PS1 game list----
1. Final Fantasy 9 -93.32% -5.3m sales
2. Castlevania: Symphony of the Night -92.62% - 1.27m sales
3. Chrono Cross - 92.18% - 1.86m sales
4. Final Fantasy 7 - 92.1% - 9.72m sales
5. Vagrant Story 91.97% - 0.87m sales
6. XenoGears - 90.94% - 1.46m sales
7. Final Fantasy 8 - 89.17% -7.86m sales
Number of games which got over 90%: 6
----Number of JRPG's in Gamerankings top 50 PS2 game list----
1. Persona 4 - 92.4% - 0.82m sales
2. Final Fantasy X - 91.84% - 8.05m sales
3. Final Fantasy XII - 90.77% - 5.95m sales
4. Dragon Quest 8. 90.05% - 5.21m sales
Number of games which got over 90%: 4
----Number of JRPG's in Gamerankings top 50 PS3/X360 games list----
0
*Except if you consider demon souls which got 89.8%
Number of games which got over 90%: 0


Am not talking about handhelds, just consoles. But not even that many handheld JRPG's have gotten over 90%.
But there are these which sold a lot:
1. Dragon Quest handhelds
2. FF handhelds on DS
3. Kingdom Hearts Birth by Sleep
4. FF crisis core.
I think other JRPGs are popular tho too like Demon's/dark souls and Ragnarok odyssey on vita are awesome games I like alot. I dont like it but Monster hunter is really popular everywhere and Id consider that a JRPG too, just not turnbased.
I dont think turnbased RPGs are as popular around the world as they used to be. They are still fairly popular in Japan tho, and that may be why most are on handhelds or dont come over here.
even FFvs13 is supposed to be soo great.....its a realtime RPG not turnbased.
Shooters seem to be here forever.
Also stealth & horror genres are dying.
Corporation are out to get COD money...
JRPG is here to stay but expect more shooters.
Your problem is that demand for Japanese games in the West has diminished due in part to rising anti-Japanese bigotry, as well as economic circumstance. If you really want to get some measure of quality re: JRPGs through the years, you'd need to use Japanese sources. Maybe compile some data from Famitsu, Game and, I dunno, does Dengeki review non-mecha games?
In japan there are a lot of awesome RPGs but given how strange they are (Like conception) we will never get them.
Ever since this gen started when they clearly stated that they will support the Xbox360 more so than the PS3 was a clear indication of the direction they were & are headed. The JRPG genre became mainstream popular on the PSone with the release of FF 7. When Square & Sony were in that partnership it turned out to benefit both companies. Square has had their most successful business during that time while Sony was thankful for Square's games that help sell their consoles. So when Squarenix decided to sever that partnership with Sony the basically abandoned the fanbase they built with that partnership.
Not blaming the Xbox360 for the poor JRPG games this gen cause we know that the platform is capable of some solid games like Lost Odyssey. It was clearly a poor business decision by Squarenix to go for the money more so than the recognition. They sold out their fanbase for a higher paycheck. That is why the JRPG genre is dying cause the main player has forgotten what got them to be the company they once were & sold out to the mighty dollar.
I am glad that some of the smaller companies like NIS, Atlus, Idea Factory although have smaller budgets are trying to make JRPG games that fans still love & remember. Namco Bandai were once like Squarenix going for the chance of higher profits are now trying to re-connect with the fanbase they built with the Xillia games.
That is why i tend to support the lesser know JRPG games despite negative reviews by game sites cause without the lesser known JRPGs we may as well say goodbye to this once popular genre of yore.
And I do blame MS for the failure of the genre. Where they purposely ignored it on Xbox1, didn't even try to get any devs until near the end with something like phantom Dust, they did a horrible job of drawing JRPG makers too soon onto the 360 which resulted in everything other than the two Mistwalker titles being little more than PS2 ports in HD.
And then there was the Ziods STG and the abortion that featured werewolves, vampires and Nazis in WWII - HOW DO YOU EVEN MESS THAT UP?!
Can't even give NIS and Atlus that much credit, since most of all they've done this gen was on handhelds. Its only five years later - as another next gen is talked about - that they're taking chances on full consoles again.
Spirits WIthin was just an over abitious project that Sakuguchi had due to the popularity of FF at that time. He thought by just having the Final Fantasy name on it would also lead to success but unfortunately that did not happen thus leading to the formation of Squarenix as we see it now.
Also you are giving NIS & Atlus less credit than they actually deserve. NIS & Atlus have been very faithful to the JRPG genre by keeping it as it should. Games like Disgaea, 3D Dot Game heroes, Soul series, are examples of what made JRPGs so fun & memorable. Alot of games that NISA has brought over like the Neptunia series, Atelier series are enjoyable but you would not know it cause of the negative reviews they get.
Speaking of reviews it does not help that many big name game sites have not given some of these JRPGs the fair review they should have gotten. They seem to care about complaining about under-dressed young girls, japanese jokes, & other insignificant points that has no bearing on the game mechanics.
As for Microsoft's stance on JRPGs, you have your view & i have mine. Like i said i have no problems with Microsoft cause they tried to gain JRPG players with their partnership with Squarenix when they received games like Infinite Indiscovery & what not from them. It is just unfortunate that many players on their system are more interested in other genres & that is the choice of the gamer not Microsoft.
I mean imagine if Yuna could call Aeons outside of combat - that temple trials were designed Megaman style and required certain Aeon(s) to pass to ensure they be acquired in a certain order - instead of just that one cutscene? How much better and better structured do you thing the game would have been?
(Hell, someone needs to send that idea to Square NOW!!)
Not getting how Sakuguchi defender will point directly at Spirits Within as the most blatant example of sticking the FF name on something not FF yet still say he should still be running the company. That things would be any different.
And I'm giving NIS and Atlus as much credit as they deserve. Yes they're practically the only JRPGs devs on current gen consoles, but what they've done for the past 5-6 years hasn't been anything that they haven't done last gen. I love what I'm seeing from them now, but in all honestly its little real improvement. They should have been doing it years before and likely would have if the gen hadn't been rushed into with little understanding of the hardware.
And this last is an issue which MS exasperated by wanting JRPGs on the Xbox 360 when they did nothing to get them on Xbox1.
Edit@ Tuttle & Divine:
You're missing the point - this is about HD gaming. Mainline consoles. That Last Story and Xenoblade were titles which the West literally *BEGGED* for does not speak well of the genre's health. Their sales is another poor indicator. It also doesn't help that handheld titles bare little to no improvements over what was on the PS1.
i.e. A bit like the Golden Sun series.
The Last Story (and Xenoblade) has given me hope for real innovation though. Fast paced, flashy combat. Realistic, gritty, romantic storyline with amazing characters. Everything in it was near flawless except it wasnt hd with cutting edge graphics to bring in the audience it deserved. Lost Odyssey had the graphics but released at a time when jrpg fans were thinking FF13 would reinvent the genre and anything traditional was last gen. A huge amount of fans refused to play it due to being on the 360. They didnt realise it was the last of a dead breed. Huge, AAA, polished to perfection, dozens of hours of beautiful cgi cutscenes. Ps3 fans still havent recieved anything of that caliber. If it released today it would pull 3 million sales EASY. It was too soon for a fps/tps console to try to steal fans from the compititor who was established in the genre. Now its evened out with the ps3 recieveing wrpgs (ps/xbox type games) and the 360 getting Japans big games. Most people own both and i really hope MS revives the series.
The company is pushing all other genres but they've not 1 first party jrpg. And what's coming out of Japan? Platformers ( Puppeteer ) and whatever Rain is.
I would love to see one of SCE's studios put as much marketing and resources into a good jrpg as they do Naughty Dog's IPs that can give Final Fantasy a run for its money.
Action-RPG is the future , and Japanese Dev's needs to embrace the change , just like From software and capcom has done with Dark souls and Dragon's Dogma.
and there is another reason JRPG is dying it's because childish characters design , i mean we no longer wants a 5 years old girls with a giant head and eyes .. they need to go more with mature design ,, resonance of fate and Final Fantasy is perfect example to how you do a mature characters design in JRPG .
But seriously, I think for JRPG's, developers may have to switch it up. Persona series is unique because there isn't just turn based combat. There is also a heavy influence on character relationships and then there are the fusions. The developers for persona did their research on psychological/tarot card motifs and it's all implemented extremely well into the game.
I think developers should implement other unique elements to go along with their game. I also think they should break out of the typical stories. Alot of JRPG"s are very predictable.
Think Catherine.. It's not a jrpg but it has the element and is unique. Not to mention it sold really well. My point is that they should mix it up a little.
Nearly every RPG coming out is now action based with less focus on the story(which for me is the most important aspect). I get quite turned off when it's action based combat. Even FF12/FF13 based combat... I just want a good traditional turn-based JRPG.
IMO they aren't doing well because there hasn't been a good one released in a long time, not because they are turn-based. (Coming from someone who's played almost every JRPG ever)
Here's to its success!