This past week, my friends and I had gotten together for another weekly day of game time. We opted to shoot for the remaining stars that we had not yet achieved in Nintendo Land's Co-Op/Competitive attractions. These remaining games were Metroid and Pikmin. After so much time, about three months of these weekly ventures (about twelve days altogether), we had finally succeeding in achieving start status on the attractions. Obviously it's a meager accomplishment in itself, but it was still pretty cool to have finally beaten the entirety of the game.
Note: Forget mastering this game. For a game supposedly marketed toward casuals, I've seen some pretty challenging stuff come from Zelda: Battle Quest.
Having finally ended the game, I've come to the conclusion that it was a mistake to only bundle Nintendo Land with the black Deluxe SKU. The game really should have been bundled with all of the consoles and I think a solution that could have fixed this is as follows.
Nintendo Land should have been F2P, Free To Play.
The game that was bundled could have come with demos with limited playthroughs of each attraction. Once these playthroughs were done, you would have to buy the attractions you liked best. Or perhaps you could only play each attraction a certain amount of times each day. Something to encourage the player to purchase the full attraction. I think a price around $2 - $5 would have been appropriate.
Beyond this, Nintendo could have expanded upon the game, increasing the amount of attractions to something beyond the original twelve. There could have been new attractions based upon other Nintendo IPs such as Kid Icarus, Fire Emblem, Ice Climbers and other such franchises ever deserving of more notoriety.
I think by doing this, Nintendo would have made the game far more accessible, given the eShop some much needed attention, and found a way to still provide quality content at a fair and economical price for the consumer. Perhaps they can do this with Nintendo Land 2, if that's ever made. Either way, I think Nintendo really ought to think about embracing the F2P model. If done well and handled carefully, I think it benefit them and their fans.